Player Matchup

Tiamat
Tiamat
AgentPopo
Tiamat
Level 129
God Stats
110W - 84L
1,757 SR
Queue Stats
850W - 756L
1,632 Elo+
Party 1
Nemesis
Nemesis
BenIkBen
Nemesis
Level 119
God Stats
36W - 38L
1,530 SR
Queue Stats
282W - 305L
1,638 Elo+
Party 1
Sobek
Sobek
Phillybutnot
Sobek
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
122W - 107L
1,601 Elo+
Party 1
Hera
Hera
YO_DADDY001
Hera
Level 98
God Stats
1W - 0L
1,257 SR
Queue Stats
18W - 19L
1,534 Elo+
Party 1
Skadi
Skadi
justvincent
Skadi
Level 154
God Stats
53W - 18L
1,870 SR
Queue Stats
1,359W - 996L
1,636 Elo+
Party 1
Team Averages
Level 128
1,583 SR
1,608 Elo+

VS

Team Averages
Level 103
1,523 SR
1,498 Elo+
Vulcan
Vulcan
AlanBeatlesRock
Vulcan
Level 145
God Stats
4W - 2L
1,400 SR
Queue Stats
107W - 113L
1,497 Elo+
Solo
Guan Yu
Guan Yu
Heatron67
Guan Yu
Level 98
God Stats
0W - 2L
1,684 SR
Queue Stats
289W - 301L
1,500 Elo+
Party 2
Ymir
Ymir
LameKidddd2971
Ymir
Level 88
God Stats
10W - 7L
1,633 SR
Queue Stats
537W - 577L
1,467 Elo+
Party 2
Fafnir
Fafnir
PeprmintBtlr
Fafnir
Level 83
God Stats
1W - 6L
1,377 SR
Queue Stats
263W - 363L
1,487 Elo+
Solo
Rama
Rama
happyface-issaca
Rama
Level 103
God Stats
2W - 4L
1,520 SR
Queue Stats
165W - 133L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AgentPopo
Tiamat
11
2 / 0 / 1
5,989
599
4,536
6,308
4,562
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nemesis
BenIkBen
Nemesis
9
3 / 2 / 3
5,811
581
3,339
4,719
1,392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
3 / 0 / 8
6,151
615
3,291
9,191
6,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
3 / 1 / 3
6,334
633
5,344
4,845
1,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
8 / 0 / 3
6,485
649
8,623
4,804
1,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 0
5,019
502
2,497
5,312
1,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Guan Yu
Heatron67
Guan Yu
10
0 / 1 / 1
5,831
583
3,449
8,898
6,497
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
1 / 4 / 0
5,199
520
2,668
7,064
2,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fafnir
7
0 / 6 / 1
4,763
476
2,084
8,150
4,529
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
1 / 4 / 0
4,922
492
3,637
7,522
1,609
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
5
19
Kills
3
3
Deaths
19
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Tiamat
AgentPopo
Tiamat
2
0
1
2.5
L
1
4
0
0.25
W
Nemesis
BenIkBen
Nemesis
3
2
3
2.25
L
Guan Yu
Heatron67
Guan Yu
0
1
1
0.5
L
1
4
0
0.25
L
Fafnir
0
6
1
0.08
W
3
0
8
7
W
3
1
3
4.5
L
1
4
0
0.25
W
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,133
Damage
14,335
29,867
Taken
36,946
15,215
Mitigated
16,895
13,003
Healing
8,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
AgentPopo
Tiamat
4,536
1,013
0
3,698
6,308
4,562
105
505
5,795
32,773
0
L
2,497
1,116
0
726
5,312
1,734
0
2,848
2,348
20,564
0
W
Nemesis
BenIkBen
Nemesis
3,339
1,353
0
1,820
4,719
1,392
20
861
3,818
0
23,665
L
Guan Yu
Heatron67
Guan Yu
3,449
685
403
2,561
8,898
6,497
0
4,795
4,037
0
31,573
L
2,668
810
0
1,184
7,064
2,526
0
2,404
4,517
18,006
0
L
Fafnir
2,084
595
0
1,889
8,150
4,529
0
1,533
6,617
13,561
0
W
3,291
293
0
3,590
9,191
6,356
0
2,321
6,808
13,063
0
W
5,344
1,196
0
1,579
4,845
1,486
73
2,624
2,205
38,200
0
L
3,637
2,776
0
1,319
7,522
1,609
0
1,266
6,256
0
22,138
W
8,623
4,608
0
2,316
4,804
1,419
360
812
3,992
0
40,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,770
Gold Earned
25,734
290
Minions Killed
248
0
Camps Cleared
0
953,410
Distance Traveled
884,208
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
5,989
599
67
7
0
194,948
2
L
Vulcan
5,019
502
45
5
0
179,960
1
W
Nemesis
5,811
581
44
4
0
198,422
2
L
Guan Yu
5,831
583
101
10
0
185,246
1
L
Ymir
5,199
520
47
5
0
172,945
3
L
Fafnir
4,763
476
17
2
0
179,198
2
W
Sobek
6,151
615
14
1
0
189,414
3
W
Hera
6,334
633
86
9
0
188,247
0
L
Rama
4,922
492
38
4
0
166,859
3
W
Skadi
6,485
649
79
8
0
182,379
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role