Player Matchup

Tyr
Tyr
Disaria99
Tyr
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
161W - 63L
1,716 Elo+
Party 1
Nox
Nox
FiredChicken
Nox
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 1L
1,948 Elo+
Party 1
Izanami
Izanami
GoofyGoober69
Izanami
Level 98
God Stats
1W - 0L
1,805 SR
Queue Stats
181W - 96L
1,701 Elo+
Party 1
Team Averages
Level 67
1,602 SR
1,788 Elo+

VS

Team Averages
Level 78
1,600 SR
1,458 Elo+
Geb
Geb
 
Geb
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
S4aggy2r0gers
Sol
Level 101
God Stats
2W - 2L
1,454 SR
Queue Stats
4W - 6L
1,431 Elo+
Party 2
Serqet
Serqet
Srylith
Serqet
Level 29
God Stats
12W - 19L
1,847 SR
Queue Stats
116W - 141L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
6 / 0 / 11
7,548
839
6,054
5,593
4,195
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
6 / 1 / 12
7,718
858
7,479
3,155
1,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
12
7 / 1 / 8
8,087
899
6,676
5,943
1,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
8
0 / 5 / 2
5,879
653
2,016
10,314
7,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

6
0 / 8 / 1
5,162
574
2,946
7,889
1,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Serqet
Srylith
Serqet
8
2 / 6 / 0
6,006
667
2,314
7,979
3,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
5
19
Kills
2
2
Deaths
19
31
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
5
2
0.2
W
6
0
11
11.5
W
6
1
12
12
W
Izanami
7
1
8
11
L
0
8
1
0.06
L
Serqet
Srylith
Serqet
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,209
Damage
7,276
14,691
Taken
26,182
7,250
Mitigated
12,275
2,861
Healing
3,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
2,016
178
0
1,373
10,314
7,050
0
3,812
6,278
9,769
0
W
6,054
1,026
0
992
5,593
4,195
0
1,828
3,765
0
13,330
W
7,479
308
0
250
3,155
1,108
416
1,032
1,995
18,804
0
W
Izanami
6,676
4,204
0
1,619
5,943
1,947
2,107
2,150
3,761
0
44,424
L
2,946
617
0
1,022
7,889
1,965
0
1,126
6,681
13,873
0
L
Serqet
Srylith
Serqet
2,314
357
77
1,340
7,979
3,260
0
2,085
5,692
0
14,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,353
Gold Earned
17,047
121
Minions Killed
53
0
Camps Cleared
0
488,058
Distance Traveled
386,914
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,879
653
14
2
0
143,115
1
W
Tyr
7,548
839
15
2
0
184,960
2
W
Nox
7,718
858
32
4
0
157,416
4
W
Izanami
8,087
899
74
8
0
145,682
2
L
Sol
5,162
574
18
2
0
93,265
1
L
Serqet
6,006
667
21
2
0
150,534
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role