Player Matchup

Jormungandr
Jormungandr
Lykanroc
Jormungandr
Level 121
God Stats
0W - 1L
1,289 SR
Queue Stats
12W - 29L
1,469 Elo+
Party 4
Chronos
Chronos
Montainblasterr
Chronos
Level 141
God Stats
0W - 1L
1,770 SR
Queue Stats
37W - 50L
1,429 Elo+
Party 4
Thoth
Thoth
Shades xl
Thoth
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,596 Elo+
Party 3
Hachiman
Hachiman
Shepherd xl
Hachiman
Level 109
God Stats
0W - 1L
1,267 SR
Queue Stats
9W - 10L
1,596 Elo+
Party 3
Sol
Sol
SpiritusLux
Sol
Level 96
God Stats
3W - 2L
1,373 SR
Queue Stats
57W - 68L
1,574 Elo+
Party 3
Team Averages
Level 109
1,440 SR
1,533 Elo+

VS

Team Averages
Level 117
1,583 SR
1,512 Elo+
Bacchus
Bacchus
BROTHER B8KED
Bacchus
Level 144
God Stats
2W - 2L
1,625 SR
Queue Stats
166W - 165L
1,438 Elo+
Party 1
Chernobog
Chernobog
ItsAngleDust
Chernobog
Level 66
God Stats
2W - 0L
1,756 SR
Queue Stats
9W - 9L
1,602 Elo+
Party 2
Odin
Odin
WaZa Spratt
Odin
Level 63
God Stats
1W - 2L
1,500 SR
Queue Stats
103W - 127L
1,497 Elo+
Solo
Artio
Artio
tragicknight9
Artio
Level 157
God Stats
3W - 2L
1,506 SR
Queue Stats
256W - 221L
1,588 Elo+
Party 2
Medusa
Medusa
wildmanarmy
Medusa
Level 156
God Stats
9W - 4L
1,530 SR
Queue Stats
315W - 341L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Lykanroc
Jormungandr
15
1 / 7 / 10
9,200
767
6,669
20,132
24,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
4 / 6 / 7
9,540
795
12,646
16,292
7,540
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thoth
Shades xl
Thoth
15
3 / 8 / 8
9,329
777
8,952
11,430
4,690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Shepherd xl
Hachiman
17
6 / 7 / 9
10,795
900
13,333
13,559
6,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
2 / 4 / 10
9,302
775
9,383
11,425
4,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
15
3 / 6 / 15
9,893
824
6,029
15,676
14,465
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chernobog
ItsAngleDust
Chernobog
18
2 / 1 / 17
10,375
865
10,033
7,670
3,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
7 / 3 / 13
10,763
897
15,149
10,879
7,227
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

18
6 / 4 / 20
10,690
891
11,100
20,888
20,540
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Medusa
19
14 / 2 / 12
12,144
1,012
22,863
11,289
4,858
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
109
16
Kills
32
32
Deaths
16
44
Assists
77
Player
Kills
Deaths
Assists
KDA
W
Bacchus
3
6
15
1.75
W
Chernobog
ItsAngleDust
Chernobog
2
1
17
10.5
L
Jormungandr
Lykanroc
Jormungandr
1
7
10
0.86
L
4
6
7
1.25
L
Thoth
Shades xl
Thoth
3
8
8
0.88
L
Hachiman
Shepherd xl
Hachiman
6
7
9
1.5
L
2
4
10
1.75
W
7
3
13
4.5
W
6
4
20
4
W
Medusa
14
2
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,983
Damage
65,174
72,838
Taken
66,402
47,797
Mitigated
50,467
17,364
Healing
29,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
6,029
309
165
2,535
15,676
14,465
482
8,750
6,476
14,743
0
W
Chernobog
ItsAngleDust
Chernobog
10,033
4,035
195
1,676
7,670
3,377
1,229
5,460
2,003
0
32,792
L
Jormungandr
Lykanroc
Jormungandr
6,669
1,770
1,061
2,694
20,132
24,802
0
4,625
15,507
15,157
0
L
12,646
4,131
1,689
5,081
16,292
7,540
1,429
4,067
12,225
25,812
0
L
Thoth
Shades xl
Thoth
8,952
669
139
593
11,430
4,690
82
2,570
8,860
17,303
0
L
Hachiman
Shepherd xl
Hachiman
13,333
5,774
0
1,758
13,559
6,090
47
3,875
9,684
0
29,703
L
9,383
1,808
664
3,685
11,425
4,675
497
1,992
9,433
17,131
0
W
15,149
2,941
1,999
2,139
10,879
7,227
1,156
6,628
4,017
0
24,516
W
11,100
1,035
6,169
6,904
20,888
20,540
76
8,631
11,617
16,222
0
W
Medusa
22,863
10,247
2,703
4,521
11,289
4,858
3,189
6,338
4,639
0
43,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,166
Gold Earned
53,865
128
Minions Killed
128
0
Camps Cleared
0
999,554
Distance Traveled
1,242,475
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,893
824
13
1
0
242,113
0
W
Chernobog
10,375
865
36
3
0
214,189
0
L
Jormungandr
9,200
767
9
1
0
193,303
0
L
Chronos
9,540
795
25
2
0
197,654
0
L
Thoth
9,329
777
24
2
0
195,859
0
L
Hachiman
10,795
900
42
4
0
188,647
2
L
Sol
9,302
775
28
2
0
224,091
2
W
Odin
10,763
897
30
3
0
276,560
1
W
Artio
10,690
891
7
1
0
241,193
0
W
Medusa
12,144
1,012
42
4
0
268,420
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role