Player Matchup

Janus
Janus
DaichiKage
Janus
Level 159
God Stats
6W - 4L
1,546 SR
Queue Stats
139W - 124L
1,588 Elo+
Solo
Heimdallr
Heimdallr
Danny_4488
Heimdallr
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 111L
1,470 Elo+
Party 2
Horus
Horus
MissSunnyFluff
Horus
Level 101
God Stats
6W - 5L
1,479 SR
Queue Stats
238W - 252L
1,576 Elo+
Party 2
Cerberus
Cerberus
Reanea
Cerberus
Level 43
God Stats
0W - 1L
1,261 SR
Queue Stats
33W - 41L
1,454 Elo+
Solo
Tiamat
Tiamat
Wisparth
Tiamat
Level 44
God Stats
1W - 6L
1,500 SR
Queue Stats
253W - 282L
1,501 Elo+
Solo
Team Averages
Level 77
1,457 SR
1,518 Elo+

VS

Team Averages
Level 69
1,600 SR
1,489 Elo+
Discordia
Discordia
DoubleKil
Discordia
Level 106
God Stats
10W - 11L
1,921 SR
Queue Stats
122W - 112L
1,512 Elo+
Solo
Loki
Loki
Enigmist
Loki
Level 87
God Stats
11W - 9L
1,481 SR
Queue Stats
21W - 12L
1,360 Elo+
Solo
Chaac
Chaac
Tarsh75
Chaac
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
TheJniTM
Baron Samedi
Level 69
God Stats
26W - 18L
1,604 SR
Queue Stats
697W - 616L
1,501 Elo+
Solo
Tyr
Tyr
praisegodkirbo
Tyr
Level 14
God Stats
13W - 13L
1,495 SR
Queue Stats
30W - 26L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
15
2 / 12 / 2
9,421
942
12,479
17,670
6,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
Danny_4488
Heimdallr
14
1 / 9 / 2
8,875
888
5,767
13,458
5,446
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 5 / 2
8,469
847
4,067
19,614
14,110
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cerberus
Reanea
Cerberus
14
1 / 3 / 2
9,173
917
7,690
16,649
13,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tiamat
Wisparth
Tiamat
15
1 / 3 / 1
9,339
934
5,353
6,281
4,625
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

137

VS

Team 2 Tickets

286

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DoubleKil
Discordia
17
8 / 1 / 14
10,955
1,096
13,189
3,643
1,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
17
14 / 4 / 11
11,537
1,154
21,985
11,348
4,324
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Chaac
Tarsh75
Chaac
17
3 / 0 / 24
10,564
1,056
11,838
11,311
12,223
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Baron Samedi
TheJniTM
Baron Samedi
17
2 / 0 / 21
9,999
1,000
11,200
5,577
3,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
5 / 0 / 11
9,843
984
8,630
6,020
3,744
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
113
5
Kills
32
32
Deaths
5
9
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Janus
2
12
2
0.25
L
Heimdallr
Danny_4488
Heimdallr
1
9
2
0.22
W
Discordia
DoubleKil
Discordia
8
1
14
15
W
Loki
14
4
11
4.88
L
0
5
2
0.2
L
Cerberus
Reanea
Cerberus
1
3
2
0.67
W
Chaac
Tarsh75
Chaac
3
0
24
15
W
Baron Samedi
TheJniTM
Baron Samedi
2
0
21
12.5
L
Tiamat
Wisparth
Tiamat
1
3
1
0.5
W
5
0
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,356
Damage
66,842
73,672
Taken
37,899
43,634
Mitigated
24,691
9,122
Healing
12,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
12,479
812
92
696
17,670
6,336
0
5,462
11,926
26,843
0
L
Heimdallr
Danny_4488
Heimdallr
5,767
2,053
0
0
13,458
5,446
0
3,912
9,393
0
13,776
W
Discordia
DoubleKil
Discordia
13,189
422
0
362
3,643
1,293
0
2,517
958
33,975
0
W
Loki
21,985
8,161
0
0
11,348
4,324
0
6,325
4,778
0
26,308
L
4,067
1,695
1,915
2,092
19,614
14,110
0
7,165
12,167
0
19,532
L
Cerberus
Reanea
Cerberus
7,690
207
0
3,678
16,649
13,117
0
5,813
10,638
12,551
0
W
Chaac
Tarsh75
Chaac
11,838
2,974
0
4,402
11,311
12,223
0
7,181
3,881
44
26,110
W
Baron Samedi
TheJniTM
Baron Samedi
11,200
1,286
3,458
3,367
5,577
3,107
0
4,720
747
31,662
0
L
Tiamat
Wisparth
Tiamat
5,353
219
0
649
6,281
4,625
0
1,072
5,124
39,842
0
W
8,630
626
0
1,209
6,020
3,744
0
3,859
2,013
0
13,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,277
Gold Earned
52,898
169
Minions Killed
171
3
Camps Cleared
7
935,606
Distance Traveled
971,110
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,421
942
42
4
0
168,433
0
L
Heimdallr
8,875
888
12
1
1
170,248
0
W
Discordia
10,955
1,096
66
7
0
192,221
2
W
Loki
11,537
1,154
12
1
1
201,908
0
L
Horus
8,469
847
26
3
0
194,717
1
L
Cerberus
9,173
917
11
1
2
193,677
0
W
Chaac
10,564
1,056
32
3
1
200,182
1
W
Baron Samedi
9,999
1,000
57
6
1
169,968
1
L
Tiamat
9,339
934
78
8
0
208,531
1
W
Tyr
9,843
984
4
0
4
206,831
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role