Player Matchup

Cerberus
Cerberus
Darkenedspirit21
Cerberus
Level 11
God Stats
3W - 2L
1,751 SR
Queue Stats
3W - 2L
1,640 Elo+
Party 2
Set
Set
EsportsAthlete
Set
Level 26
God Stats
1W - 0L
1,670 SR
Queue Stats
17W - 6L
1,663 Elo+
Party 2
Fenrir
Fenrir
Winwheel
Fenrir
Level 12
God Stats
3W - 3L
1,458 SR
Queue Stats
17W - 15L
1,530 Elo+
Party 2
Heimdallr
Heimdallr
chrisspher1
Heimdallr
Level 25
God Stats
14W - 18L
1,500 SR
Queue Stats
457W - 386L
1,431 Elo+
Solo
Chernobog
Chernobog
weightyjoker
Chernobog
Level 8
God Stats
6W - 5L
1,751 SR
Queue Stats
16W - 13L
1,567 Elo+
Party 2
Team Averages
Level 16
1,626 SR
1,566 Elo+

VS

Team Averages
Level 17
1,473 SR
1,418 Elo+
Mercury
Mercury
Instigator00
Mercury
Level 37
God Stats
1W - 3L
1,213 SR
Queue Stats
85W - 93L
1,518 Elo+
Party 1
Artemis
Artemis
LegentTIVI
Artemis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,281 Elo+
Party 3
Mulan
Mulan
LoneZerker
Mulan
Level 22
God Stats
4W - 8L
1,419 SR
Queue Stats
67W - 80L
1,483 Elo+
Party 1
Izanami
Izanami
ZhaiYunsheng
Izanami
Level 7
God Stats
3W - 3L
1,731 SR
Queue Stats
86W - 94L
1,359 Elo+
Party 3
Ymir
Ymir
专业输出黑丝妹
Ymir
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 5 / 23
15,224
564
15,455
26,667
37,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
21 / 2 / 10
16,818
623
33,288
25,656
26,548
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Fenrir
Winwheel
Fenrir
19
5 / 7 / 12
14,049
520
12,850
23,592
18,648
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Heimdallr
chrisspher1
Heimdallr
20
10 / 3 / 10
15,471
573
20,146
17,504
8,631
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chernobog
weightyjoker
Chernobog
19
5 / 4 / 18
14,487
537
16,252
15,415
7,674
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Instigator00
Mercury
19
6 / 10 / 3
12,809
474
11,649
25,989
10,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Artemis
LegentTIVI
Artemis
18
5 / 9 / 5
12,331
457
10,874
19,022
6,947
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
18
6 / 8 / 5
11,814
438
11,472
23,673
14,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
ZhaiYunsheng
Izanami
20
2 / 5 / 8
12,792
474
13,477
21,778
10,585
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

17
2 / 14 / 11
11,788
437
16,936
28,924
28,095
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
53
46
Kills
21
21
Deaths
46
73
Assists
32
Player
Kills
Deaths
Assists
KDA
W
5
5
23
3.3
W
21
2
10
13
L
Mercury
Instigator00
Mercury
6
10
3
0.75
L
Artemis
LegentTIVI
Artemis
5
9
5
0.83
L
Mulan
6
8
5
1.06
W
Fenrir
Winwheel
Fenrir
5
7
12
1.57
L
Izanami
ZhaiYunsheng
Izanami
2
5
8
1.2
W
Heimdallr
chrisspher1
Heimdallr
10
3
10
5
W
Chernobog
weightyjoker
Chernobog
5
4
18
3.5
L
2
14
11
0.54

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,991
Damage
64,408
108,834
Taken
119,386
98,610
Mitigated
70,418
30,186
Healing
13,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,455
1,128
0
7,311
26,667
37,109
1,183
6,548
20,044
55,841
0
W
33,288
15,186
0
8,598
25,656
26,548
4,034
5,214
20,267
0
133,566
L
Mercury
Instigator00
Mercury
11,649
6,498
0
4,720
25,989
10,128
351
2,789
23,100
0
80,131
L
Artemis
LegentTIVI
Artemis
10,874
4,323
0
1,843
19,022
6,947
0
2,340
16,661
0
66,662
L
Mulan
11,472
2,764
498
2,900
23,673
14,663
177
2,434
20,976
0
62,526
W
Fenrir
Winwheel
Fenrir
12,850
4,407
0
3,719
23,592
18,648
560
4,544
18,898
0
58,103
L
Izanami
ZhaiYunsheng
Izanami
13,477
6,783
0
2,746
21,778
10,585
0
1,863
19,785
0
112,291
W
Heimdallr
chrisspher1
Heimdallr
20,146
11,970
0
5,386
17,504
8,631
6,207
3,222
14,232
0
108,564
W
Chernobog
weightyjoker
Chernobog
16,252
9,270
0
5,172
15,415
7,674
2,388
2,052
13,317
0
77,238
L
16,936
1,924
0
1,116
28,924
28,095
0
6,029
22,534
54,021
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,049
Gold Earned
61,534
517
Minions Killed
615
0
Camps Cleared
0
2,466,220
Distance Traveled
2,442,878
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
15,224
564
69
3
0
488,296
3
W
Set
16,818
623
146
5
0
564,284
3
L
Mercury
12,809
474
146
5
0
543,208
0
L
Artemis
12,331
457
84
3
0
461,007
1
L
Mulan
11,814
438
120
4
0
525,547
4
W
Fenrir
14,049
520
76
3
0
460,896
2
L
Izanami
12,792
474
187
7
0
472,854
3
W
Heimdallr
15,471
573
142
5
0
485,537
4
W
Chernobog
14,487
537
84
3
0
467,207
4
L
Ymir
11,788
437
78
3
0
440,262
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role