Player Matchup

Cu Chulainn
Cu Chulainn
AiLyn CitLalli
Cu Chulainn
Level 14
God Stats
0W - 5L
1,299 SR
Queue Stats
11W - 24L
1,409 Elo+
Solo
Bacchus
Bacchus
BananaCreamMe
Bacchus
Level 24
God Stats
18W - 10L
1,804 SR
Queue Stats
117W - 107L
1,437 Elo+
Solo
Thor
Thor
Double D5628
Thor
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 89L
1,495 Elo+
Solo
Cupid
Cupid
Lovatic-Warrior
Cupid
Level 29
God Stats
63W - 57L
1,544 SR
Queue Stats
360W - 381L
1,402 Elo+
Solo
Zeus
Zeus
Val le noob74
Zeus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,296 Elo+
Solo
Team Averages
Level 22
1,529 SR
1,408 Elo+

VS

Team Averages
Level 22
1,545 SR
1,435 Elo+
Mulan
Mulan
Culprit13
Mulan
Level 19
God Stats
19W - 26L
1,419 SR
Queue Stats
34W - 53L
1,306 Elo+
Party 1
Danzaburou
Danzaburou
DaMastaOfBeat
Danzaburou
Level 28
God Stats
3W - 0L
1,673 SR
Queue Stats
6W - 1L
1,732 Elo+
Solo
Olorun
Olorun
SapphireCat21
Olorun
Level 21
God Stats
16W - 27L
1,338 SR
Queue Stats
35W - 56L
1,290 Elo+
Party 1
Artio
Artio
darklord942
Artio
Level 18
God Stats
1W - 0L
1,839 SR
Queue Stats
8W - 5L
1,483 Elo+
Solo
Tsukuyomi
Tsukuyomi
morningtide134
Tsukuyomi
Level 23
God Stats
23W - 28L
1,456 SR
Queue Stats
46W - 62L
1,363 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
AiLyn CitLalli
Cu Chulainn
20
9 / 5 / 0
12,853
536
22,649
30,144
26,180
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bacchus
14
1 / 9 / 2
9,546
398
6,791
16,787
20,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
1 / 8 / 2
10,259
427
4,996
19,742
7,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 8 / 1
8,431
351
4,113
14,941
5,050
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

14
0 / 12 / 1
8,948
373
8,953
18,569
6,038
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Culprit13
Mulan
19
4 / 4 / 9
12,709
530
12,046
17,556
16,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Danzaburou
DaMastaOfBeat
Danzaburou
20
20 / 0 / 7
16,145
673
29,362
13,361
7,993
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
5 / 2 / 6
12,292
512
9,613
12,168
5,146
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
4 / 2 / 18
12,327
514
6,500
16,113
22,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
morningtide134
Tsukuyomi
20
9 / 3 / 12
13,424
559
17,706
18,578
8,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
94
11
Kills
42
42
Deaths
11
6
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
AiLyn CitLalli
Cu Chulainn
9
5
0
1.8
L
Bacchus
1
9
2
0.22
W
Mulan
Culprit13
Mulan
4
4
9
2.13
W
Danzaburou
DaMastaOfBeat
Danzaburou
20
0
7
23.5
L
1
8
2
0.25
L
0
8
1
0.06
W
5
2
6
4
L
0
12
1
0.04
W
4
2
18
6.5
W
Tsukuyomi
morningtide134
Tsukuyomi
9
3
12
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,502
Damage
75,227
100,183
Taken
77,776
65,071
Mitigated
61,262
20,557
Healing
25,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
AiLyn CitLalli
Cu Chulainn
22,649
3,254
0
7,803
30,144
26,180
764
2,464
27,280
10,519
76,894
L
Bacchus
6,791
398
599
2,371
16,787
20,298
0
1,581
15,182
27,409
0
W
Mulan
Culprit13
Mulan
12,046
3,195
0
4,182
17,556
16,727
3,063
4,912
12,644
0
50,723
W
Danzaburou
DaMastaOfBeat
Danzaburou
29,362
13,699
0
3,893
13,361
7,993
6,869
4,040
9,321
0
145,050
L
4,996
1,230
0
2,703
19,742
7,505
60
4,047
15,645
0
62,438
L
4,113
1,322
253
3,413
14,941
5,050
0
1,183
13,758
0
50,956
W
9,613
4,443
904
4,176
12,168
5,146
705
5,547
6,621
64,597
0
L
8,953
1,155
0
3,415
18,569
6,038
406
6,838
11,731
38,830
0
W
6,500
939
463
4,504
16,113
22,718
922
4,730
11,383
24,781
0
W
Tsukuyomi
morningtide134
Tsukuyomi
17,706
4,812
0
7,147
18,578
8,678
564
4,118
14,460
0
94,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,037
Gold Earned
66,897
441
Minions Killed
540
0
Camps Cleared
0
1,898,492
Distance Traveled
2,320,530
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
12,853
536
142
6
0
415,508
3
L
Bacchus
9,546
398
46
2
0
447,019
6
W
Mulan
12,709
530
98
4
0
431,311
5
W
Danzaburou
16,145
673
197
8
0
449,194
3
L
Thor
10,259
427
111
5
0
435,891
1
L
Cupid
8,431
351
81
3
0
330,599
7
W
Olorun
12,292
512
95
4
0
462,369
5
L
Zeus
8,948
373
61
3
0
269,475
3
W
Artio
12,327
514
32
1
0
468,001
5
W
Tsukuyomi
13,424
559
118
5
0
509,655
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role