Player Matchup

Persephone
Persephone
CarlosXD11
Persephone
Level 128
God Stats
9W - 7L
1,500 SR
Queue Stats
268W - 269L
1,449 Elo+
Solo
Chang'e
Chang'e
Kqastr
Chang'e
Level 47
God Stats
20W - 17L
1,444 SR
Queue Stats
127W - 157L
1,409 Elo+
Solo
Cerberus
Cerberus
ObserveKarma
Cerberus
Level 89
God Stats
3W - 1L
1,500 SR
Queue Stats
117W - 125L
1,442 Elo+
Solo
Chiron
Chiron
OreoGod96
Chiron
Level 87
God Stats
4W - 5L
1,575 SR
Queue Stats
422W - 506L
1,377 Elo+
Party 2
Awilix
Awilix
Zailashi
Awilix
Level 86
God Stats
25W - 22L
1,517 SR
Queue Stats
167W - 189L
1,414 Elo+
Party 2
Team Averages
Level 87
1,507 SR
1,418 Elo+

VS

Team Averages
Level 75
1,440 SR
1,467 Elo+
Cerberus
Cerberus
BigBrainAthena
Cerberus
Level 48
God Stats
0W - 4L
1,500 SR
Queue Stats
167W - 179L
1,487 Elo+
Party 1
Chronos
Chronos
Jackjeymes
Chronos
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
JasperCrow
Izanami
Level 88
God Stats
21W - 24L
1,389 SR
Queue Stats
272W - 319L
1,406 Elo+
Solo
Kali
Kali
JusticeHarbinger
Kali
Level 78
God Stats
1W - 3L
1,311 SR
Queue Stats
297W - 290L
1,458 Elo+
Solo
King Arthur
King Arthur
Ticksii
King Arthur
Level 53
God Stats
3W - 5L
1,501 SR
Queue Stats
327W - 351L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
CarlosXD11
Persephone
18
3 / 1 / 9
12,039
602
11,575
9,041
3,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Chang'e
Kqastr
Chang'e
19
6 / 0 / 5
12,800
640
11,004
11,409
4,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
ObserveKarma
Cerberus
16
7 / 4 / 8
11,402
570
11,332
19,719
13,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chiron
OreoGod96
Chiron
16
13 / 5 / 4
12,017
601
16,580
17,301
5,971
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Awilix
Zailashi
Awilix
20
9 / 1 / 7
12,619
631
17,132
14,656
7,065
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
14
4 / 7 / 2
9,728
486
6,671
18,788
15,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos
Jackjeymes
Chronos
16
0 / 3 / 1
9,182
459
5,555
15,523
5,841
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Izanami
JasperCrow
Izanami
15
3 / 12 / 2
9,632
482
14,601
20,761
6,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 8 / 1
8,906
445
4,126
14,786
5,611
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
Ticksii
King Arthur
12
1 / 9 / 2
8,306
415
7,027
21,691
13,076
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
18
38
Kills
10
11
Deaths
39
33
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cerberus
4
7
2
0.71
W
Persephone
CarlosXD11
Persephone
3
1
9
7.5
L
Chronos
Jackjeymes
Chronos
0
3
1
0.17
L
Izanami
JasperCrow
Izanami
3
12
2
0.33
L
2
8
1
0.31
W
Chang'e
Kqastr
Chang'e
6
0
5
8.5
W
Cerberus
ObserveKarma
Cerberus
7
4
8
2.75
W
Chiron
OreoGod96
Chiron
13
5
4
3
L
King Arthur
Ticksii
King Arthur
1
9
2
0.22
W
Awilix
Zailashi
Awilix
9
1
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,623
Damage
37,980
72,126
Taken
91,549
34,076
Mitigated
47,399
34,483
Healing
15,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
6,671
860
0
2,139
18,788
15,885
0
7,022
11,667
31,084
0
W
Persephone
CarlosXD11
Persephone
11,575
817
0
2,984
9,041
3,186
1,751
2,954
6,086
71,676
0
L
Chronos
Jackjeymes
Chronos
5,555
854
0
4,414
15,523
5,841
0
7,568
7,545
58,186
0
L
Izanami
JasperCrow
Izanami
14,601
10,700
0
5,692
20,761
6,986
884
6,850
13,725
0
70,374
L
4,126
2,686
0
2,396
14,786
5,611
3,680
3,443
11,243
0
52,489
W
Chang'e
Kqastr
Chang'e
11,004
1,073
2,311
8,179
11,409
4,324
2,146
1,518
9,891
83,833
0
W
Cerberus
ObserveKarma
Cerberus
11,332
2,132
1,321
6,036
19,719
13,530
0
3,937
15,782
46,912
0
W
Chiron
OreoGod96
Chiron
16,580
7,594
751
4,820
17,301
5,971
2,734
4,438
12,863
0
70,774
L
King Arthur
Ticksii
King Arthur
7,027
779
0
1,122
21,691
13,076
0
7,741
13,458
0
39,740
W
Awilix
Zailashi
Awilix
17,132
7,528
0
8,081
14,656
7,065
2,845
2,472
12,184
0
111,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,877
Gold Earned
45,754
612
Minions Killed
436
0
Camps Cleared
0
1,900,182
Distance Traveled
1,684,104
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,728
486
38
2
0
342,904
0
W
Persephone
12,039
602
129
6
0
347,898
6
L
Chronos
9,182
459
122
6
0
370,871
0
L
Izanami
9,632
482
107
5
0
250,131
3
L
Kali
8,906
445
106
5
0
332,404
4
W
Chang'e
12,800
640
172
9
0
376,828
1
W
Cerberus
11,402
570
71
4
0
371,609
8
W
Chiron
12,017
601
81
4
0
352,938
0
L
King Arthur
8,306
415
63
3
0
387,794
1
W
Awilix
12,619
631
159
8
0
450,909
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role