Player Matchup

Kuzenbo
Kuzenbo
SoldNebula
Kuzenbo
Level 107
God Stats
4W - 12L
1,481 SR
Queue Stats
362W - 322L
1,588 Elo+
Solo
Xbalanque
Xbalanque
Sup3rSa1yanBlu3-
Xbalanque
Level 78
God Stats
1W - 2L
1,573 SR
Queue Stats
533W - 618L
1,495 Elo+
Solo
Ra
Ra
dirtyy-scrotm
Ra
Level 25
God Stats
2W - 2L
1,500 SR
Queue Stats
222W - 260L
1,330 Elo+
Solo
Team Averages
Level 70
1,518 SR
1,471 Elo+

VS

Team Averages
Level 69
1,718 SR
1,571 Elo+
Neith
Neith
PRINCIIPE
Neith
Level 145
God Stats
4W - 1L
1,746 SR
Queue Stats
118W - 62L
1,779 Elo+
Solo
Hades
Hades
RedPandaAtWar
Hades
Level 47
God Stats
2W - 4L
1,864 SR
Queue Stats
68W - 86L
1,434 Elo+
Solo
Chaac
Chaac
VzmLK
Chaac
Level 16
God Stats
1W - 0L
1,544 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
SoldNebula
Kuzenbo
13
5 / 3 / 3
10,093
631
12,208
19,285
26,496
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Xbalanque
13
3 / 5 / 4
9,991
624
8,685
11,290
4,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 7 / 7
9,786
612
5,480
11,215
5,126
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
PRINCIIPE
Neith
18
9 / 0 / 6
12,441
778
16,524
12,708
5,591
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

17
6 / 2 / 8
12,128
758
15,585
16,864
11,477
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
VzmLK
Chaac
5
0 / 7 / 2
8,195
512
2,160
6,975
3,498
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
31
9
Kills
15
15
Deaths
9
14
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Neith
PRINCIIPE
Neith
9
0
6
12
W
6
2
8
5
L
Kuzenbo
SoldNebula
Kuzenbo
5
3
3
2.17
L
Xbalanque
3
5
4
1
W
Chaac
VzmLK
Chaac
0
7
2
0.14
L
1
7
7
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,373
Damage
34,269
41,790
Taken
36,547
35,893
Mitigated
20,566
6,934
Healing
13,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
PRINCIIPE
Neith
16,524
7,492
0
4,239
12,708
5,591
2,219
5,784
6,924
0
79,000
W
15,585
753
488
8,649
16,864
11,477
631
8,065
8,799
67,886
0
L
Kuzenbo
SoldNebula
Kuzenbo
12,208
2,993
0
2,500
19,285
26,496
131
5,852
13,433
35,197
0
L
Xbalanque
8,685
4,119
0
659
11,290
4,271
1,152
4,864
6,426
0
44,277
W
Chaac
VzmLK
Chaac
2,160
597
0
513
6,975
3,498
0
3,904
3,071
0
5,801
L
5,480
572
2,186
1,589
11,215
5,126
52
4,968
6,247
28,610
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,870
Gold Earned
32,764
147
Minions Killed
228
0
Camps Cleared
0
754,122
Distance Traveled
681,935
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,441
778
122
8
0
304,674
4
W
Hades
12,128
758
99
6
0
281,344
3
L
Kuzenbo
10,093
631
27
2
0
294,031
4
L
Xbalanque
9,991
624
67
4
0
253,549
1
W
Chaac
8,195
512
7
0
0
95,917
1
L
Ra
9,786
612
53
3
0
206,542
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role