Player Matchup

Chronos
Chronos
Gold II
Kaddak
Chronos
Gold II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold III
Meredo
Anhur
Gold III
Level 129
God Stats
21W - 20L
1,618 SR
Queue Stats
229W - 232L
1,504 MMR
Solo
Fenrir
Fenrir
Gold II
Metabolick
Fenrir
Gold II
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hades
Hades
Gold IV
Saicoz
Hades
Gold IV
Level 158
God Stats
11W - 9L
1,739 SR
Queue Stats
311W - 322L
1,477 MMR
Solo
Athena
Athena
Gold II
itsKetch
Athena
Gold II
Level 133
God Stats
8W - 6L
1,735 SR
Queue Stats
59W - 56L
1,548 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 145
1,618 SR
1,506 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 116
1,566 SR
1,501 MMR
Izanami
Izanami
Gold IV
DyWayne
Izanami
Gold IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Gold II
Evolol
Awilix
Gold II
Level 130
God Stats
10W - 11L
1,621 SR
Queue Stats
317W - 313L
1,451 MMR
Solo
Bacchus
Bacchus
Gold II
Snizzle
Bacchus
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
bidou95ow
Sun Wukong
Bronze III
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 8L
1,500 MMR
Solo
Scylla
Scylla
Bronze III
erehanathi
Scylla
Bronze III
Level 31
God Stats
0W - 1L
1,708 SR
Queue Stats
1W - 2L
1,554 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Kaddak
Chronos
8
2 / 0 / 2
4,965
709
2,591
2,344
664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Anhur
Meredo
Anhur
7
1 / 1 / 2
4,058
580
2,057
3,458
823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
Metabolick
Fenrir
8
4 / 1 / 2
4,783
683
2,594
4,826
1,407
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Hades
Saicoz
Hades
8
0 / 0 / 1
4,422
632
1,880
3,160
1,167
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Athena
itsKetch
Athena
7
1 / 2 / 4
4,274
611
2,603
4,250
1,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
SetChang'eApolloThothNemesis

VS

Bans
Baba YagaDanzaburouAo KuangRamaSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DyWayne
Izanami
8
4 / 2 / 0
4,929
704
3,452
3,742
734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Awilix
Evolol
Awilix
7
0 / 1 / 0
3,946
564
1,769
4,009
1,010
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bacchus
Snizzle
Bacchus
6
0 / 2 / 3
4,063
580
1,561
5,177
2,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sun Wukong
bidou95ow
Sun Wukong
8
0 / 1 / 0
4,300
614
1,853
5,042
1,703
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Scylla
erehanathi
Scylla
6
0 / 2 / 0
3,576
511
649
2,371
587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
7
8
Kills
4
4
Deaths
8
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Izanami
DyWayne
Izanami
4
2
0
2
L
Awilix
Evolol
Awilix
0
1
0
0
W
Chronos
Kaddak
Chronos
2
0
2
3
W
Anhur
Meredo
Anhur
1
1
2
2
W
Fenrir
Metabolick
Fenrir
4
1
2
5
W
Hades
Saicoz
Hades
0
0
1
0.5
L
Bacchus
Snizzle
Bacchus
0
2
3
0.75
L
Sun Wukong
bidou95ow
Sun Wukong
0
1
0
0
L
Scylla
erehanathi
Scylla
0
2
0
0
W
Athena
itsKetch
Athena
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,725
Damage
9,284
18,038
Taken
20,341
5,570
Mitigated
6,154
8,164
Healing
4,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
DyWayne
Izanami
3,452
2,448
0
1,323
3,742
734
0
1,010
2,732
0
21,021
L
Awilix
Evolol
Awilix
1,769
628
0
197
4,009
1,010
0
988
2,989
0
20,543
W
Chronos
Kaddak
Chronos
2,591
1,273
0
617
2,344
664
0
450
1,804
24,403
0
W
Anhur
Meredo
Anhur
2,057
908
0
1,702
3,458
823
0
871
2,587
0
18,278
W
Fenrir
Metabolick
Fenrir
2,594
838
0
2,210
4,826
1,407
0
78
4,748
0
18,749
W
Hades
Saicoz
Hades
1,880
621
93
2,420
3,160
1,167
0
0
3,160
23,118
0
L
Bacchus
Snizzle
Bacchus
1,561
375
0
1,169
5,177
2,120
0
1,690
3,449
6,744
0
L
Sun Wukong
bidou95ow
Sun Wukong
1,853
298
0
1,595
5,042
1,703
0
1,880
3,162
0
23,666
L
Scylla
erehanathi
Scylla
649
80
0
276
2,371
587
0
1,347
935
10,612
0
W
Athena
itsKetch
Athena
2,603
940
0
1,122
4,250
1,509
0
697
3,529
11,307
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,502
Gold Earned
20,814
201
Minions Killed
178
0
Camps Cleared
0
652,741
Distance Traveled
689,316
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,929
704
47
7
0
121,698
2
L
Awilix
3,946
564
43
6
0
165,332
0
W
Chronos
4,965
709
56
8
0
127,867
2
W
Anhur
4,058
580
36
5
0
116,472
1
W
Fenrir
4,783
683
37
5
0
142,311
3
W
Hades
4,422
632
57
8
0
111,443
3
L
Bacchus
4,063
580
15
2
0
150,488
2
L
Sun Wukong
4,300
614
51
7
0
145,281
2
L
Scylla
3,576
511
22
3
0
106,517
1
W
Athena
4,274
611
15
2
0
154,648
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role