Player Matchup

Xbalanque
Xbalanque
FixationFreaky
Xbalanque
Level 86
God Stats
1W - 0L
1,853 SR
Queue Stats
8W - 10L
1,365 Elo+
Party 1
Scylla
Scylla
FixationKilljoy
Scylla
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 19L
1,387 Elo+
Party 1
Bellona
Bellona
o FIC0
Bellona
Level 116
God Stats
1W - 1L
1,114 SR
Queue Stats
19W - 19L
1,438 Elo+
Party 1
Team Averages
Level 108
1,489 SR
1,397 Elo+

VS

Team Averages
Level 119
1,647 SR
1,459 Elo+
Cthulhu
Cthulhu
CreamyGoodnessV
Cthulhu
Level 141
God Stats
2W - 5L
1,587 SR
Queue Stats
100W - 123L
1,508 Elo+
Party 2
Hades
Hades
Spades27
Hades
Level 109
God Stats
0W - 4L
1,548 SR
Queue Stats
36W - 54L
1,429 Elo+
Party 2
Aphrodite
Aphrodite
liontamer67
Aphrodite
Level 108
God Stats
1W - 1L
1,808 SR
Queue Stats
60W - 81L
1,440 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
FixationFreaky
Xbalanque
17
1 / 7 / 9
13,885
604
17,028
19,393
7,172
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
12 / 4 / 4
16,743
728
29,662
14,660
5,846
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
o FIC0
Bellona
19
3 / 6 / 10
14,818
644
13,550
22,146
33,776
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 4 / 5
14,563
633
19,696
33,054
31,590
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hades
Spades27
Hades
17
6 / 7 / 8
14,412
627
16,614
31,047
29,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Aphrodite
liontamer67
Aphrodite
16
2 / 5 / 11
13,428
584
7,506
19,867
14,313
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
41
16
Kills
17
17
Deaths
16
23
Assists
24
Player
Kills
Deaths
Assists
KDA
L
9
4
5
2.88
W
Xbalanque
FixationFreaky
Xbalanque
1
7
9
0.79
W
12
4
4
3.5
L
Hades
Spades27
Hades
6
7
8
1.43
L
Aphrodite
liontamer67
Aphrodite
2
5
11
1.5
W
Bellona
o FIC0
Bellona
3
6
10
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,240
Damage
43,816
56,199
Taken
83,968
46,794
Mitigated
75,329
8,323
Healing
39,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,696
398
1,002
4,397
33,054
31,590
864
11,203
21,851
63,415
0
W
Xbalanque
FixationFreaky
Xbalanque
17,028
7,267
0
4,090
19,393
7,172
1,601
16,052
3,341
0
78,467
W
29,662
4,721
0
3,091
14,660
5,846
1,264
11,999
2,661
101,311
0
L
Hades
Spades27
Hades
16,614
1,615
1,932
8,576
31,047
29,426
737
10,364
20,683
64,058
0
L
Aphrodite
liontamer67
Aphrodite
7,506
820
13,115
10,690
19,867
14,313
1,751
9,260
10,607
52,737
0
W
Bellona
o FIC0
Bellona
13,550
2,576
0
1,142
22,146
33,776
443
15,873
6,273
804
46,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,446
Gold Earned
42,403
240
Minions Killed
216
0
Camps Cleared
0
1,101,972
Distance Traveled
1,114,568
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
14,563
633
68
3
0
375,311
1
W
Xbalanque
13,885
604
105
5
0
340,130
1
W
Scylla
16,743
728
87
4
0
340,358
0
L
Hades
14,412
627
75
3
0
350,258
5
L
Aphrodite
13,428
584
73
3
0
388,999
5
W
Bellona
14,818
644
48
2
0
421,484
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role