Player Matchup

Arachne
Arachne
 
Arachne
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
JayOWitDaDracoo
Zhong Kui
Level 105
God Stats
2W - 0L
1,752 SR
Queue Stats
210W - 203L
1,438 Elo+
Party 2
Chang'e
Chang'e
Vibe_113
Chang'e
Level 125
God Stats
15W - 7L
1,639 SR
Queue Stats
39W - 34L
1,504 Elo+
Party 2
Xbalanque
Xbalanque
YoungStaple
Xbalanque
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 54L
1,259 Elo+
Solo
Nike
Nike
arrogant_jordy1
Nike
Level 28
God Stats
33W - 27L
1,705 SR
Queue Stats
46W - 39L
1,490 Elo+
Party 2
Team Averages
Level 89
1,619 SR
1,438 Elo+

VS

Team Averages
Level 36
1,580 SR
1,439 Elo+
Ymir
Ymir
Bean24_8
Ymir
Level 7
God Stats
6W - 7L
1,489 SR
Queue Stats
6W - 10L
1,397 Elo+
Party 1
Guan Yu
Guan Yu
CaptainGroot
Guan Yu
Level 41
God Stats
2W - 1L
1,692 SR
Queue Stats
247W - 231L
1,483 Elo+
Party 1
Ra
Ra
DOOM_BLADE_21
Ra
Level 44
God Stats
4W - 3L
1,500 SR
Queue Stats
750W - 657L
1,508 Elo+
Party 1
Danzaburou
Danzaburou
Tenh097
Danzaburou
Level 44
God Stats
0W - 3L
1,501 SR
Queue Stats
55W - 77L
1,312 Elo+
Solo
Loki
Loki
marioSheather
Loki
Level 46
God Stats
1W - 2L
1,715 SR
Queue Stats
396W - 349L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
18
11 / 4 / 4
11,544
577
11,361
17,439
6,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Zhong Kui
JayOWitDaDracoo
Zhong Kui
18
6 / 1 / 6
11,612
581
15,176
10,403
14,315
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chang'e
Vibe_113
Chang'e
20
13 / 1 / 3
13,356
668
14,726
13,489
5,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
YoungStaple
Xbalanque
15
3 / 5 / 7
10,226
511
10,263
12,754
4,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 3 / 12
10,097
505
7,094
10,024
8,064
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
2 / 5 / 4
9,148
457
4,560
12,886
9,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Guan Yu
CaptainGroot
Guan Yu
14
0 / 7 / 1
8,438
422
2,071
16,524
13,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
1 / 11 / 5
8,967
448
10,575
14,783
5,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Tenh097
Danzaburou
13
2 / 9 / 3
8,516
426
6,803
15,328
5,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
7 / 5 / 2
9,841
492
7,741
14,297
5,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
27
37
Kills
12
14
Deaths
37
32
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
11
4
4
3.25
L
Ymir
2
5
4
0.8
L
Guan Yu
CaptainGroot
Guan Yu
0
7
1
0.07
L
1
11
5
0.32
W
Zhong Kui
JayOWitDaDracoo
Zhong Kui
6
1
6
9
L
Danzaburou
Tenh097
Danzaburou
2
9
3
0.39
W
Chang'e
Vibe_113
Chang'e
13
1
3
14.5
W
Xbalanque
YoungStaple
Xbalanque
3
5
7
1.3
W
4
3
12
3.33
L
7
5
2
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,620
Damage
31,750
64,109
Taken
73,818
39,357
Mitigated
39,043
24,528
Healing
12,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
11,361
9,473
0
8,898
17,439
6,999
346
2,119
15,152
0
80,546
L
Ymir
4,560
599
0
463
12,886
9,393
120
485
12,381
32,842
0
L
Guan Yu
CaptainGroot
Guan Yu
2,071
596
0
4,144
16,524
13,359
277
8,485
8,019
0
35,423
L
10,575
1,295
402
1,667
14,783
5,731
531
11,294
3,079
50,725
0
W
Zhong Kui
JayOWitDaDracoo
Zhong Kui
15,176
854
0
4,278
10,403
14,315
0
1,036
9,249
63,259
0
L
Danzaburou
Tenh097
Danzaburou
6,803
3,215
0
2,451
15,328
5,190
1,005
3,438
11,844
0
38,833
W
Chang'e
Vibe_113
Chang'e
14,726
1,321
1,530
7,807
13,489
5,368
2,362
3,720
9,517
96,274
0
W
Xbalanque
YoungStaple
Xbalanque
10,263
4,026
0
2,015
12,754
4,611
1,640
4,456
8,196
0
54,217
W
7,094
1,706
0
0
10,024
8,064
1,658
3,114
6,860
0
39,139
L
7,741
3,256
0
3,338
14,297
5,370
0
5,584
8,593
0
55,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,835
Gold Earned
44,910
553
Minions Killed
391
0
Camps Cleared
0
1,812,818
Distance Traveled
1,691,529
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,544
577
111
6
0
421,838
0
L
Ymir
9,148
457
57
3
0
373,944
0
L
Guan Yu
8,438
422
79
4
0
284,341
0
L
Ra
8,967
448
93
5
0
316,392
1
W
Zhong Kui
11,612
581
121
6
0
345,101
3
L
Danzaburou
8,516
426
69
3
0
328,492
0
W
Chang'e
13,356
668
163
8
0
371,196
1
W
Xbalanque
10,226
511
103
5
0
323,499
0
W
Nike
10,097
505
55
3
0
351,184
0
L
Loki
9,841
492
93
5
0
388,360
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role