Player Matchup

Ymir
Ymir
MrMigue
Ymir
Level 23
God Stats
24W - 35L
1,363 SR
Queue Stats
156W - 308L
1,397 Elo+
Party 1
King Arthur
King Arthur
Pitbull061921
King Arthur
Level 25
God Stats
6W - 6L
1,553 SR
Queue Stats
63W - 63L
1,382 Elo+
Solo
Xbalanque
Xbalanque
TopTox
Xbalanque
Level 28
God Stats
5W - 1L
1,946 SR
Queue Stats
164W - 158L
1,480 Elo+
Solo
Hun Batz
Hun Batz
Wichux
Hun Batz
Level 20
God Stats
3W - 1L
1,433 SR
Queue Stats
39W - 45L
1,418 Elo+
Party 1
Sol
Sol
xPIKACHUxLOVEx2
Sol
Level 11
God Stats
2W - 2L
1,500 SR
Queue Stats
137W - 140L
1,403 Elo+
Solo
Team Averages
Level 21
1,559 SR
1,416 Elo+

VS

Team Averages
Level 17
1,472 SR
1,449 Elo+
Hun Batz
Hun Batz
Blitzkriegcool
Hun Batz
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Arachne
Arachne
Lumi5078
Arachne
Level 16
God Stats
4W - 4L
1,415 SR
Queue Stats
20W - 22L
1,319 Elo+
Party 3
Cerberus
Cerberus
ShoeStir
Cerberus
Level 24
God Stats
14W - 22L
1,307 SR
Queue Stats
882W - 769L
1,500 Elo+
Party 2
Hel
Hel
SlightlyMpl
Hel
Level 26
God Stats
22W - 17L
1,523 SR
Queue Stats
83W - 88L
1,440 Elo+
Party 3
Cupid
Cupid
aprilfool98
Cupid
Level 18
God Stats
5W - 5L
1,615 SR
Queue Stats
875W - 796L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
MrMigue
Ymir
11
0 / 3 / 6
7,223
482
2,813
9,657
5,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

King Arthur
Pitbull061921
King Arthur
10
2 / 4 / 3
6,565
438
4,286
7,021
1,938
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Xbalanque
TopTox
Xbalanque
14
5 / 1 / 1
8,108
541
7,236
8,537
2,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hun Batz
Wichux
Hun Batz
13
0 / 5 / 6
7,527
502
5,335
11,634
3,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
5 / 0 / 2
8,402
560
11,408
10,286
3,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
2
0 / 2 / 0
4,531
302
196
1,228
294
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Arachne
Lumi5078
Arachne
11
2 / 4 / 3
6,621
441
4,382
9,992
3,375
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
ShoeStir
Cerberus
13
5 / 2 / 3
8,089
539
12,353
13,250
8,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
5 / 3 / 0
8,349
557
10,662
13,718
5,295
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 1 / 1
7,350
490
4,247
7,440
2,415
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
20
12
Kills
13
13
Deaths
12
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
0
2
0
0
L
Arachne
Lumi5078
Arachne
2
4
3
0.88
W
Ymir
MrMigue
Ymir
0
3
6
1
W
King Arthur
Pitbull061921
King Arthur
2
4
3
0.88
L
Cerberus
ShoeStir
Cerberus
5
2
3
3.25
L
5
3
0
1.67
W
Xbalanque
TopTox
Xbalanque
5
1
1
5.5
W
Hun Batz
Wichux
Hun Batz
0
5
6
0.6
L
1
1
1
1.5
W
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,078
Damage
31,840
47,135
Taken
45,628
17,131
Mitigated
19,711
16,194
Healing
18,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
196
59
0
38
1,228
294
0
369
859
0
558
L
Arachne
Lumi5078
Arachne
4,382
3,019
0
1,959
9,992
3,375
0
2,392
7,600
0
25,132
W
Ymir
MrMigue
Ymir
2,813
425
438
2,431
9,657
5,326
503
4,509
5,048
28,214
0
W
King Arthur
Pitbull061921
King Arthur
4,286
1,299
0
265
7,021
1,938
385
4,934
1,846
0
14,128
L
Cerberus
ShoeStir
Cerberus
12,353
1,968
0
4,372
13,250
8,332
407
4,097
9,128
42,270
0
L
10,662
935
1,658
7,966
13,718
5,295
1,345
6,797
6,921
58,112
0
W
Xbalanque
TopTox
Xbalanque
7,236
3,910
0
4,063
8,537
2,896
2,278
0
8,537
0
47,340
W
Hun Batz
Wichux
Hun Batz
5,335
685
135
2,807
11,634
3,489
18
5,976
5,562
0
48,013
L
4,247
2,279
0
2,900
7,440
2,415
0
194
7,246
0
42,154
W
11,408
3,498
597
5,458
10,286
3,482
0
7,134
3,127
46,324
2,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,825
Gold Earned
34,940
352
Minions Killed
337
0
Camps Cleared
0
1,424,549
Distance Traveled
1,137,331
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
4,531
302
1
0
0
37,428
0
L
Arachne
6,621
441
40
3
0
296,797
0
W
Ymir
7,223
482
60
4
0
281,510
3
W
King Arthur
6,565
438
9
1
0
287,960
4
L
Cerberus
8,089
539
97
6
0
249,726
1
L
Hel
8,349
557
113
8
0
296,943
4
W
Xbalanque
8,108
541
93
6
0
248,217
2
W
Hun Batz
7,527
502
98
7
0
312,748
1
L
Cupid
7,350
490
86
6
0
256,437
4
W
Sol
8,402
560
92
6
0
294,114
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role