Player Matchup

Cerberus
Cerberus
DOOMER229
Cerberus
Level 23
God Stats
1W - 4L
1,230 SR
Queue Stats
398W - 442L
1,331 Elo+
Solo
Tiamat
Tiamat
Netstallker
Tiamat
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 8L
1,419 Elo+
Party 2
Heimdallr
Heimdallr
bAndyMYR
Heimdallr
Level 17
God Stats
1W - 1L
1,300 SR
Queue Stats
27W - 23L
1,339 Elo+
Solo
King Arthur
King Arthur
vasyapuppchen
King Arthur
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 8L
1,419 Elo+
Party 2
Set
Set
xXEoneXx
Set
Level 29
God Stats
7W - 6L
1,490 SR
Queue Stats
332W - 351L
1,379 Elo+
Solo
Team Averages
Level 20
1,404 SR
1,377 Elo+

VS

Team Averages
Level 9
1,339 SR
1,189 Elo+
Tiamat
Tiamat
AgentGerry
Tiamat
Level 7
God Stats
1W - 4L
1,301 SR
Queue Stats
3W - 9L
1,095 Elo+
Party 1
Izanami
Izanami
Brasilianer420
Izanami
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,095 Elo+
Party 1
Ullr
Ullr
GalaxyKaneki
Ullr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,362 Elo+
Solo
Artemis
Artemis
Skrewen
Artemis
Level 3
God Stats
0W - 3L
1,157 SR
Queue Stats
0W - 4L
1,111 Elo+
Party 1
Camazotz
Camazotz
Zeyroxoxo
Camazotz
Level 3
God Stats
0W - 3L
1,237 SR
Queue Stats
2W - 4L
1,282 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DOOMER229
Cerberus
14
5 / 7 / 10
10,247
466
14,072
20,378
16,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Tiamat
17
4 / 4 / 11
11,227
510
12,790
13,008
12,020
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Heimdallr
bAndyMYR
Heimdallr
17
8 / 4 / 9
11,272
512
11,511
13,169
5,152
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
vasyapuppchen
King Arthur
19
10 / 5 / 10
11,957
544
12,069
21,341
19,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

18
9 / 8 / 4
12,180
554
13,421
18,132
8,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AgentGerry
Tiamat
16
8 / 6 / 8
10,836
493
14,225
13,071
6,743
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

17
10 / 7 / 6
11,629
529
16,393
15,470
4,555
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
8 / 7 / 3
11,667
530
18,654
22,410
8,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Artemis
Skrewen
Artemis
13
0 / 9 / 5
8,085
368
4,783
12,066
4,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Camazotz
Zeyroxoxo
Camazotz
14
2 / 7 / 9
9,305
423
7,780
17,482
6,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
59
36
Kills
28
28
Deaths
36
44
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Tiamat
AgentGerry
Tiamat
8
6
8
2
L
10
7
6
1.86
W
Cerberus
DOOMER229
Cerberus
5
7
10
1.43
L
8
7
3
1.36
W
Tiamat
4
4
11
2.38
L
Artemis
Skrewen
Artemis
0
9
5
0.28
L
Camazotz
Zeyroxoxo
Camazotz
2
7
9
0.93
W
Heimdallr
bAndyMYR
Heimdallr
8
4
9
3.13
W
King Arthur
vasyapuppchen
King Arthur
10
5
10
3
W
9
8
4
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,863
Damage
61,835
86,028
Taken
80,499
61,558
Mitigated
29,732
25,957
Healing
15,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
AgentGerry
Tiamat
14,225
1,519
0
3,158
13,071
6,743
1,101
4,181
8,855
34,883
0
L
16,393
13,399
0
3,531
15,470
4,555
0
4,452
10,843
0
64,865
W
Cerberus
DOOMER229
Cerberus
14,072
555
0
5,376
20,378
16,339
448
4,354
16,024
30,071
0
L
18,654
10,972
0
5,925
22,410
8,191
2,930
6,380
15,680
0
76,972
W
Tiamat
12,790
1,154
0
5,202
13,008
12,020
2,133
2,656
10,352
62,915
0
L
Artemis
Skrewen
Artemis
4,783
2,445
0
225
12,066
4,053
372
3,718
8,345
0
41,666
L
Camazotz
Zeyroxoxo
Camazotz
7,780
3,255
0
2,887
17,482
6,190
756
8,131
9,297
0
24,334
W
Heimdallr
bAndyMYR
Heimdallr
11,511
4,045
0
4,633
13,169
5,152
3,068
4,090
9,079
0
59,019
W
King Arthur
vasyapuppchen
King Arthur
12,069
1,088
0
6,709
21,341
19,494
597
1,431
19,910
0
42,698
W
13,421
5,736
0
4,037
18,132
8,553
877
1,694
16,438
0
79,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,883
Gold Earned
51,522
478
Minions Killed
388
0
Camps Cleared
0
1,955,179
Distance Traveled
1,925,569
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,836
493
60
3
0
406,405
0
L
Izanami
11,629
529
94
4
0
376,442
0
W
Cerberus
10,247
466
69
3
0
397,967
4
L
Ullr
11,667
530
131
6
0
326,360
0
W
Tiamat
11,227
510
112
5
0
387,802
2
L
Artemis
8,085
368
61
3
0
406,002
0
L
Camazotz
9,305
423
42
2
0
410,360
0
W
Heimdallr
11,272
512
84
4
0
394,580
4
W
King Arthur
11,957
544
71
3
0
423,521
1
W
Set
12,180
554
142
6
0
351,309
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role