Player Matchup

Sol
Sol
CarZy flay
Sol
Level 13
God Stats
2W - 1L
1,835 SR
Queue Stats
10W - 28L
1,325 Elo+
Solo
Hercules
Hercules
NRV_Major
Hercules
Level 62
God Stats
37W - 65L
1,409 SR
Queue Stats
420W - 573L
1,372 Elo+
Party 1
Tyr
Tyr
Over-Snek
Tyr
Level 115
God Stats
3W - 2L
1,853 SR
Queue Stats
214W - 219L
1,451 Elo+
Party 1
Team Averages
Level 63
1,699 SR
1,383 Elo+

VS

Team Averages
Level 49
1,189 SR
1,349 Elo+
Neith
Neith
DP DEFIANT
Neith
Level 126
God Stats
16W - 20L
1,026 SR
Queue Stats
200W - 288L
1,275 Elo+
Party 2
Kukulkan
Kukulkan
Mayonnaise8605
Kukulkan
Level 17
God Stats
41W - 51L
1,040 SR
Queue Stats
129W - 183L
1,273 Elo+
Party 2
Cthulhu
Cthulhu
jeremKiL59
Cthulhu
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 13 / 4
14,700
565
7,423
24,004
8,801
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hercules
NRV_Major
Hercules
20
6 / 8 / 3
16,653
641
16,257
28,093
25,791
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
4 / 7 / 6
16,705
643
16,472
33,135
23,826
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
20
22 / 3 / 6
20,131
774
38,829
25,597
11,755
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
20
5 / 6 / 15
16,694
642
17,435
19,749
9,283
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cthulhu
jeremKiL59
Cthulhu
8
0 / 2 / 5
12,682
488
409
1,696
572
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
53
10
Kills
27
28
Deaths
11
13
Assists
26
Player
Kills
Deaths
Assists
KDA
L
0
13
4
0.15
W
Neith
22
3
6
8.33
W
Kukulkan
5
6
15
2.08
L
Hercules
NRV_Major
Hercules
6
8
3
0.94
L
4
7
6
1
W
Cthulhu
jeremKiL59
Cthulhu
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,152
Damage
56,673
85,232
Taken
47,042
58,418
Mitigated
21,610
22,146
Healing
16,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,423
2,244
0
4,198
24,004
8,801
1,869
6,257
17,747
65,024
0
W
Neith
38,829
23,018
1,020
14,758
25,597
11,755
3,001
4,085
21,512
0
152,079
W
Kukulkan
17,435
3,070
0
916
19,749
9,283
782
3,049
16,700
70,510
0
L
Hercules
NRV_Major
Hercules
16,257
4,571
1,023
7,867
28,093
25,791
1,513
5,354
22,739
0
86,369
L
16,472
2,030
0
9,058
33,135
23,826
1,102
6,728
26,407
0
102,947
W
Cthulhu
jeremKiL59
Cthulhu
409
120
0
0
1,696
572
22
289
1,407
1,339
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,058
Gold Earned
49,507
277
Minions Killed
270
0
Camps Cleared
0
1,270,362
Distance Traveled
861,477
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
14,700
565
79
3
0
371,673
0
W
Neith
20,131
774
154
6
0
450,827
3
W
Kukulkan
16,694
642
114
4
0
364,075
1
L
Hercules
16,653
641
98
4
0
442,466
1
L
Tyr
16,705
643
100
4
0
456,223
3
W
Cthulhu
12,682
488
2
0
0
46,575
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role