Player Matchup

Bacchus
Bacchus
Bronze III
Nashauss
Bacchus
Bronze III
Level 69
God Stats
2W - 1L
1,614 SR
Queue Stats
7W - 13L
1,215 MMR
Party 1
Set
Set
Bronze III
SmashDaddyJ
Set
Bronze III
Level 78
God Stats
1W - 0L
1,490 SR
Queue Stats
4W - 9L
1,278 MMR
Party 1
Baron Samedi
Baron Samedi
Bronze III
TTV FADED
Baron Samedi
Bronze III
Level 31
God Stats
5W - 4L
1,655 SR
Queue Stats
11W - 19L
1,341 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 59
1,586 SR
1,278 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 94
1,344 SR
1,103 MMR
Medusa
Medusa
Bronze III
HexHud
Medusa
Bronze III
Level 103
God Stats
1W - 3L
1,567 SR
Queue Stats
2W - 9L
1,333 MMR
Party 2
Scylla
Scylla
Silver IV
KSpencer_
Scylla
Silver IV
Level 96
God Stats
4W - 14L
1,360 SR
Queue Stats
136W - 153L
644 MMR
Solo
King Arthur
King Arthur
Bronze III
TH3-ExP3RTGAMER
King Arthur
Bronze III
Level 83
God Stats
0W - 1L
1,105 SR
Queue Stats
2W - 9L
1,333 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Nashauss
Bacchus
13
4 / 2 / 9
10,889
726
8,088
13,087
17,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

14
5 / 1 / 8
10,828
722
8,243
11,498
5,966
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
TTV FADED
Baron Samedi
14
5 / 0 / 8
10,148
677
11,574
5,317
2,657
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
CthulhuNoxDanzaburouAphroditeCu Chulainn

VS

Bans
AchillesCupidChaacVulcanAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
HexHud
Medusa
12
2 / 6 / 1
9,079
605
4,253
10,464
3,437
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
KSpencer_
Scylla
11
0 / 5 / 2
8,228
549
4,678
8,023
2,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
TH3-ExP3RTGAMER
King Arthur
11
1 / 3 / 2
8,365
558
3,812
15,537
11,083
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
8
14
Kills
3
3
Deaths
14
25
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Medusa
HexHud
Medusa
2
6
1
0.42
L
Scylla
KSpencer_
Scylla
0
5
2
0.2
W
Bacchus
Nashauss
Bacchus
4
2
9
4.25
W
5
1
8
9
L
King Arthur
TH3-ExP3RTGAMER
King Arthur
1
3
2
0.67
W
Baron Samedi
TTV FADED
Baron Samedi
5
0
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,905
Damage
12,743
29,902
Taken
34,024
25,892
Mitigated
16,811
11,137
Healing
4,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
HexHud
Medusa
4,253
1,396
0
0
10,464
3,437
0
5,425
4,760
0
32,159
L
Scylla
KSpencer_
Scylla
4,678
82
0
1,390
8,023
2,291
0
4,867
2,928
32,292
0
W
Bacchus
Nashauss
Bacchus
8,088
882
1,050
3,671
13,087
17,269
391
1,049
11,667
23,618
0
W
8,243
4,802
0
2,264
11,498
5,966
1,473
1,790
9,292
0
64,376
L
King Arthur
TH3-ExP3RTGAMER
King Arthur
3,812
0
0
2,867
15,537
11,083
0
8,671
6,554
0
10,478
W
Baron Samedi
TTV FADED
Baron Samedi
11,574
1,003
2,022
2,130
5,317
2,657
795
1,314
3,771
45,118
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,865
Gold Earned
25,672
198
Minions Killed
131
0
Camps Cleared
0
809,357
Distance Traveled
642,660
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,079
605
54
4
0
236,275
1
L
Scylla
8,228
549
65
4
0
183,901
5
W
Bacchus
10,889
726
16
1
0
280,149
0
W
Set
10,828
722
128
9
0
281,810
2
L
King Arthur
8,365
558
12
1
0
222,484
0
W
Baron Samedi
10,148
677
54
4
0
247,398
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role