Player Matchup

Cthulhu
Cthulhu
Platinum I
ChadRankedPlayer
Cthulhu
Platinum I
Level 120
God Stats
10W - 16L
1,483 SR
Queue Stats
84W - 80L
1,797 MMR
Solo
Nemesis
Nemesis
Platinum II
Sérpent
Nemesis
Platinum II
Level 84
God Stats
23W - 16L
1,823 SR
Queue Stats
93W - 75L
1,948 MMR
Solo
Guan Yu
Guan Yu
Platinum V
TheBaconTank
Guan Yu
Platinum V
Level 134
God Stats
17W - 11L
1,702 SR
Queue Stats
260W - 233L
1,792 MMR
Solo
Rama
Rama
Platinum IV
Valchon
Rama
Platinum IV
Level 158
God Stats
3W - 2L
1,500 SR
Queue Stats
138W - 114L
1,807 MMR
Solo
Janus
Janus
Platinum II
tut0ne
Janus
Platinum II
Level 147
God Stats
28W - 34L
1,591 SR
Queue Stats
446W - 436L
1,892 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 129
1,620 SR
1,847 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 145
1,603 SR
1,850 MMR
Erlang Shen
Erlang Shen
Diamond V
LGΝD
Erlang Shen
Diamond V
Level 153
God Stats
3W - 6L
1,631 SR
Queue Stats
204W - 190L
2,033 MMR
Solo
Sobek
Sobek
Platinum III
PeΙe
Sobek
Platinum III
Level 105
God Stats
0W - 2L
1,711 SR
Queue Stats
43W - 37L
1,882 MMR
Solo
Osiris
Osiris
Diamond V
YoFumoHierba
Osiris
Diamond V
Level 147
God Stats
25W - 21L
1,713 SR
Queue Stats
387W - 370L
1,911 MMR
Party 1
Raijin
Raijin
Gold III
danlmI
Raijin
Gold III
Level 160
God Stats
1W - 1L
1,663 SR
Queue Stats
25W - 20L
1,749 MMR
Solo
Cupid
Cupid
Platinum V
xRevolveR
Cupid
Platinum V
Level 158
God Stats
12W - 13L
1,297 SR
Queue Stats
446W - 435L
1,676 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 3 / 17
13,687
547
17,339
27,960
27,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nemesis
Sérpent
Nemesis
20
4 / 4 / 15
14,987
599
17,509
21,516
12,780
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Guan Yu
TheBaconTank
Guan Yu
19
1 / 2 / 13
13,673
547
9,163
23,842
28,936
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Rama
Valchon
Rama
20
8 / 1 / 6
15,403
616
17,082
19,855
7,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Janus
tut0ne
Janus
20
8 / 3 / 12
15,914
637
14,298
10,349
4,071
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Bans
SetTiamatAthenaScyllaTsukuyomi

VS

Bans
ApolloCu ChulainnDanzaburouYemojaThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
LGΝD
Erlang Shen
18
3 / 5 / 3
11,608
464
10,542
19,976
12,133
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
PeΙe
Sobek
17
3 / 5 / 5
11,522
461
6,974
21,222
18,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Osiris
16
1 / 5 / 1
11,156
446
13,209
22,468
20,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Raijin
danlmI
Raijin
18
4 / 7 / 5
11,984
479
15,347
17,821
6,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cupid
xRevolveR
Cupid
18
2 / 3 / 1
11,621
465
14,313
19,375
6,685
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
28
25
Kills
13
13
Deaths
25
63
Assists
15
Player
Kills
Deaths
Assists
KDA
W
4
3
17
4.17
L
Erlang Shen
LGΝD
Erlang Shen
3
5
3
0.9
L
Sobek
PeΙe
Sobek
3
5
5
1.1
W
Nemesis
Sérpent
Nemesis
4
4
15
2.88
W
Guan Yu
TheBaconTank
Guan Yu
1
2
13
3.75
W
Rama
Valchon
Rama
8
1
6
11
L
Osiris
1
5
1
0.3
L
Raijin
danlmI
Raijin
4
7
5
0.93
W
Janus
tut0ne
Janus
8
3
12
4.67
L
Cupid
xRevolveR
Cupid
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,391
Damage
60,385
103,522
Taken
100,862
81,102
Mitigated
64,595
60,259
Healing
23,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,339
1,557
1,488
13,615
27,960
27,436
756
7,786
19,830
49,386
0
L
Erlang Shen
LGΝD
Erlang Shen
10,542
4,588
0
2,612
19,976
12,133
0
7,317
12,579
0
88,412
L
Sobek
PeΙe
Sobek
6,974
992
0
4,900
21,222
18,492
426
8,021
13,201
48,518
0
W
Nemesis
Sérpent
Nemesis
17,509
8,562
0
9,730
21,516
12,780
4,053
5,881
15,417
0
115,849
W
Guan Yu
TheBaconTank
Guan Yu
9,163
1,867
5,669
13,717
23,842
28,936
1,624
3,913
19,837
0
76,231
W
Rama
Valchon
Rama
17,082
13,131
0
13,398
19,855
7,879
6,577
4,029
15,716
0
137,151
L
Osiris
13,209
3,063
0
6,695
22,468
20,957
152
6,145
16,104
801
72,551
L
Raijin
danlmI
Raijin
15,347
379
0
1,454
17,821
6,328
0
6,508
10,833
82,677
0
W
Janus
tut0ne
Janus
14,298
520
0
2,642
10,349
4,071
3,464
4,681
5,540
118,080
0
L
Cupid
xRevolveR
Cupid
14,313
7,591
195
7,976
19,375
6,685
0
3,646
15,729
0
92,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,664
Gold Earned
57,891
726
Minions Killed
699
0
Camps Cleared
0
2,666,138
Distance Traveled
2,311,726
37
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,687
547
56
2
0
591,369
3
L
Erlang Shen
11,608
464
157
6
0
508,087
4
L
Sobek
11,522
461
74
3
0
468,859
3
W
Nemesis
14,987
599
143
6
0
541,839
5
W
Guan Yu
13,673
547
139
6
0
541,238
9
W
Rama
15,403
616
174
7
0
448,864
9
L
Osiris
11,156
446
132
5
0
449,271
10
L
Raijin
11,984
479
170
7
0
445,455
10
W
Janus
15,914
637
214
9
0
542,828
11
L
Cupid
11,621
465
166
7
0
440,054
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role