Player Matchup

Osiris
Osiris
ChAyMiX
Osiris
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
OwlCityyy
Apollo
Level 44
God Stats
20W - 9L
1,748 SR
Queue Stats
259W - 216L
1,614 Elo+
Party 1
Achilles
Achilles
Skrammyy
Achilles
Level 27
God Stats
7W - 2L
1,562 SR
Queue Stats
98W - 74L
1,679 Elo+
Party 1
Cerberus
Cerberus
iLikeWeen
Cerberus
Level 40
God Stats
14W - 8L
1,723 SR
Queue Stats
142W - 147L
1,481 Elo+
Solo
Hades
Hades
kocaykola
Hades
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 53
1,607 SR
1,555 Elo+

VS

Team Averages
Level 86
1,547 SR
1,516 Elo+
Ra
Ra
Fernanndo
Ra
Level 41
God Stats
4W - 5L
1,441 SR
Queue Stats
83W - 85L
1,454 Elo+
Solo
Chiron
Chiron
MosJohn
Chiron
Level 60
God Stats
6W - 10L
1,490 SR
Queue Stats
168W - 161L
1,436 Elo+
Solo
Ymir
Ymir
SakonShima
Ymir
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
hiits7
Tsukuyomi
Level 103
God Stats
3W - 4L
1,739 SR
Queue Stats
159W - 154L
1,638 Elo+
Party 2
Tyr
Tyr
lilzel
Tyr
Level 115
God Stats
45W - 39L
1,564 SR
Queue Stats
486W - 466L
1,553 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
ChAyMiX
Osiris
11
0 / 1 / 0
5,777
525
2,887
6,739
5,104
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Apollo
OwlCityyy
Apollo
12
6 / 1 / 2
7,243
658
6,971
6,589
2,034
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
Skrammyy
Achilles
10
3 / 2 / 2
5,925
539
3,424
8,200
3,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cerberus
iLikeWeen
Cerberus
10
2 / 1 / 6
6,475
589
5,672
6,385
3,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hades
kocaykola
Hades
12
4 / 1 / 2
6,646
604
3,773
7,606
3,255
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 1
5,212
474
3,120
5,824
1,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chiron
MosJohn
Chiron
9
0 / 5 / 2
5,293
481
4,487
7,849
1,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
1 / 4 / 2
6,204
564
2,996
9,409
2,926
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
hiits7
Tsukuyomi
11
2 / 1 / 0
6,310
574
3,200
5,817
1,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tyr
lilzel
Tyr
12
2 / 0 / 0
6,634
603
5,154
6,227
3,164
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
15
Kills
5
6
Deaths
15
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Osiris
ChAyMiX
Osiris
0
1
0
0
L
0
5
1
0.1
L
Chiron
MosJohn
Chiron
0
5
2
0.2
W
Apollo
OwlCityyy
Apollo
6
1
2
7
L
1
4
2
0.5
W
Achilles
Skrammyy
Achilles
3
2
2
2
L
Tsukuyomi
hiits7
Tsukuyomi
2
1
0
2
W
Cerberus
iLikeWeen
Cerberus
2
1
6
5
W
Hades
kocaykola
Hades
4
1
2
5
L
Tyr
lilzel
Tyr
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,727
Damage
18,957
35,519
Taken
35,126
17,254
Mitigated
11,306
12,678
Healing
10,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
ChAyMiX
Osiris
2,887
368
0
2,320
6,739
5,104
0
0
6,739
0
31,760
L
3,120
529
91
865
5,824
1,928
593
3,097
2,727
26,128
0
L
Chiron
MosJohn
Chiron
4,487
2,373
258
2,359
7,849
1,774
0
2,188
5,656
0
24,315
W
Apollo
OwlCityyy
Apollo
6,971
3,631
0
2,561
6,589
2,034
2,259
2,069
4,520
0
51,818
L
2,996
645
0
878
9,409
2,926
0
2,436
6,973
20,900
0
W
Achilles
Skrammyy
Achilles
3,424
550
0
2,601
8,200
3,021
0
933
7,137
0
28,412
L
Tsukuyomi
hiits7
Tsukuyomi
3,200
908
0
3,107
5,817
1,514
0
1,724
4,093
0
33,710
W
Cerberus
iLikeWeen
Cerberus
5,672
362
0
1,649
6,385
3,840
81
441
5,908
13,737
0
W
Hades
kocaykola
Hades
3,773
729
275
3,272
7,606
3,255
0
2,307
5,099
36,104
0
L
Tyr
lilzel
Tyr
5,154
907
0
2,725
6,227
3,164
0
0
6,227
0
41,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,066
Gold Earned
29,653
334
Minions Killed
296
0
Camps Cleared
0
1,103,365
Distance Traveled
1,062,707
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
5,777
525
78
7
0
237,232
4
L
Ra
5,212
474
48
4
0
185,530
1
L
Chiron
5,293
481
49
4
0
174,234
4
W
Apollo
7,243
658
93
8
0
201,049
2
L
Ymir
6,204
564
35
3
0
197,303
1
W
Achilles
5,925
539
57
5
0
226,091
1
L
Tsukuyomi
6,310
574
69
6
0
263,887
1
W
Cerberus
6,475
589
34
3
0
236,780
4
W
Hades
6,646
604
72
7
0
202,213
1
L
Tyr
6,634
603
95
9
0
241,753
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role