Player Matchup

Mercury
Mercury
Diocaspita
Mercury
Level 26
God Stats
3W - 4L
1,500 SR
Queue Stats
30W - 37L
1,379 Elo+
Party 2
Zeus
Zeus
Duduzmt
Zeus
Level 29
God Stats
0W - 1L
1,529 SR
Queue Stats
41W - 47L
1,394 Elo+
Party 2
Anhur
Anhur
LacaioFurioso
Anhur
Level 74
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 20L
1,758 Elo+
Party 1
Izanami
Izanami
Otakufidido
Izanami
Level 7
God Stats
2W - 4L
1,562 SR
Queue Stats
25W - 19L
1,547 Elo+
Party 1
Bellona
Bellona
ShadowBurn-Toxic
Bellona
Level 28
God Stats
0W - 3L
1,263 SR
Queue Stats
71W - 56L
1,654 Elo+
Solo
Team Averages
Level 33
1,471 SR
1,547 Elo+

VS

Team Averages
Level 23
1,374 SR
1,418 Elo+
Apollo
Apollo
EduGamerSG
Apollo
Level 15
God Stats
3W - 2L
1,583 SR
Queue Stats
22W - 31L
1,376 Elo+
Solo
Yemoja
Yemoja
FlameEmperorr
Yemoja
Level 24
God Stats
6W - 7L
1,387 SR
Queue Stats
185W - 201L
1,439 Elo+
Solo
Bakasura
Bakasura
Palapa
Bakasura
Level 27
God Stats
1W - 1L
1,225 SR
Queue Stats
15W - 15L
1,501 Elo+
Solo
Ra
Ra
TheLegacyZyzz
Ra
Level 21
God Stats
2W - 1L
1,538 SR
Queue Stats
23W - 21L
1,575 Elo+
Solo
Cu Chulainn
Cu Chulainn
raphacau007
Cu Chulainn
Level 29
God Stats
1W - 1L
1,135 SR
Queue Stats
11W - 15L
1,201 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Diocaspita
Mercury
15
1 / 12 / 3
9,487
431
7,811
19,115
7,178
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zeus
Duduzmt
Zeus
14
1 / 10 / 2
9,018
410
8,617
14,681
4,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
6 / 2 / 1
11,546
525
10,287
11,645
4,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Izanami
Otakufidido
Izanami
17
3 / 5 / 1
10,734
488
12,401
16,781
7,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
4 / 2 / 5
11,784
536
11,398
16,830
13,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
EduGamerSG
Apollo
19
1 / 3 / 3
11,619
528
5,366
17,512
6,052
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

14
4 / 2 / 8
10,515
478
4,148
12,656
6,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bakasura
Palapa
Bakasura
20
12 / 4 / 3
13,508
614
14,670
23,379
10,532
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
11 / 2 / 11
13,570
617
22,541
11,201
4,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
raphacau007
Cu Chulainn
15
3 / 5 / 4
9,813
446
5,563
18,069
10,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
60
15
Kills
31
31
Deaths
16
12
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Mercury
Diocaspita
Mercury
1
12
3
0.21
L
Zeus
Duduzmt
Zeus
1
10
2
0.2
W
Apollo
EduGamerSG
Apollo
1
3
3
0.83
W
4
2
8
4
L
6
2
1
3.25
L
Izanami
Otakufidido
Izanami
3
5
1
0.7
W
Bakasura
Palapa
Bakasura
12
4
3
3.38
L
4
2
5
3.25
W
11
2
11
8.25
W
Cu Chulainn
raphacau007
Cu Chulainn
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,514
Damage
52,288
79,052
Taken
82,817
36,831
Mitigated
38,824
17,582
Healing
37,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Diocaspita
Mercury
7,811
3,572
0
2,002
19,115
7,178
0
7,426
11,068
0
52,839
L
Zeus
Duduzmt
Zeus
8,617
726
0
1,597
14,681
4,781
27
6,450
7,104
42,173
0
W
Apollo
EduGamerSG
Apollo
5,366
3,346
0
8,195
17,512
6,052
1,886
0
17,512
0
94,304
W
4,148
1,114
3,985
3,676
12,656
6,613
338
3,746
8,726
16,717
0
L
10,287
4,063
0
2,605
11,645
4,321
850
3,746
7,815
0
56,616
L
Izanami
Otakufidido
Izanami
12,401
7,272
0
3,945
16,781
7,170
929
3,857
11,278
0
95,375
W
Bakasura
Palapa
Bakasura
14,670
9,344
0
8,811
23,379
10,532
853
2,144
21,107
0
102,477
L
11,398
2,837
0
7,433
16,830
13,381
562
4,192
11,731
0
80,092
W
22,541
1,703
4,008
4,469
11,201
4,744
757
2,234
8,645
99,542
0
W
Cu Chulainn
raphacau007
Cu Chulainn
5,563
1,176
0
4,135
18,069
10,883
814
4,291
13,676
0
39,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,569
Gold Earned
59,025
587
Minions Killed
572
0
Camps Cleared
0
1,949,220
Distance Traveled
2,026,847
28
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
9,487
431
89
4
0
408,863
3
L
Zeus
9,018
410
71
3
0
354,908
5
W
Apollo
11,619
528
163
7
0
393,850
0
W
Yemoja
10,515
478
23
1
0
382,340
1
L
Anhur
11,546
525
108
5
0
381,097
7
L
Izanami
10,734
488
156
7
0
387,868
10
W
Bakasura
13,508
614
147
7
0
447,216
0
L
Bellona
11,784
536
163
7
0
416,484
3
W
Ra
13,570
617
172
8
0
452,212
3
W
Cu Chulainn
9,813
446
67
3
0
351,229
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role