Player Matchup

Sol
Sol
ElroyForEver1
Sol
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,185 Elo+
Solo
Fenrir
Fenrir
GHOSH_JAWA555
Fenrir
Level 8
God Stats
4W - 6L
1,688 SR
Queue Stats
48W - 76L
1,190 Elo+
Solo
Kumbhakarna
Kumbhakarna
ThirstyGayGuy
Kumbhakarna
Level 28
God Stats
3W - 2L
1,456 SR
Queue Stats
10W - 15L
1,317 Elo+
Solo
Bellona
Bellona
xXUGDXx
Bellona
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
光宗耀祖
Neith
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 16
1,529 SR
1,339 Elo+

VS

Team Averages
Level 18
1,535 SR
1,442 Elo+
Cerberus
Cerberus
Stardood
Cerberus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,230 Elo+
Solo
Zeus
Zeus
Stephanie-1201
Zeus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 168L
1,402 Elo+
Solo
Thanatos
Thanatos
TYRANT-T-TYPE100
Thanatos
Level 26
God Stats
12W - 9L
1,433 SR
Queue Stats
148W - 161L
1,358 Elo+
Solo
Neith
Neith
Tinokio
Neith
Level 7
God Stats
1W - 1L
1,742 SR
Queue Stats
1W - 1L
1,718 Elo+
Solo
Erlang Shen
Erlang Shen
eric177
Erlang Shen
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 8 / 2
7,449
532
3,506
9,355
3,282
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
10 / 4 / 2
8,496
607
7,383
9,989
3,691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kumbhakarna
ThirstyGayGuy
Kumbhakarna
11
1 / 0 / 0
6,891
492
544
6,708
4,680
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bellona
xXUGDXx
Bellona
15
8 / 1 / 0
9,281
663
7,260
8,380
5,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
5 / 2 / 7
7,992
571
7,817
7,554
2,207
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Stardood
Cerberus
8
2 / 5 / 1
5,998
428
2,668
7,899
2,810
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
2 / 9 / 0
6,621
473
4,068
8,084
1,876
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 5 / 1
7,562
540
5,181
13,465
4,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Neith
Tinokio
Neith
7
2 / 8 / 1
5,900
421
2,166
7,651
2,042
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Erlang Shen
eric177
Erlang Shen
4
0 / 4 / 1
4,921
352
583
3,316
1,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
14
30
Kills
10
15
Deaths
31
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
6
8
2
0.88
W
10
4
2
2.75
L
Cerberus
Stardood
Cerberus
2
5
1
0.5
L
2
9
0
0.22
L
4
5
1
0.9
W
Kumbhakarna
ThirstyGayGuy
Kumbhakarna
1
0
0
1
L
Neith
Tinokio
Neith
2
8
1
0.31
L
Erlang Shen
eric177
Erlang Shen
0
4
1
0.13
W
Bellona
xXUGDXx
Bellona
8
1
0
8
W
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,510
Damage
14,666
41,986
Taken
40,415
19,736
Mitigated
12,442
9,240
Healing
11,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,506
1,868
0
1,498
9,355
3,282
313
2,823
6,532
15,310
1,381
W
7,383
1,585
0
1,928
9,989
3,691
504
734
9,255
0
36,538
L
Cerberus
Stardood
Cerberus
2,668
428
0
1,363
7,899
2,810
0
62
7,837
14,509
0
L
4,068
776
0
416
8,084
1,876
222
1,436
6,648
27,355
0
L
5,181
1,557
0
8,493
13,465
4,580
588
590
12,875
0
36,046
W
Kumbhakarna
ThirstyGayGuy
Kumbhakarna
544
219
0
663
6,708
4,680
1,412
0
6,708
12,357
0
L
Neith
Tinokio
Neith
2,166
1,412
0
989
7,651
2,042
535
623
7,028
0
12,872
L
Erlang Shen
eric177
Erlang Shen
583
487
0
105
3,316
1,134
0
995
2,321
0
7,325
W
Bellona
xXUGDXx
Bellona
7,260
3,125
0
3,296
8,380
5,876
4,287
1,642
6,738
0
56,106
W
7,817
4,356
0
1,855
7,554
2,207
552
1,537
6,017
0
33,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,109
Gold Earned
31,002
280
Minions Killed
205
0
Camps Cleared
0
1,377,451
Distance Traveled
978,828
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,449
532
27
2
0
270,926
0
W
Fenrir
8,496
607
58
4
0
311,993
0
L
Cerberus
5,998
428
28
2
0
246,334
0
L
Zeus
6,621
473
66
5
0
223,594
0
L
Thanatos
7,562
540
72
5
0
243,576
0
W
Kumbhakarna
6,891
492
19
1
0
221,100
2
L
Neith
5,900
421
18
1
0
173,235
0
L
Erlang Shen
4,921
352
21
2
0
92,089
3
W
Bellona
9,281
663
128
9
0
296,872
1
W
Neith
7,992
571
48
3
0
276,560
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role