Player Matchup

Athena
Athena
Platinum IV
Drewdawg32
Athena
Platinum IV
Level 124
God Stats
1W - 1L
1,782 SR
Queue Stats
87W - 76L
1,916 MMR
Party 2
Fafnir
Fafnir
Platinum I
Ls Hota
Fafnir
Platinum I
Level 137
God Stats
1W - 2L
1,648 SR
Queue Stats
174W - 160L
1,988 MMR
Solo
Guan Yu
Guan Yu
Platinum I
SM-MAN
Guan Yu
Platinum I
Level 129
God Stats
23W - 16L
1,607 SR
Queue Stats
163W - 164L
2,030 MMR
Party 2
Janus
Janus
Diamond V
fleet-dancing4
Janus
Diamond V
Level 57
God Stats
1W - 2L
1,479 SR
Queue Stats
54W - 38L
2,075 MMR
Solo
Anhur
Anhur
Platinum II
lm Cypher
Anhur
Platinum II
Level 105
God Stats
0W - 1L
1,553 SR
Queue Stats
74W - 63L
1,956 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 110
1,614 SR
1,993 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 125
1,595 SR
1,903 MMR
Vamana
Vamana
Platinum I
 
Vamana
Platinum I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Diamond V
Blessed_attitude
Ra
Diamond V
Level 69
God Stats
17W - 12L
1,594 SR
Queue Stats
126W - 111L
2,046 MMR
Solo
Rama
Rama
Diamond IV
JonSnowie
Rama
Diamond IV
Level 160
God Stats
16W - 14L
1,721 SR
Queue Stats
405W - 377L
2,036 MMR
Solo
Arachne
Arachne
Platinum V
Melromarc
Arachne
Platinum V
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 49L
1,942 MMR
Party 1
Ganesha
Ganesha
Platinum V
SavageMaxumas
Ganesha
Platinum V
Level 159
God Stats
7W - 3L
1,657 SR
Queue Stats
275W - 187L
1,990 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Drewdawg32
Athena
15
3 / 7 / 1
9,389
427
10,773
19,076
15,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fafnir
Ls Hota
Fafnir
14
1 / 5 / 0
9,517
433
5,641
17,522
21,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Guan Yu
SM-MAN
Guan Yu
16
1 / 6 / 3
10,220
465
11,254
19,532
23,032
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

19
0 / 5 / 2
11,282
513
6,878
16,829
5,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
lm Cypher
Anhur
19
2 / 3 / 1
10,991
500
5,982
16,028
5,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
TiamatScyllaTsukuyomiSetDanzaburou

VS

Bans
ApolloCu ChulainnNemesisKhepriSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
19
5 / 2 / 7
12,567
571
12,799
20,454
12,756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
8 / 0 / 10
13,496
613
12,711
10,009
5,725
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rama
20
1 / 2 / 6
13,326
606
9,340
11,015
4,261
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Arachne
Melromarc
Arachne
20
12 / 3 / 10
13,464
612
22,512
22,865
11,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ganesha
17
0 / 0 / 16
11,800
536
7,569
10,347
10,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
75
7
Kills
26
26
Deaths
7
7
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
5
2
7
4.25
W
8
0
10
13
L
Athena
Drewdawg32
Athena
3
7
1
0.5
W
Rama
1
2
6
2
L
Fafnir
Ls Hota
Fafnir
1
5
0
0.2
W
Arachne
Melromarc
Arachne
12
3
10
5.67
L
Guan Yu
SM-MAN
Guan Yu
1
6
3
0.42
W
Ganesha
0
0
16
8
L
0
5
2
0.2
L
Anhur
lm Cypher
Anhur
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,528
Damage
64,931
88,987
Taken
74,690
70,725
Mitigated
44,814
25,332
Healing
38,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
12,799
7,316
0
7,787
20,454
12,756
4,481
4,803
15,645
0
78,395
W
12,711
1,435
3,276
6,326
10,009
5,725
965
3,471
6,478
111,043
0
L
Athena
Drewdawg32
Athena
10,773
2,316
0
3,393
19,076
15,303
0
5,247
13,743
61,858
0
W
Rama
9,340
6,919
0
5,796
11,015
4,261
1,263
2,846
8,097
0
120,023
L
Fafnir
Ls Hota
Fafnir
5,641
1,873
0
3,337
17,522
21,184
0
5,428
11,980
36,375
0
W
Arachne
Melromarc
Arachne
22,512
15,448
0
11,531
22,865
11,267
1,218
8,673
14,012
0
83,633
L
Guan Yu
SM-MAN
Guan Yu
11,254
2,536
146
6,408
19,532
23,032
22
1,948
17,542
0
67,121
W
Ganesha
7,569
1,471
0
3,739
10,347
10,805
679
5,122
5,103
41,576
0
L
6,878
276
0
4,975
16,829
5,603
0
3,518
13,109
112,405
0
L
Anhur
lm Cypher
Anhur
5,982
2,043
0
7,073
16,028
5,603
0
3,603
12,333
0
84,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,399
Gold Earned
64,653
687
Minions Killed
683
0
Camps Cleared
0
2,029,532
Distance Traveled
2,225,666
32
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
12,567
571
142
6
0
454,918
1
W
Ra
13,496
613
225
10
0
493,113
2
L
Athena
9,389
427
123
6
0
446,485
6
W
Rama
13,326
606
200
9
0
352,753
5
L
Fafnir
9,517
433
43
2
0
405,085
5
W
Arachne
13,464
612
100
5
0
489,240
0
L
Guan Yu
10,220
465
131
6
0
384,867
8
W
Ganesha
11,800
536
16
1
0
435,642
10
L
Janus
11,282
513
230
10
0
419,800
0
L
Anhur
10,991
500
160
7
0
373,295
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role