Player Matchup

Cerberus
Cerberus
Bux Youtube3673
Cerberus
Level 6
God Stats
2W - 4L
1,170 SR
Queue Stats
2W - 5L
1,030 Elo+
Solo
Bellona
Bellona
CHiEF__CaLi909
Bellona
Level 27
God Stats
47W - 74L
1,367 SR
Queue Stats
92W - 147L
1,263 Elo+
Solo
Nox
Nox
Chawa547
Nox
Level 9
God Stats
3W - 5L
1,507 SR
Queue Stats
4W - 7L
1,415 Elo+
Party 1
Thor
Thor
Lethal_Mage1
Thor
Level 25
God Stats
0W - 4L
1,297 SR
Queue Stats
11W - 24L
1,260 Elo+
Solo
Cupid
Cupid
Synikle
Cupid
Level 29
God Stats
4W - 5L
1,681 SR
Queue Stats
4W - 6L
1,516 Elo+
Party 1
Team Averages
Level 19
1,404 SR
1,297 Elo+

VS

Team Averages
Level 36
1,449 SR
1,468 Elo+
Poseidon
Poseidon
ClaspedMedusa0
Poseidon
Level 8
God Stats
4W - 3L
1,500 SR
Queue Stats
30W - 21L
1,500 Elo+
Party 2
Ullr
Ullr
Dr_Bot-Remover
Ullr
Level 27
God Stats
3W - 7L
1,070 SR
Queue Stats
226W - 262L
1,311 Elo+
Solo
Cthulhu
Cthulhu
Horsechow
Cthulhu
Level 86
God Stats
2W - 0L
1,674 SR
Queue Stats
46W - 34L
1,591 Elo+
Party 2
Bakasura
Bakasura
Nohatak
Bakasura
Level 29
God Stats
4W - 3L
1,500 SR
Queue Stats
87W - 69L
1,438 Elo+
Party 2
Thor
Thor
Sushikho
Thor
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
5
0 / 3 / 1
4,165
417
1,034
4,504
1,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
2 / 7 / 0
5,007
501
3,759
8,456
4,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

7
2 / 5 / 1
4,506
451
1,536
3,904
1,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
1 / 4 / 0
4,602
460
722
5,663
1,625
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cupid
Synikle
Cupid
6
1 / 5 / 2
4,495
450
2,225
5,217
1,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
10
8 / 0 / 0
6,643
664
4,919
2,762
748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
5 / 3 / 5
6,173
617
3,493
5,575
1,693
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
Horsechow
Cthulhu
9
3 / 1 / 5
6,247
625
3,761
5,200
4,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bakasura
Nohatak
Bakasura
11
6 / 2 / 0
6,671
667
4,806
7,346
3,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Thor
9
1 / 1 / 3
5,719
572
507
4,705
1,272
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
36
6
Kills
23
24
Deaths
7
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cerberus
0
3
1
0.17
L
2
7
0
0.29
L
2
5
1
0.5
W
Poseidon
8
0
0
8
W
5
3
5
2.5
W
Cthulhu
Horsechow
Cthulhu
3
1
5
5.5
L
1
4
0
0.25
W
Bakasura
Nohatak
Bakasura
6
2
0
3
W
Thor
1
1
3
2.5
L
Cupid
Synikle
Cupid
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,276
Damage
17,486
27,744
Taken
25,588
10,669
Mitigated
10,805
2,249
Healing
8,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
1,034
258
0
882
4,504
1,477
192
703
3,636
8,341
0
L
3,759
1,026
0
484
8,456
4,904
279
481
7,314
0
22,001
L
1,536
296
0
58
3,904
1,271
0
2,949
799
7,851
0
W
Poseidon
4,919
1,267
0
471
2,762
748
1,061
349
2,413
27,933
0
W
3,493
2,024
0
1,516
5,575
1,693
2,057
666
4,859
0
22,805
W
Cthulhu
Horsechow
Cthulhu
3,761
656
294
1,087
5,200
4,012
168
856
4,344
17,111
0
L
722
107
0
109
5,663
1,625
0
1,298
4,213
0
14,085
W
Bakasura
Nohatak
Bakasura
4,806
3,744
0
3,691
7,346
3,080
1,045
699
6,347
0
21,515
W
Thor
507
72
0
1,749
4,705
1,272
607
0
4,705
0
15,668
L
Cupid
Synikle
Cupid
2,225
941
0
716
5,217
1,392
0
2,827
2,276
0
13,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,775
Gold Earned
31,453
132
Minions Killed
248
0
Camps Cleared
0
847,041
Distance Traveled
958,966
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,165
417
28
3
0
181,667
2
L
Bellona
5,007
501
37
4
0
150,725
0
L
Nox
4,506
451
14
1
0
184,653
1
W
Poseidon
6,643
664
60
6
0
183,580
0
W
Ullr
6,173
617
53
5
0
168,637
0
W
Cthulhu
6,247
625
30
3
0
208,275
0
L
Thor
4,602
460
31
3
0
171,096
2
W
Bakasura
6,671
667
69
7
0
194,542
1
W
Thor
5,719
572
36
4
0
203,932
1
L
Cupid
4,495
450
22
2
0
158,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role