Player Matchup

Hera
Hera
Demnoes
Hera
Level 16
God Stats
3W - 0L
1,832 SR
Queue Stats
8W - 10L
1,404 Elo+
Party 1
Bastet
Bastet
ReckC137
Bastet
Level 57
God Stats
4W - 4L
1,384 SR
Queue Stats
45W - 59L
1,415 Elo+
Party 1
Cupid
Cupid
Salaami2000
Cupid
Level 24
God Stats
5W - 4L
1,647 SR
Queue Stats
29W - 38L
1,422 Elo+
Party 1
Cthulhu
Cthulhu
ViPeR5987
Cthulhu
Level 22
God Stats
3W - 3L
1,677 SR
Queue Stats
28W - 37L
1,423 Elo+
Party 1
Chaac
Chaac
shyguy2208
Chaac
Level 23
God Stats
2W - 4L
1,324 SR
Queue Stats
27W - 38L
1,419 Elo+
Party 1
Team Averages
Level 28
1,573 SR
1,417 Elo+

VS

Team Averages
Level 12
1,568 SR
1,525 Elo+
Thanatos
Thanatos
Dtrain13
Thanatos
Level 17
God Stats
3W - 3L
1,517 SR
Queue Stats
24W - 17L
1,437 Elo+
Party 2
Kuzenbo
Kuzenbo
Knightsguy55
Kuzenbo
Level 21
God Stats
15W - 6L
1,662 SR
Queue Stats
16W - 8L
1,514 Elo+
Party 2
Medusa
Medusa
RiggsHasTwigs
Medusa
Level 12
God Stats
1W - 1L
1,661 SR
Queue Stats
20W - 13L
1,480 Elo+
Party 2
Sol
Sol
SAHLTiyi
Sol
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,596 Elo+
Party 3
Bellona
Bellona
oitment
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,596 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Demnoes
Hera
10
4 / 1 / 1
6,471
588
5,587
4,469
1,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bastet
ReckC137
Bastet
10
6 / 0 / 2
6,322
575
5,380
5,400
1,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 3 / 1
4,683
426
1,579
6,145
1,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
ViPeR5987
Cthulhu
9
1 / 0 / 3
5,043
458
2,617
5,872
1,956
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chaac
11
4 / 1 / 1
6,496
591
2,892
5,544
3,050
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Boots

Boots

+6%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Dtrain13
Thanatos
9
1 / 2 / 2
5,620
511
2,647
7,724
2,502
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Kuzenbo
Knightsguy55
Kuzenbo
7
0 / 0 / 2
4,703
428
2,710
4,592
2,580
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
3 / 4 / 0
5,411
492
5,638
6,554
2,008
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 6 / 1
4,741
431
1,329
5,395
1,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
oitment
Bellona
7
1 / 4 / 0
4,775
434
1,896
5,512
3,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
10
15
Kills
5
5
Deaths
16
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hera
Demnoes
Hera
4
1
1
4.5
L
Thanatos
Dtrain13
Thanatos
1
2
2
1
L
Kuzenbo
Knightsguy55
Kuzenbo
0
0
2
1
W
Bastet
ReckC137
Bastet
6
0
2
7
L
3
4
0
0.75
L
0
6
1
0.08
W
0
3
1
0.17
W
Cthulhu
ViPeR5987
Cthulhu
1
0
3
2.5
L
Bellona
oitment
Bellona
1
4
0
0.25
W
Chaac
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,055
Damage
14,220
27,430
Taken
29,777
9,554
Mitigated
12,178
9,554
Healing
8,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
Demnoes
Hera
5,587
1,455
0
1,552
4,469
1,390
757
905
3,564
29,132
0
L
Thanatos
Dtrain13
Thanatos
2,647
1,071
0
4,002
7,724
2,502
40
1,959
5,699
0
26,251
L
Kuzenbo
Knightsguy55
Kuzenbo
2,710
1,279
504
1,504
4,592
2,580
189
1,036
3,556
11,717
0
W
Bastet
ReckC137
Bastet
5,380
1,779
0
1,600
5,400
1,576
0
328
5,072
0
24,435
L
5,638
2,675
270
907
6,554
2,008
529
1,710
4,814
0
24,424
L
1,329
390
0
379
5,395
1,765
0
2,802
2,405
11,738
1,004
W
1,579
589
458
2,076
6,145
1,582
0
664
5,481
0
17,818
W
Cthulhu
ViPeR5987
Cthulhu
2,617
202
246
2,032
5,872
1,956
0
1,655
4,217
16,289
0
L
Bellona
oitment
Bellona
1,896
557
0
488
5,512
3,323
286
413
5,099
0
18,148
W
Chaac
2,892
630
0
1,590
5,544
3,050
677
412
5,132
0
25,609

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,015
Gold Earned
25,250
253
Minions Killed
182
0
Camps Cleared
0
974,904
Distance Traveled
963,658
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
6,471
588
77
7
0
183,157
7
L
Thanatos
5,620
511
59
5
0
216,093
0
L
Kuzenbo
4,703
428
17
2
0
194,827
3
W
Bastet
6,322
575
46
4
0
241,396
1
L
Medusa
5,411
492
49
4
0
187,429
0
L
Sol
4,741
431
25
2
0
187,007
3
W
Cupid
4,683
426
47
4
0
177,469
2
W
Cthulhu
5,043
458
19
2
0
192,866
3
L
Bellona
4,775
434
32
3
0
178,302
0
W
Chaac
6,496
591
64
6
0
180,016
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role