Player Matchup

Baron Samedi
Baron Samedi
DoorwaySniffer
Baron Samedi
Level 6
God Stats
6W - 1L
1,787 SR
Queue Stats
12W - 6L
1,513 Elo+
Solo
Ullr
Ullr
Hokhuu
Ullr
Level 23
God Stats
9W - 9L
1,392 SR
Queue Stats
52W - 50L
1,526 Elo+
Solo
Guan Yu
Guan Yu
PIchardo99
Guan Yu
Level 27
God Stats
20W - 17L
1,641 SR
Queue Stats
445W - 406L
1,579 Elo+
Solo
Thoth
Thoth
Shubs422
Thoth
Level 19
God Stats
7W - 9L
1,195 SR
Queue Stats
205W - 245L
1,356 Elo+
Solo
Fenrir
Fenrir
aminority
Fenrir
Level 6
God Stats
16W - 8L
1,295 SR
Queue Stats
20W - 19L
1,334 Elo+
Solo
Team Averages
Level 16
1,462 SR
1,462 Elo+

VS

Team Averages
Level 22
1,317 SR
1,143 Elo+
Hera
Hera
Foxwizard69
Hera
Level 88
God Stats
2W - 3L
1,458 SR
Queue Stats
2W - 21L
1,160 Elo+
Party 1
Horus
Horus
GroguTheGreat
Horus
Level 7
God Stats
1W - 5L
1,235 SR
Queue Stats
2W - 18L
1,164 Elo+
Party 1
Nemesis
Nemesis
LinLin10
Nemesis
Level 4
God Stats
0W - 16L
1,058 SR
Queue Stats
0W - 17L
999 Elo+
Party 1
Danzaburou
Danzaburou
TristenAFK
Danzaburou
Level 7
God Stats
0W - 8L
1,237 SR
Queue Stats
2W - 19L
1,164 Elo+
Party 1
Cthulhu
Cthulhu
aaronus1911
Cthulhu
Level 6
God Stats
2W - 12L
1,596 SR
Queue Stats
2W - 17L
1,230 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DoorwaySniffer
Baron Samedi
17
13 / 1 / 22
12,373
538
21,249
11,024
5,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ullr
Hokhuu
Ullr
20
12 / 1 / 12
14,233
619
14,625
13,684
6,168
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Guan Yu
PIchardo99
Guan Yu
18
9 / 1 / 11
12,515
544
10,301
18,453
20,729
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thoth
Shubs422
Thoth
18
10 / 3 / 20
12,565
546
12,060
7,924
2,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
aminority
Fenrir
17
13 / 1 / 15
12,231
532
15,309
12,291
6,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 11 / 1
9,718
423
12,960
14,769
4,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 9 / 1
8,455
368
1,880
17,059
8,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
LinLin10
Nemesis
11
0 / 14 / 0
7,464
325
961
18,214
5,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
TristenAFK
Danzaburou
15
4 / 16 / 0
10,897
474
9,662
20,594
5,276
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
aaronus1911
Cthulhu
10
0 / 8 / 1
7,209
313
2,220
16,106
9,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

137
Kill Participation
10
57
Kills
7
7
Deaths
58
80
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
DoorwaySniffer
Baron Samedi
13
1
22
24
L
3
11
1
0.32
L
0
9
1
0.06
W
Ullr
Hokhuu
Ullr
12
1
12
18
L
Nemesis
LinLin10
Nemesis
0
14
0
0
W
Guan Yu
PIchardo99
Guan Yu
9
1
11
14.5
W
Thoth
Shubs422
Thoth
10
3
20
6.67
L
Danzaburou
TristenAFK
Danzaburou
4
16
0
0.25
L
Cthulhu
aaronus1911
Cthulhu
0
8
1
0.06
W
Fenrir
aminority
Fenrir
13
1
15
20.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,544
Damage
27,683
63,376
Taken
86,742
41,203
Mitigated
33,014
22,401
Healing
6,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
DoorwaySniffer
Baron Samedi
21,249
1,970
810
3,000
11,024
5,031
1,598
2,829
7,963
42,863
0
L
12,960
1,936
0
970
14,769
4,299
104
4,459
9,682
50,531
0
L
1,880
1,026
214
859
17,059
8,237
51
6,266
10,445
0
33,465
W
Ullr
Hokhuu
Ullr
14,625
6,447
0
3,550
13,684
6,168
11,689
2,987
10,427
0
120,973
L
Nemesis
LinLin10
Nemesis
961
389
0
1,358
18,214
5,656
87
4,650
13,341
0
23,106
W
Guan Yu
PIchardo99
Guan Yu
10,301
1,111
2,266
7,993
18,453
20,729
1,047
2,431
14,319
0
71,950
W
Thoth
Shubs422
Thoth
12,060
602
258
167
7,924
2,645
1,455
2,941
4,684
51,580
0
L
Danzaburou
TristenAFK
Danzaburou
9,662
3,262
0
1,560
20,594
5,276
220
8,812
11,011
0
43,316
L
Cthulhu
aaronus1911
Cthulhu
2,220
320
0
1,657
16,106
9,546
184
6,924
8,634
13,774
0
W
Fenrir
aminority
Fenrir
15,309
3,753
0
4,357
12,291
6,630
648
2,894
9,231
0
68,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,917
Gold Earned
43,743
565
Minions Killed
275
0
Camps Cleared
0
2,130,862
Distance Traveled
1,671,300
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
12,373
538
61
3
0
383,580
3
L
Hera
9,718
423
82
4
0
342,091
0
L
Horus
8,455
368
71
3
0
363,914
0
W
Ullr
14,233
619
194
8
0
406,313
1
L
Nemesis
7,464
325
35
2
0
344,583
0
W
Guan Yu
12,515
544
120
5
0
442,181
1
W
Thoth
12,565
546
90
4
0
434,351
5
L
Danzaburou
10,897
474
56
2
0
344,351
3
L
Cthulhu
7,209
313
31
1
0
276,361
0
W
Fenrir
12,231
532
100
4
0
464,437
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role