Player Matchup

Hel
Hel
 
Hel
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
DBESLugARMS
King Arthur
Level 25
God Stats
4W - 6L
1,735 SR
Queue Stats
127W - 135L
1,425 Elo+
Solo
Cerberus
Cerberus
HungryOgr
Cerberus
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 26L
1,439 Elo+
Solo
Neith
Neith
Smithyyy_92
Neith
Level 17
God Stats
2W - 2L
1,637 SR
Queue Stats
28W - 26L
1,540 Elo+
Solo
Mercury
Mercury
iNTc_ReD_Hawk
Mercury
Level 26
God Stats
1W - 2L
1,255 SR
Queue Stats
26W - 23L
1,455 Elo+
Party 1
Team Averages
Level 21
1,525 SR
1,472 Elo+

VS

Team Averages
Level 20
1,613 SR
1,436 Elo+
Cthulhu
Cthulhu
NML081015
Cthulhu
Level 23
God Stats
4W - 1L
1,777 SR
Queue Stats
28W - 32L
1,323 Elo+
Solo
Chang'e
Chang'e
Purrrrrrfect
Chang'e
Level 15
God Stats
25W - 23L
1,559 SR
Queue Stats
31W - 29L
1,500 Elo+
Party 2
Achilles
Achilles
Smellslikea2700
Achilles
Level 17
God Stats
4W - 4L
1,623 SR
Queue Stats
24W - 14L
1,617 Elo+
Party 2
Nemesis
Nemesis
ThatBlackGamerEU
Nemesis
Level 29
God Stats
1W - 0L
1,855 SR
Queue Stats
2W - 3L
1,233 Elo+
Solo
Cupid
Cupid
isha-dawn
Cupid
Level 17
God Stats
1W - 2L
1,253 SR
Queue Stats
70W - 75L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
20
2 / 9 / 12
14,212
888
14,396
19,778
8,043
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

King Arthur
DBESLugARMS
King Arthur
20
3 / 5 / 9
14,344
897
18,006
26,693
32,365
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cerberus
HungryOgr
Cerberus
20
2 / 3 / 11
13,651
853
11,343
21,500
10,648
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

20
7 / 6 / 12
16,823
1,051
39,818
22,505
10,391
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Mercury
20
8 / 11 / 10
16,078
1,005
24,038
28,062
12,413
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

0

VS

Team 2 Tickets

61

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
NML081015
Cthulhu
20
3 / 5 / 17
15,114
945
15,787
20,368
34,107
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chang'e
Purrrrrrfect
Chang'e
20
2 / 0 / 16
14,332
896
18,677
13,078
10,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
20
13 / 7 / 15
17,041
1,065
27,883
26,571
38,058
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
12 / 6 / 11
16,732
1,046
29,247
30,607
18,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cupid
isha-dawn
Cupid
20
4 / 4 / 13
14,747
922
19,068
23,668
11,660
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
106
22
Kills
34
34
Deaths
22
54
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
2
9
12
0.89
L
King Arthur
DBESLugARMS
King Arthur
3
5
9
1.5
L
Cerberus
HungryOgr
Cerberus
2
3
11
2.5
W
Cthulhu
NML081015
Cthulhu
3
5
17
2.3
W
Chang'e
Purrrrrrfect
Chang'e
2
0
16
10
W
Achilles
13
7
15
2.93
L
7
6
12
2.17
W
12
6
11
2.92
L
Mercury
8
11
10
1.18
W
Cupid
isha-dawn
Cupid
4
4
13
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,601
Damage
110,662
118,538
Taken
114,292
73,860
Mitigated
111,929
26,667
Healing
27,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
14,396
1,655
2,897
3,306
19,778
8,043
0
4,179
15,465
36,413
0
L
King Arthur
DBESLugARMS
King Arthur
18,006
1,854
0
4,240
26,693
32,365
0
9,253
16,831
0
32,301
L
Cerberus
HungryOgr
Cerberus
11,343
782
0
5,941
21,500
10,648
0
8,345
12,791
27,294
0
W
Cthulhu
NML081015
Cthulhu
15,787
381
697
0
20,368
34,107
0
4,404
15,694
60,358
0
W
Chang'e
Purrrrrrfect
Chang'e
18,677
2,595
7,085
6,336
13,078
10,072
0
3,744
9,334
42,429
0
W
Achilles
27,883
7,183
0
2,765
26,571
38,058
0
5,989
20,582
0
33,608
L
39,818
22,998
0
9,958
22,505
10,391
0
4,623
17,707
0
105,368
W
29,247
18,659
0
6,603
30,607
18,032
0
6,606
23,964
0
62,995
L
Mercury
24,038
12,626
0
325
28,062
12,413
0
7,068
20,586
0
49,463
W
Cupid
isha-dawn
Cupid
19,068
9,740
2,041
2,264
23,668
11,660
0
4,996
18,582
0
48,210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,108
Gold Earned
77,966
326
Minions Killed
309
9
Camps Cleared
13
1,398,284
Distance Traveled
1,428,218
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
14,212
888
66
4
1
251,565
0
L
King Arthur
14,344
897
22
1
1
310,597
0
L
Cerberus
13,651
853
58
4
0
238,111
2
W
Cthulhu
15,114
945
93
6
0
260,199
7
W
Chang'e
14,332
896
74
5
0
278,693
0
W
Achilles
17,041
1,065
18
1
0
274,673
0
L
Neith
16,823
1,051
138
9
6
243,759
0
W
Nemesis
16,732
1,046
62
4
12
315,579
1
L
Mercury
16,078
1,005
42
3
1
354,252
0
W
Cupid
14,747
922
62
4
1
299,074
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role