Player Matchup

Cerberus
Cerberus
Flenderson
Cerberus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,517 Elo+
Party 1
Neith
Neith
SojournerDest
Neith
Level 109
God Stats
16W - 23L
1,715 SR
Queue Stats
83W - 85L
1,449 Elo+
Party 1
Vamana
Vamana
Srbindy
Vamana
Level 99
God Stats
19W - 14L
1,322 SR
Queue Stats
949W - 966L
1,397 Elo+
Party 3
Fenrir
Fenrir
Wafter
Fenrir
Level 77
God Stats
13W - 8L
1,759 SR
Queue Stats
114W - 111L
1,433 Elo+
Party 1
Discordia
Discordia
Yourboyardee
Discordia
Level 28
God Stats
32W - 33L
1,511 SR
Queue Stats
229W - 260L
1,358 Elo+
Party 3
Team Averages
Level 63
1,561 SR
1,431 Elo+

VS

Team Averages
Level 85
1,586 SR
1,484 Elo+
Fenrir
Fenrir
BlocBoy AT
Fenrir
Level 97
God Stats
13W - 15L
1,584 SR
Queue Stats
229W - 222L
1,479 Elo+
Party 2
Aphrodite
Aphrodite
Coolio357
Aphrodite
Level 102
God Stats
61W - 44L
1,684 SR
Queue Stats
660W - 633L
1,627 Elo+
Party 2
Zeus
Zeus
TyAlwin
Zeus
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,308 Elo+
Party 2
Sylvanus
Sylvanus
pPandamonium
Sylvanus
Level 119
God Stats
12W - 8L
1,794 SR
Queue Stats
147W - 129L
1,556 Elo+
Solo
Neith
Neith
xxCDB3XX
Neith
Level 81
God Stats
5W - 2L
1,369 SR
Queue Stats
34W - 46L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Flenderson
Cerberus
13
3 / 8 / 7
9,659
402
7,732
24,928
16,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
3 / 6 / 5
10,564
440
21,488
15,869
7,889
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Vamana
Srbindy
Vamana
20
12 / 4 / 4
13,840
577
24,121
23,935
21,858
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fenrir
Wafter
Fenrir
17
3 / 5 / 5
11,246
469
10,114
18,427
7,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Discordia
Yourboyardee
Discordia
16
1 / 9 / 2
10,346
431
13,242
13,474
4,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BlocBoy AT
Fenrir
19
14 / 5 / 7
12,727
530
21,827
25,895
16,610
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Aphrodite
Coolio357
Aphrodite
19
8 / 4 / 12
12,785
533
21,571
20,768
9,884
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zeus
TyAlwin
Zeus
16
3 / 5 / 12
10,742
448
12,722
13,726
10,516
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
pPandamonium
Sylvanus
15
3 / 6 / 14
9,757
407
7,503
24,995
23,908
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
xxCDB3XX
Neith
18
4 / 3 / 10
11,964
499
13,266
16,476
7,107
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
87
22
Kills
32
32
Deaths
23
23
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Fenrir
BlocBoy AT
Fenrir
14
5
7
3.5
W
Aphrodite
Coolio357
Aphrodite
8
4
12
3.5
L
Cerberus
Flenderson
Cerberus
3
8
7
0.81
L
3
6
5
0.92
L
Vamana
Srbindy
Vamana
12
4
4
3.5
W
Zeus
TyAlwin
Zeus
3
5
12
1.8
L
Fenrir
Wafter
Fenrir
3
5
5
1.1
L
Discordia
Yourboyardee
Discordia
1
9
2
0.22
W
Sylvanus
pPandamonium
Sylvanus
3
6
14
1.67
W
Neith
xxCDB3XX
Neith
4
3
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,697
Damage
76,889
96,633
Taken
101,860
58,091
Mitigated
68,025
21,125
Healing
41,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
BlocBoy AT
Fenrir
21,827
4,191
0
4,692
25,895
16,610
0
2,915
22,822
0
89,510
W
Aphrodite
Coolio357
Aphrodite
21,571
1,401
6,371
10,038
20,768
9,884
0
5,905
14,401
90,803
0
L
Cerberus
Flenderson
Cerberus
7,732
236
0
6,089
24,928
16,858
144
10,373
14,555
21,518
0
L
21,488
7,138
0
2,133
15,869
7,889
1,252
6,602
9,267
0
84,972
L
Vamana
Srbindy
Vamana
24,121
14,859
0
7,385
23,935
21,858
0
10,300
13,635
0
99,048
W
Zeus
TyAlwin
Zeus
12,722
2,849
0
2,365
13,726
10,516
495
1,545
12,077
43,783
0
L
Fenrir
Wafter
Fenrir
10,114
1,494
0
4,484
18,427
7,096
580
7,373
11,054
0
54,691
L
Discordia
Yourboyardee
Discordia
13,242
492
0
1,034
13,474
4,390
504
6,739
6,735
67,687
0
W
Sylvanus
pPandamonium
Sylvanus
7,503
1,950
5,866
8,242
24,995
23,908
18
6,005
18,782
19,047
4,155
W
Neith
xxCDB3XX
Neith
13,266
5,669
0
4,126
16,476
7,107
5,304
3,576
12,804
0
87,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,655
Gold Earned
57,975
579
Minions Killed
508
0
Camps Cleared
0
2,043,314
Distance Traveled
2,089,007
7
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,727
530
105
4
0
457,739
5
W
Aphrodite
12,785
533
154
6
0
432,575
1
L
Cerberus
9,659
402
48
2
0
383,010
3
L
Neith
10,564
440
155
6
0
363,868
1
L
Vamana
13,840
577
156
7
0
451,666
3
W
Zeus
10,742
448
81
3
0
416,252
4
L
Fenrir
11,246
469
88
4
0
441,228
0
L
Discordia
10,346
431
132
6
0
403,542
0
W
Sylvanus
9,757
407
19
1
0
400,584
14
W
Neith
11,964
499
149
6
0
381,857
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role