Player Matchup

Chaac
Chaac
DashedWolf
Chaac
Level 128
God Stats
5W - 2L
1,843 SR
Queue Stats
34W - 28L
1,571 Elo+
Party 1
Bakasura
Bakasura
Dylexic
Bakasura
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
Jonallstar78
Apollo
Level 131
God Stats
7W - 3L
1,569 SR
Queue Stats
88W - 101L
1,470 Elo+
Party 1
Ymir
Ymir
Kommy123
Ymir
Level 66
God Stats
2W - 1L
1,538 SR
Queue Stats
40W - 52L
1,436 Elo+
Party 1
Ra
Ra
xLawOfOneX
Ra
Level 47
God Stats
16W - 16L
1,433 SR
Queue Stats
29W - 33L
1,450 Elo+
Party 1
Team Averages
Level 104
1,577 SR
1,485 Elo+

VS

Team Averages
Level 71
1,474 SR
1,463 Elo+
Mulan
Mulan
DaGirlNextDoor18
Mulan
Level 77
God Stats
1W - 4L
1,267 SR
Queue Stats
335W - 400L
1,361 Elo+
Solo
Kali
Kali
JusticeHarbinger
Kali
Level 77
God Stats
1W - 3L
1,500 SR
Queue Stats
297W - 290L
1,456 Elo+
Solo
Janus
Janus
KaliCleri
Janus
Level 68
God Stats
6W - 17L
1,463 SR
Queue Stats
618W - 672L
1,497 Elo+
Solo
Tyr
Tyr
NargaInDisguise
Tyr
Level 115
God Stats
1W - 1L
1,317 SR
Queue Stats
13W - 9L
1,500 Elo+
Party 2
Susano
Susano
YourAchillesHeel
Susano
Level 16
God Stats
37W - 22L
1,824 SR
Queue Stats
285W - 244L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
12
2 / 0 / 2
6,751
614
6,175
3,969
2,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
Dylexic
Bakasura
12
9 / 0 / 0
7,295
663
6,141
8,814
2,790
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Apollo
11
3 / 1 / 5
6,589
599
3,668
5,246
1,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Ymir
9
1 / 3 / 5
5,797
527
3,922
8,492
3,276
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 2 / 0
6,473
588
907
4,873
1,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 0
5,061
460
1,127
8,720
3,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
2 / 3 / 0
5,613
510
4,494
7,497
2,153
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
KaliCleri
Janus
9
0 / 3 / 1
5,318
483
2,850
5,013
1,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
2 / 4 / 3
5,271
479
2,666
6,298
2,807
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

9
2 / 2 / 2
5,377
489
4,939
4,105
946
Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
16
Kills
6
6
Deaths
16
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Chaac
2
0
2
3
W
Bakasura
Dylexic
Bakasura
9
0
0
9
W
Apollo
3
1
5
5.5
L
2
3
0
0.67
L
Janus
KaliCleri
Janus
0
3
1
0.17
W
Ymir
1
3
5
1.17
L
2
4
3
0.88
L
2
2
2
1.5
W
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,813
Damage
16,076
31,394
Taken
31,633
11,564
Mitigated
10,821
10,494
Healing
5,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,127
268
0
1,755
8,720
3,708
0
0
8,031
0
20,288
W
Chaac
6,175
1,232
0
2,332
3,969
2,341
0
0
3,969
0
27,702
W
Bakasura
Dylexic
Bakasura
6,141
4,444
0
2,030
8,814
2,790
10
443
8,331
0
38,331
W
Apollo
3,668
2,317
0
2,189
5,246
1,634
1,085
310
4,930
0
31,843
L
4,494
2,324
0
1,206
7,497
2,153
0
678
6,268
0
30,311
L
Janus
KaliCleri
Janus
2,850
129
0
885
5,013
1,207
0
1,117
3,608
29,475
0
W
Ymir
3,922
833
148
1,592
8,492
3,276
35
0
8,492
25,044
0
L
2,666
713
0
1,086
6,298
2,807
0
2,652
3,531
0
10,287
L
4,939
834
0
125
4,105
946
0
242
3,793
0
22,982
W
907
0
201
2,002
4,873
1,523
88
1,847
2,822
36,970
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,905
Gold Earned
26,640
342
Minions Killed
228
0
Camps Cleared
0
1,068,550
Distance Traveled
986,249
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
5,061
460
47
4
0
176,359
4
W
Chaac
6,751
614
71
6
0
204,552
0
W
Bakasura
7,295
663
83
8
0
247,987
4
W
Apollo
6,589
599
64
6
0
208,778
2
L
Kali
5,613
510
64
6
0
195,887
2
L
Janus
5,318
483
60
5
0
165,696
4
W
Ymir
5,797
527
36
3
0
201,652
3
L
Tyr
5,271
479
12
1
0
218,271
2
L
Susano
5,377
489
45
4
0
230,036
2
W
Ra
6,473
588
88
8
0
205,581
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role