Player Matchup

Hun Batz
Hun Batz
Cybersniper21
Hun Batz
Level 107
God Stats
0W - 2L
1,738 SR
Queue Stats
49W - 59L
1,513 Elo+
Party 2
Sylvanus
Sylvanus
TH4TONEK1DD
Sylvanus
Level 125
God Stats
1W - 5L
1,524 SR
Queue Stats
74W - 83L
1,507 Elo+
Party 2
Bellona
Bellona
TheFuture23Kid
Bellona
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 31L
1,515 Elo+
Solo
Hera
Hera
Zandair
Hera
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
neowurld
Nox
Level 59
God Stats
27W - 37L
1,438 SR
Queue Stats
406W - 402L
1,442 Elo+
Solo
Team Averages
Level 104
1,540 SR
1,495 Elo+

VS

Team Averages
Level 88
1,645 SR
1,574 Elo+
Cupid
Cupid
CritTheBed
Cupid
Level 100
God Stats
386W - 249L
1,763 SR
Queue Stats
748W - 611L
1,652 Elo+
Party 1
Hercules
Hercules
GotCheeseSteak
Hercules
Level 104
God Stats
87W - 81L
1,545 SR
Queue Stats
286W - 247L
1,531 Elo+
Party 3
Tiamat
Tiamat
OneHazeyGamer
Tiamat
Level 68
God Stats
48W - 38L
1,586 SR
Queue Stats
88W - 75L
1,510 Elo+
Party 3
Ares
Ares
RockNth3KosMos
Ares
Level 82
God Stats
7W - 2L
1,830 SR
Queue Stats
430W - 375L
1,586 Elo+
Party 1
Chang'e
Chang'e
afxlk
Chang'e
Level 86
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 8L
1,592 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Cybersniper21
Hun Batz
15
4 / 5 / 3
9,739
974
16,866
17,182
7,702
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sylvanus
TH4TONEK1DD
Sylvanus
15
1 / 2 / 4
9,872
987
9,695
12,325
16,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

15
0 / 2 / 5
8,960
896
9,606
15,924
11,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hera
Zandair
Hera
15
1 / 3 / 5
9,313
931
14,986
8,517
3,899
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

15
1 / 1 / 4
9,038
904
7,355
5,014
2,444
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Team 1 Tickets

221

VS

Team 2 Tickets

264

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
16
3 / 1 / 8
10,180
1,018
12,678
10,584
4,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
15
1 / 3 / 9
9,924
992
8,975
17,803
16,163
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

16
1 / 1 / 12
9,846
985
15,474
10,206
7,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
4 / 1 / 6
10,039
1,004
9,326
15,642
11,765
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
afxlk
Chang'e
15
4 / 1 / 7
9,917
992
7,533
9,197
5,239
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
55
7
Kills
13
13
Deaths
7
21
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Cupid
3
1
8
7
L
Hun Batz
Cybersniper21
Hun Batz
4
5
3
1.1
W
Hercules
1
3
9
1.83
W
1
1
12
7
W
4
1
6
7
L
Sylvanus
TH4TONEK1DD
Sylvanus
1
2
4
1.5
L
0
2
5
1.25
L
Hera
Zandair
Hera
1
3
5
1.17
W
Chang'e
afxlk
Chang'e
4
1
7
7.5
L
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,508
Damage
53,986
58,962
Taken
63,432
42,170
Mitigated
45,065
8,502
Healing
19,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
12,678
6,941
327
2,083
10,584
4,200
0
6,750
3,816
0
52,371
L
Hun Batz
Cybersniper21
Hun Batz
16,866
3,358
0
0
17,182
7,702
0
11,270
5,912
0
31,374
W
Hercules
8,975
2,735
729
3,455
17,803
16,163
0
7,626
10,103
0
17,167
W
15,474
799
0
2,444
10,206
7,698
0
4,568
5,638
31,747
0
W
9,326
72
2,881
2,092
15,642
11,765
0
6,551
9,077
15,626
0
L
Sylvanus
TH4TONEK1DD
Sylvanus
9,695
287
3,548
3,445
12,325
16,459
0
5,801
6,524
16,001
0
L
9,606
2,192
0
963
15,924
11,666
0
8,895
7,029
0
26,457
L
Hera
Zandair
Hera
14,986
2,401
0
0
8,517
3,899
0
4,468
4,049
41,116
0
W
Chang'e
afxlk
Chang'e
7,533
400
3,289
1,953
9,197
5,239
0
6,417
2,762
16,916
0
L
7,355
280
233
313
5,014
2,444
0
1,899
3,115
23,515
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,922
Gold Earned
49,906
177
Minions Killed
200
6
Camps Cleared
7
922,687
Distance Traveled
998,873
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
10,180
1,018
97
10
4
194,062
2
L
Hun Batz
9,739
974
41
4
3
196,137
0
W
Hercules
9,924
992
12
1
0
176,640
0
W
Tiamat
9,846
985
44
4
2
208,510
1
W
Ares
10,039
1,004
12
1
1
227,019
3
L
Sylvanus
9,872
987
12
1
0
181,276
0
L
Bellona
8,960
896
34
3
0
177,286
0
L
Hera
9,313
931
58
6
2
193,366
0
W
Chang'e
9,917
992
35
4
0
192,642
0
L
Nox
9,038
904
32
3
1
174,622
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role