Player Matchup

Cthulhu
Cthulhu
Jamesdeandidit
Cthulhu
Level 15
God Stats
8W - 8L
1,253 SR
Queue Stats
30W - 30L
1,416 Elo+
Solo
Hun Batz
Hun Batz
Runeliah
Hun Batz
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Guan Yu
Guan Yu
SolShadez
Guan Yu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 51L
1,492 Elo+
Solo
Artemis
Artemis
martin2727
Artemis
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Tiamat
Tiamat
mdemarin
Tiamat
Level 11
God Stats
5W - 11L
1,639 SR
Queue Stats
309W - 339L
1,538 Elo+
Solo
Team Averages
Level 10
1,478 SR
1,489 Elo+

VS

Team Averages
Level 13
1,510 SR
1,499 Elo+
Nike
Nike
DoorwaySniffer
Nike
Level 5
God Stats
3W - 1L
1,415 SR
Queue Stats
12W - 6L
1,416 Elo+
Solo
Cerberus
Cerberus
EleAki97
Cerberus
Level 8
God Stats
8W - 5L
1,520 SR
Queue Stats
11W - 9L
1,532 Elo+
Solo
Erlang Shen
Erlang Shen
FUNAMAN
Erlang Shen
Level 16
God Stats
5W - 9L
1,398 SR
Queue Stats
29W - 36L
1,459 Elo+
Solo
Neith
Neith
ImChasin
Neith
Level 5
God Stats
4W - 3L
1,716 SR
Queue Stats
20W - 14L
1,589 Elo+
Solo
Anubis
Anubis
tkwelsh
Anubis
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 6 / 3
8,404
494
8,535
15,958
10,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hun Batz
Runeliah
Hun Batz
3
0 / 3 / 0
5,124
301
423
2,301
470
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Guan Yu
SolShadez
Guan Yu
11
2 / 3 / 0
7,202
424
6,002
13,255
11,850
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
martin2727
Artemis
14
4 / 6 / 4
8,847
520
9,297
9,134
2,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tiamat
mdemarin
Tiamat
12
0 / 5 / 4
7,169
422
2,406
10,518
6,000
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 4
8,303
488
7,240
11,345
5,431
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cerberus
EleAki97
Cerberus
12
2 / 4 / 6
8,036
473
5,225
12,646
7,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Erlang Shen
FUNAMAN
Erlang Shen
16
10 / 2 / 5
10,552
621
9,139
12,027
5,565
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Neith
ImChasin
Neith
12
0 / 5 / 4
7,666
451
3,446
11,325
3,579
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anubis
tkwelsh
Anubis
16
9 / 0 / 5
10,075
593
14,375
7,361
3,705
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
46
10
Kills
22
23
Deaths
12
11
Assists
24
Player
Kills
Deaths
Assists
KDA
W
1
1
4
3
W
Cerberus
EleAki97
Cerberus
2
4
6
1.25
W
Erlang Shen
FUNAMAN
Erlang Shen
10
2
5
6.25
W
Neith
ImChasin
Neith
0
5
4
0.4
L
4
6
3
0.92
L
Hun Batz
Runeliah
Hun Batz
0
3
0
0
L
Guan Yu
SolShadez
Guan Yu
2
3
0
0.67
L
Artemis
martin2727
Artemis
4
6
4
1
L
Tiamat
mdemarin
Tiamat
0
5
4
0.4
W
Anubis
tkwelsh
Anubis
9
0
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,663
Damage
39,425
51,166
Taken
54,704
31,375
Mitigated
25,844
12,319
Healing
17,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,240
530
0
3,241
11,345
5,431
610
2,557
8,538
371
34,292
W
Cerberus
EleAki97
Cerberus
5,225
159
0
2,457
12,646
7,564
298
1,956
10,590
27,220
0
W
Erlang Shen
FUNAMAN
Erlang Shen
9,139
5,418
0
2,707
12,027
5,565
1,598
2,282
9,620
0
69,177
W
Neith
ImChasin
Neith
3,446
796
0
3,837
11,325
3,579
2,843
1,246
10,079
0
49,200
L
8,535
1,244
525
4,836
15,958
10,541
170
5,616
10,267
37,710
0
L
Hun Batz
Runeliah
Hun Batz
423
123
0
65
2,301
470
0
0
2,226
0
3,128
L
Guan Yu
SolShadez
Guan Yu
6,002
932
1,083
3,719
13,255
11,850
0
3,449
9,356
0
28,809
L
Artemis
martin2727
Artemis
9,297
3,960
0
225
9,134
2,514
302
4,522
4,612
0
49,200
L
Tiamat
mdemarin
Tiamat
2,406
473
0
1,866
10,518
6,000
0
6,184
4,324
27,042
0
W
Anubis
tkwelsh
Anubis
14,375
306
0
5,612
7,361
3,705
1,222
2,900
4,411
53,957
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,746
Gold Earned
44,632
261
Minions Killed
413
0
Camps Cleared
0
1,235,104
Distance Traveled
1,639,559
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
8,303
488
65
4
0
318,472
2
W
Cerberus
8,036
473
77
5
0
345,070
2
W
Erlang Shen
10,552
621
117
7
0
358,515
4
W
Neith
7,666
451
63
4
0
315,484
2
L
Cthulhu
8,404
494
55
3
0
293,952
0
L
Hun Batz
5,124
301
6
0
0
82,289
0
L
Guan Yu
7,202
424
53
3
0
309,240
0
L
Artemis
8,847
520
85
5
0
290,997
6
L
Tiamat
7,169
422
62
4
0
258,626
0
W
Anubis
10,075
593
91
5
0
302,018
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role