Player Matchup

Guan Yu
Guan Yu
LordOfThunderX
Guan Yu
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 61L
1,641 Elo+
Solo
Khepri
Khepri
MiloDaPillow
Khepri
Level 24
God Stats
4W - 13L
1,208 SR
Queue Stats
60W - 84L
1,432 Elo+
Party 1
Apollo
Apollo
Reaphr
Apollo
Level 32
God Stats
0W - 3L
1,178 SR
Queue Stats
113W - 110L
1,572 Elo+
Party 1
Fenrir
Fenrir
Replacements
Fenrir
Level 8
God Stats
3W - 2L
1,657 SR
Queue Stats
16W - 16L
1,566 Elo+
Party 1
Janus
Janus
sixthcents
Janus
Level 17
God Stats
20W - 31L
1,980 SR
Queue Stats
430W - 401L
1,622 Elo+
Solo
Team Averages
Level 22
1,505 SR
1,566 Elo+

VS

Team Averages
Level 15
1,632 SR
1,562 Elo+
Sylvanus
Sylvanus
Beastlyhood2
Sylvanus
Level 24
God Stats
11W - 5L
1,628 SR
Queue Stats
92W - 69L
1,594 Elo+
Solo
Ares
Ares
CookinwithSauce
Ares
Level 13
God Stats
21W - 14L
1,560 SR
Queue Stats
27W - 20L
1,470 Elo+
Solo
Nemesis
Nemesis
Dabstronomer
Nemesis
Level 17
God Stats
17W - 11L
1,614 SR
Queue Stats
118W - 99L
1,556 Elo+
Solo
Nu Wa
Nu Wa
Sasasvist
Nu Wa
Level 4
God Stats
2W - 1L
1,732 SR
Queue Stats
2W - 2L
1,596 Elo+
Solo
Cupid
Cupid
ThorkellXD
Cupid
Level 18
God Stats
7W - 5L
1,629 SR
Queue Stats
122W - 120L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 1
5,891
536
2,609
9,704
5,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Khepri
8
0 / 1 / 1
5,083
462
1,119
4,696
2,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
Reaphr
Apollo
11
1 / 2 / 0
6,488
590
4,738
7,091
2,353
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fenrir
7
2 / 3 / 0
4,943
449
2,430
6,103
1,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Janus
12
2 / 1 / 1
6,788
617
4,981
4,256
1,178
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Beastlyhood2
Sylvanus
12
2 / 0 / 1
6,758
614
5,279
3,600
1,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

8
2 / 1 / 2
5,773
525
2,949
5,438
2,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
Dabstronomer
Nemesis
11
2 / 0 / 0
6,281
571
3,536
6,278
1,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
Sasasvist
Nu Wa
10
1 / 4 / 2
5,772
525
3,297
5,686
1,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
11
2 / 1 / 1
6,669
606
4,032
6,658
1,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
15
6
Kills
9
9
Deaths
6
3
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Beastlyhood2
Sylvanus
2
0
1
2.5
W
2
1
2
3
W
Nemesis
Dabstronomer
Nemesis
2
0
0
2
L
1
2
1
0.75
L
Khepri
0
1
1
0.5
L
Apollo
Reaphr
Apollo
1
2
0
0.5
L
Fenrir
2
3
0
0.67
W
Nu Wa
Sasasvist
Nu Wa
1
4
2
0.5
W
Cupid
2
1
1
2.5
L
Janus
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,877
Damage
19,093
31,850
Taken
27,660
13,174
Mitigated
9,024
10,084
Healing
10,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Beastlyhood2
Sylvanus
5,279
2,042
0
2,182
3,600
1,503
79
0
3,400
27,889
5,435
W
2,949
66
0
1,754
5,438
2,415
0
1,827
3,611
12,505
0
W
Nemesis
Dabstronomer
Nemesis
3,536
1,914
0
2,594
6,278
1,942
0
2,241
4,037
0
32,822
L
2,609
423
359
4,242
9,704
5,779
0
4,291
5,339
0
29,380
L
Khepri
1,119
94
0
372
4,696
2,016
0
2,390
2,271
9,266
0
L
Apollo
Reaphr
Apollo
4,738
4,030
0
2,038
7,091
2,353
0
1,155
5,886
0
46,370
L
Fenrir
2,430
647
0
1,713
6,103
1,848
0
1,792
4,097
0
16,048
W
Nu Wa
Sasasvist
Nu Wa
3,297
855
0
913
5,686
1,393
236
1,998
3,638
21,439
0
W
Cupid
4,032
2,240
80
2,883
6,658
1,771
368
34
6,624
0
39,158
L
Janus
4,981
679
0
1,360
4,256
1,178
0
839
3,341
54,742
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,193
Gold Earned
31,253
315
Minions Killed
289
0
Camps Cleared
0
1,017,490
Distance Traveled
1,100,320
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,758
614
71
6
0
189,515
4
W
Ares
5,773
525
14
1
0
246,513
1
W
Nemesis
6,281
571
67
6
0
260,228
2
L
Guan Yu
5,891
536
61
6
0
194,320
0
L
Khepri
5,083
462
16
1
0
196,567
1
L
Apollo
6,488
590
98
9
0
212,367
2
L
Fenrir
4,943
449
33
3
0
176,706
6
W
Nu Wa
5,772
525
49
4
0
198,621
4
W
Cupid
6,669
606
88
8
0
205,443
4
L
Janus
6,788
617
107
10
0
237,530
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role