Player Matchup

Hera
Hera
Darkdeath554
Hera
Level 120
God Stats
2W - 3L
1,622 SR
Queue Stats
47W - 46L
1,521 Elo+
Solo
Vamana
Vamana
Overlodr412
Vamana
Level 42
God Stats
2W - 1L
1,536 SR
Queue Stats
36W - 43L
1,556 Elo+
Party 2
Artemis
Artemis
bilibobjoe
Artemis
Level 109
God Stats
37W - 29L
1,534 SR
Queue Stats
250W - 251L
1,446 Elo+
Solo
Yemoja
Yemoja
fantasticbean
Yemoja
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
udolfgg
Pele
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 91
1,539 SR
1,505 Elo+

VS

Team Averages
Level 86
1,582 SR
1,541 Elo+
Ao Kuang
Ao Kuang
Riskybiznus
Ao Kuang
Level 28
God Stats
11W - 2L
1,927 SR
Queue Stats
37W - 11L
1,931 Elo+
Party 1
Zhong Kui
Zhong Kui
RoŋJeremy
Zhong Kui
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
ShotgunRex
Sobek
Level 39
God Stats
2W - 2L
1,262 SR
Queue Stats
23W - 32L
1,410 Elo+
Solo
Achilles
Achilles
TheHypestRyder
Achilles
Level 121
God Stats
1W - 0L
1,738 SR
Queue Stats
97W - 103L
1,439 Elo+
Solo
Bakasura
Bakasura
naruto345de
Bakasura
Level 140
God Stats
3W - 1L
1,485 SR
Queue Stats
124W - 145L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 2
5,754
523
3,000
5,647
1,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Vamana
10
2 / 2 / 0
6,025
548
6,295
8,658
3,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Artemis
bilibobjoe
Artemis
9
2 / 5 / 2
5,889
535
3,872
6,325
1,486
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
2 / 4 / 2
5,628
512
5,185
10,861
5,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Pele
udolfgg
Pele
7
0 / 3 / 0
4,909
446
1,748
7,075
1,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Riskybiznus
Ao Kuang
13
2 / 1 / 1
7,227
657
6,398
9,021
4,263
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Zhong Kui
RoŋJeremy
Zhong Kui
13
5 / 0 / 2
7,594
690
7,845
5,884
4,363
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sobek
10
2 / 2 / 4
6,160
560
2,828
7,626
4,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Achilles
13
3 / 1 / 4
7,044
640
2,838
6,750
2,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bakasura
naruto345de
Bakasura
10
4 / 2 / 2
6,033
548
5,428
6,336
2,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
29
6
Kills
16
16
Deaths
6
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
2
2
0.5
L
Vamana
2
2
0
1
W
Ao Kuang
Riskybiznus
Ao Kuang
2
1
1
2.5
W
Zhong Kui
RoŋJeremy
Zhong Kui
5
0
2
6
W
Sobek
2
2
4
2
W
Achilles
3
1
4
5
L
Artemis
bilibobjoe
Artemis
2
5
2
0.6
L
2
4
2
0.75
W
Bakasura
naruto345de
Bakasura
4
2
2
2.5
L
Pele
udolfgg
Pele
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,100
Damage
25,337
38,566
Taken
35,617
14,040
Mitigated
18,216
8,478
Healing
18,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,000
292
0
750
5,647
1,639
0
3,274
2,373
32,612
0
L
Vamana
6,295
2,195
0
3,121
8,658
3,847
0
5,899
2,759
0
30,278
W
Ao Kuang
Riskybiznus
Ao Kuang
6,398
1,160
0
5,384
9,021
4,263
0
0
9,021
40,638
0
W
Zhong Kui
RoŋJeremy
Zhong Kui
7,845
1,630
0
3,668
5,884
4,363
252
2,585
3,151
47,450
0
W
Sobek
2,828
459
270
2,815
7,626
4,720
284
2,656
4,928
14,070
0
W
Achilles
2,838
831
0
4,021
6,750
2,513
0
684
6,014
0
42,334
L
Artemis
bilibobjoe
Artemis
3,872
2,137
0
408
6,325
1,486
0
1,160
4,823
0
25,335
L
5,185
1,478
190
1,466
10,861
5,196
0
3,293
7,114
20,624
0
W
Bakasura
naruto345de
Bakasura
5,428
2,951
0
2,387
6,336
2,357
480
2,016
4,318
0
23,015
L
Pele
udolfgg
Pele
1,748
303
0
2,543
7,075
1,872
0
3,445
3,630
0
19,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,205
Gold Earned
34,058
259
Minions Killed
339
0
Camps Cleared
0
1,036,204
Distance Traveled
1,155,578
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
5,754
523
68
6
0
218,101
4
L
Vamana
6,025
548
71
6
0
200,807
2
W
Ao Kuang
7,227
657
75
7
0
219,032
3
W
Zhong Kui
7,594
690
99
9
0
214,175
2
W
Sobek
6,160
560
20
2
0
237,261
7
W
Achilles
7,044
640
85
8
0
258,024
3
L
Artemis
5,889
535
59
5
0
196,861
1
L
Yemoja
5,628
512
26
2
0
207,733
0
W
Bakasura
6,033
548
60
5
0
227,086
4
L
Pele
4,909
446
35
3
0
212,702
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role