Player Matchup

Jormungandr
Jormungandr
Chairgoing
Jormungandr
Level 26
God Stats
8W - 7L
1,666 SR
Queue Stats
52W - 41L
1,557 Elo+
Party 1
Neith
Neith
Cybaer
Neith
Level 18
God Stats
10W - 9L
1,465 SR
Queue Stats
40W - 29L
1,439 Elo+
Party 1
Ymir
Ymir
DonMatsche
Ymir
Level 26
God Stats
5W - 2L
1,786 SR
Queue Stats
109W - 97L
1,539 Elo+
Party 1
Hera
Hera
Sesshouin
Hera
Level 21
God Stats
10W - 2L
1,794 SR
Queue Stats
55W - 37L
1,534 Elo+
Party 1
Chiron
Chiron
ThisIsMyCurse
Chiron
Level 17
God Stats
7W - 2L
1,980 SR
Queue Stats
34W - 24L
1,539 Elo+
Party 1
Team Averages
Level 22
1,738 SR
1,522 Elo+

VS

Team Averages
Level 21
1,579 SR
1,423 Elo+
Heimdallr
Heimdallr
Heldrasil
Heimdallr
Level 27
God Stats
0W - 1L
1,149 SR
Queue Stats
4W - 3L
1,547 Elo+
Solo
Athena
Athena
JTec
Athena
Level 24
God Stats
40W - 28L
1,566 SR
Queue Stats
63W - 57L
1,461 Elo+
Solo
Sol
Sol
MoonWitchy
Sol
Level 25
God Stats
13W - 7L
1,647 SR
Queue Stats
79W - 105L
1,393 Elo+
Solo
Kukulkan
Kukulkan
Orlenzo
Kukulkan
Level 4
God Stats
1W - 1L
1,686 SR
Queue Stats
2W - 5L
1,248 Elo+
Solo
Thanatos
Thanatos
Shikh
Thanatos
Level 24
God Stats
3W - 1L
1,848 SR
Queue Stats
63W - 59L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Chairgoing
Jormungandr
14
4 / 0 / 3
9,077
567
3,173
5,050
2,365
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
Cybaer
Neith
15
15 / 1 / 11
10,276
642
13,833
7,740
2,617
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Heavy Mace

Heavy Mace

+30
Physical Power

14
6 / 1 / 10
8,720
545
10,003
9,651
3,777
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hera
14
6 / 3 / 4
8,971
561
10,323
6,941
2,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
4 / 0 / 8
8,793
550
5,902
9,291
2,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Heldrasil
Heimdallr
9
0 / 10 / 3
6,209
388
4,929
11,273
3,770
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Athena
JTec
Athena
8
0 / 10 / 3
6,072
380
3,024
13,527
5,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
1 / 5 / 0
7,226
452
4,592
12,756
4,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kukulkan
Orlenzo
Kukulkan
10
1 / 6 / 0
6,653
416
4,387
7,082
2,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
Shikh
Thanatos
14
3 / 4 / 2
8,624
539
4,812
11,699
4,347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
13
35
Kills
5
5
Deaths
35
36
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Chairgoing
Jormungandr
4
0
3
5.5
W
Neith
Cybaer
Neith
15
1
11
20.5
W
6
1
10
11
L
Heimdallr
Heldrasil
Heimdallr
0
10
3
0.15
L
Athena
JTec
Athena
0
10
3
0.15
L
1
5
0
0.2
L
Kukulkan
Orlenzo
Kukulkan
1
6
0
0.17
W
Hera
6
3
4
2.67
L
Thanatos
Shikh
Thanatos
3
4
2
1
W
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,234
Damage
21,744
38,673
Taken
56,337
13,808
Mitigated
20,147
14,288
Healing
15,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Chairgoing
Jormungandr
3,173
264
0
832
5,050
2,365
846
2,393
2,443
47,556
0
W
Neith
Cybaer
Neith
13,833
8,759
0
5,640
7,740
2,617
886
1,655
6,085
0
53,812
W
10,003
2,312
138
640
9,651
3,777
224
4,558
4,937
37,113
0
L
Heimdallr
Heldrasil
Heimdallr
4,929
2,157
0
639
11,273
3,770
262
5,097
6,116
0
23,706
L
Athena
JTec
Athena
3,024
778
0
707
13,527
5,348
30
5,528
7,937
8,851
0
L
4,592
684
0
5,233
12,756
4,297
901
4,914
7,682
51,155
0
L
Kukulkan
Orlenzo
Kukulkan
4,387
822
0
0
7,082
2,385
171
4,073
2,983
26,131
0
W
Hera
10,323
2,354
0
1,056
6,941
2,190
470
2,092
4,809
57,494
0
L
Thanatos
Shikh
Thanatos
4,812
2,323
0
9,041
11,699
4,347
0
3,519
8,120
0
53,553
W
5,902
2,927
90
5,892
9,291
2,859
115
841
8,396
0
52,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,837
Gold Earned
34,784
449
Minions Killed
312
0
Camps Cleared
0
1,502,386
Distance Traveled
1,398,614
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,077
567
89
6
0
241,714
3
W
Neith
10,276
642
84
5
0
318,339
4
W
Ymir
8,720
545
53
3
0
301,259
3
L
Heimdallr
6,209
388
42
3
0
242,744
1
L
Athena
6,072
380
11
1
0
316,834
4
L
Sol
7,226
452
81
5
0
255,143
6
L
Kukulkan
6,653
416
64
4
0
322,030
7
W
Hera
8,971
561
113
7
0
281,606
3
L
Thanatos
8,624
539
114
7
0
261,863
0
W
Chiron
8,793
550
110
7
0
359,468
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role