Player Matchup

Aphrodite
Aphrodite
Gold I
BambiGrlNickie
Aphrodite
Gold I
Level 158
God Stats
256W - 214L
1,679 SR
Queue Stats
283W - 263L
1,669 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold III
MathStrokeTrojan
Tsukuyomi
Gold III
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 26L
1,682 MMR
Solo
Chang'e
Chang'e
Platinum III
Replay_02
Chang'e
Platinum III
Level 159
God Stats
42W - 29L
1,684 SR
Queue Stats
545W - 536L
1,678 MMR
Solo
Medusa
Medusa
Platinum II
x Jaackz v1
Medusa
Platinum II
Level 133
God Stats
20W - 22L
1,554 SR
Queue Stats
178W - 166L
1,839 MMR
Solo
Set
Set
Diamond II
xVallieresQc
Set
Diamond II
Level 160
God Stats
3W - 2L
1,417 SR
Queue Stats
293W - 283L
2,238 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 147
1,567 SR
1,821 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 154
1,496 SR
1,822 MMR
Chiron
Chiron
Platinum V
Lokobuso
Chiron
Platinum V
Level 159
God Stats
2W - 7L
1,517 SR
Queue Stats
440W - 428L
1,648 MMR
Solo
Ares
Ares
Gold V
MurdererDoll99
Ares
Gold V
Level 143
God Stats
0W - 1L
1,298 SR
Queue Stats
41W - 35L
1,603 MMR
Party 1
Mulan
Mulan
Platinum IV
SKYDARKLJ
Mulan
Platinum IV
Level 160
God Stats
8W - 10L
1,754 SR
Queue Stats
60W - 62L
1,875 MMR
Party 1
Tiamat
Tiamat
Masters
Sev7nthSword
Tiamat
Masters
Level 160
God Stats
80W - 59L
1,616 SR
Queue Stats
919W - 906L
2,357 MMR
Solo
King Arthur
King Arthur
Gold II
minimumbles89
King Arthur
Gold II
Level 149
God Stats
5W - 6L
1,297 SR
Queue Stats
169W - 160L
1,625 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
BambiGrlNickie
Aphrodite
20
4 / 5 / 6
14,028
468
17,183
24,123
9,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
20
9 / 4 / 15
15,818
527
18,067
23,757
10,575
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
Replay_02
Chang'e
20
6 / 4 / 17
16,264
542
28,071
29,715
11,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Medusa
20
3 / 7 / 10
15,589
520
14,852
26,671
10,225
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
12 / 3 / 11
18,682
623
24,837
32,334
37,251
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Bans
Guan YuScyllaApolloNu WaCu Chulainn

VS

Bans
AthenaYemojaGaneshaCthulhuNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Lokobuso
Chiron
20
4 / 6 / 4
13,884
463
18,246
21,804
10,241
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
6 / 9 / 9
13,414
447
13,522
31,396
32,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mulan
SKYDARKLJ
Mulan
19
5 / 7 / 9
12,976
433
14,543
37,611
31,266
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiamat
20
2 / 7 / 8
14,060
469
19,283
19,545
17,182
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

King Arthur
minimumbles89
King Arthur
20
4 / 5 / 3
14,100
470
17,143
25,128
18,127
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
54
34
Kills
21
23
Deaths
34
59
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
BambiGrlNickie
Aphrodite
4
5
6
1.4
L
Chiron
Lokobuso
Chiron
4
6
4
1
W
Tsukuyomi
9
4
15
4.13
L
6
9
9
1.17
W
Chang'e
Replay_02
Chang'e
6
4
17
3.63
L
Mulan
SKYDARKLJ
Mulan
5
7
9
1.36
L
Tiamat
2
7
8
0.86
L
King Arthur
minimumbles89
King Arthur
4
5
3
1.1
W
Medusa
3
7
10
1.14
W
12
3
11
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,010
Damage
82,737
136,600
Taken
135,484
78,569
Mitigated
108,987
69,131
Healing
26,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
BambiGrlNickie
Aphrodite
17,183
1,339
10,084
13,443
24,123
9,115
2,278
6,340
17,732
70,246
0
L
Chiron
Lokobuso
Chiron
18,246
5,887
1,441
7,340
21,804
10,241
733
3,732
17,697
0
113,165
W
Tsukuyomi
18,067
2,787
0
9,231
23,757
10,575
942
6,924
16,817
0
106,648
L
13,522
493
0
3,068
31,396
32,171
112
9,468
21,337
37,149
0
W
Chang'e
Replay_02
Chang'e
28,071
1,791
7,430
15,945
29,715
11,403
1,670
10,836
18,845
119,234
0
L
Mulan
SKYDARKLJ
Mulan
14,543
1,676
0
9,756
37,611
31,266
62
17,528
19,249
0
78,904
L
Tiamat
19,283
1,400
0
3,944
19,545
17,182
195
6,241
12,949
123,509
0
L
King Arthur
minimumbles89
King Arthur
17,143
2,354
0
1,235
25,128
18,127
0
9,503
15,211
0
118,468
W
Medusa
14,852
7,031
0
5,665
26,671
10,225
2,160
5,323
21,340
0
145,320
W
24,837
10,507
0
7,333
32,334
37,251
986
6,889
25,399
14,074
138,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

80,381
Gold Earned
68,434
850
Minions Killed
711
0
Camps Cleared
0
2,854,045
Distance Traveled
2,577,645
42
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
14,028
468
120
4
0
555,801
10
L
Chiron
13,884
463
175
6
0
434,878
1
W
Tsukuyomi
15,818
527
129
4
0
634,514
12
L
Ares
13,414
447
38
1
0
542,252
4
W
Chang'e
16,264
542
188
6
0
583,315
4
L
Mulan
12,976
433
112
4
0
526,988
4
L
Tiamat
14,060
469
187
6
0
540,890
4
L
King Arthur
14,100
470
199
7
0
532,637
6
W
Medusa
15,589
520
167
6
0
502,375
7
W
Set
18,682
623
246
8
0
578,040
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role