Player Matchup

Bacchus
Bacchus
IndecisiveJerry
Bacchus
Level 45
God Stats
2W - 0L
1,766 SR
Queue Stats
8W - 17L
1,153 Elo+
Party 2
Ao Kuang
Ao Kuang
Known_Tyrant
Ao Kuang
Level 85
God Stats
6W - 10L
1,505 SR
Queue Stats
570W - 688L
1,380 Elo+
Solo
King Arthur
King Arthur
TheHulls
King Arthur
Level 17
God Stats
12W - 11L
1,607 SR
Queue Stats
87W - 64L
1,604 Elo+
Party 2
Apollo
Apollo
ironman62
Apollo
Level 126
God Stats
4W - 3L
1,615 SR
Queue Stats
102W - 67L
1,587 Elo+
Party 2
Merlin
Merlin
tacticalweapon1
Merlin
Level 62
God Stats
23W - 7L
1,708 SR
Queue Stats
121W - 92L
1,580 Elo+
Party 2
Team Averages
Level 67
1,640 SR
1,461 Elo+

VS

Team Averages
Level 62
1,618 SR
1,421 Elo+
Guan Yu
Guan Yu
Aeggys
Guan Yu
Level 17
God Stats
1W - 4L
1,450 SR
Queue Stats
16W - 21L
1,376 Elo+
Party 1
Rama
Rama
BuffUllrAgain
Rama
Level 108
God Stats
3W - 1L
1,900 SR
Queue Stats
25W - 16L
1,563 Elo+
Party 1
Set
Set
Burdato
Set
Level 48
God Stats
3W - 6L
1,523 SR
Queue Stats
10W - 23L
1,278 Elo+
Solo
Cerberus
Cerberus
Rockyroad75V
Cerberus
Level 39
God Stats
14W - 4L
1,715 SR
Queue Stats
506W - 547L
1,418 Elo+
Solo
Merlin
Merlin
asadsdas
Merlin
Level 98
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 44L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 5 / 11
7,769
598
5,652
12,562
10,092
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ao Kuang
Known_Tyrant
Ao Kuang
11
6 / 4 / 4
7,187
553
5,762
9,987
2,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
TheHulls
King Arthur
14
2 / 1 / 5
7,770
598
4,594
10,064
4,977
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate

Breastplate

+20
Physical Protection

Apollo
ironman62
Apollo
15
13 / 2 / 5
9,392
722
11,024
9,981
3,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

13
4 / 1 / 5
7,796
600
9,828
5,188
1,767
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Aeggys
Guan Yu
12
1 / 3 / 2
6,812
524
3,822
8,578
5,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
4 / 8 / 2
7,158
551
6,419
11,839
3,296
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Set
9
1 / 4 / 2
6,249
481
3,738
8,551
3,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cerberus
Rockyroad75V
Cerberus
11
3 / 7 / 3
7,175
552
4,456
13,106
9,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
asadsdas
Merlin
11
3 / 6 / 0
6,326
487
4,440
7,662
2,512
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
21
28
Kills
12
13
Deaths
28
30
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Aeggys
Guan Yu
1
3
2
0.67
L
4
8
2
0.63
L
Set
1
4
2
0.5
W
3
5
11
1.7
W
Ao Kuang
Known_Tyrant
Ao Kuang
6
4
4
2
L
Cerberus
Rockyroad75V
Cerberus
3
7
3
0.64
W
King Arthur
TheHulls
King Arthur
2
1
5
4.5
L
Merlin
asadsdas
Merlin
3
6
0
0.5
W
Apollo
ironman62
Apollo
13
2
5
7.75
W
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,860
Damage
22,875
47,782
Taken
49,736
22,755
Mitigated
24,780
9,520
Healing
12,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Aeggys
Guan Yu
3,822
825
324
3,144
8,578
5,955
0
3,528
5,050
0
36,001
L
6,419
5,239
0
3,118
11,839
3,296
0
4,384
7,455
0
33,215
L
Set
3,738
1,603
0
3,076
8,551
3,448
0
2,271
6,280
0
32,811
W
5,652
1,602
0
0
12,562
10,092
82
2,568
9,994
19,017
0
W
Ao Kuang
Known_Tyrant
Ao Kuang
5,762
1,052
0
2,812
9,987
2,638
0
2,198
7,739
16,388
0
L
Cerberus
Rockyroad75V
Cerberus
4,456
236
0
1,835
13,106
9,569
0
6,055
7,051
23,869
0
W
King Arthur
TheHulls
King Arthur
4,594
226
0
2,111
10,064
4,977
160
1,091
8,652
0
40,341
L
Merlin
asadsdas
Merlin
4,440
524
0
582
7,662
2,512
0
5,004
2,658
33,872
0
W
Apollo
ironman62
Apollo
11,024
8,078
0
4,232
9,981
3,281
2,708
1,576
8,405
0
57,853
W
9,828
269
0
365
5,188
1,767
1,056
1,463
3,725
51,785
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,914
Gold Earned
33,720
346
Minions Killed
312
0
Camps Cleared
0
1,282,789
Distance Traveled
1,155,250
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
6,812
524
67
5
0
257,782
3
L
Rama
7,158
551
61
5
0
224,375
6
L
Set
6,249
481
70
5
0
192,440
4
W
Bacchus
7,769
598
23
2
0
255,703
0
W
Ao Kuang
7,187
553
26
2
0
297,320
0
L
Cerberus
7,175
552
57
4
0
255,154
1
W
King Arthur
7,770
598
100
8
0
264,921
2
L
Merlin
6,326
487
57
4
0
225,499
1
W
Apollo
9,392
722
97
7
0
222,234
2
W
Merlin
7,796
600
100
8
0
242,611
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role