Player Matchup

Sobek
Sobek
CaptGrimm
Sobek
Level 109
God Stats
14W - 15L
1,729 SR
Queue Stats
151W - 116L
1,577 Elo+
Party 1
Arachne
Arachne
IsaacBluesummers
Arachne
Level 28
God Stats
12W - 16L
1,426 SR
Queue Stats
76W - 77L
1,368 Elo+
Party 4
Anhur
Anhur
ItsJhelo
Anhur
Level 20
God Stats
4W - 4L
1,368 SR
Queue Stats
184W - 184L
1,490 Elo+
Party 1
Vamana
Vamana
Lgzus92
Vamana
Level 40
God Stats
7W - 9L
1,392 SR
Queue Stats
97W - 112L
1,324 Elo+
Party 4
Anubis
Anubis
RishieCuchis
Anubis
Level 29
God Stats
18W - 16L
1,586 SR
Queue Stats
83W - 77L
1,409 Elo+
Party 4
Team Averages
Level 45
1,500 SR
1,434 Elo+

VS

Team Averages
Level 40
1,456 SR
1,394 Elo+
Cthulhu
Cthulhu
ItsMeChamoy
Cthulhu
Level 27
God Stats
3W - 3L
1,406 SR
Queue Stats
52W - 75L
1,394 Elo+
Party 3
Jing Wei
Jing Wei
Ke210nny
Jing Wei
Level 43
God Stats
1W - 3L
1,501 SR
Queue Stats
12W - 24L
1,168 Elo+
Party 3
Medusa
Medusa
MrFoxPlays
Medusa
Level 29
God Stats
2W - 4L
1,265 SR
Queue Stats
6W - 15L
1,500 Elo+
Party 3
Tsukuyomi
Tsukuyomi
PapaJoeyScum
Tsukuyomi
Level 85
God Stats
0W - 2L
1,500 SR
Queue Stats
91W - 115L
1,429 Elo+
Party 2
King Arthur
King Arthur
iCarM1n3
King Arthur
Level 15
God Stats
0W - 2L
1,610 SR
Queue Stats
101W - 130L
1,481 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
CaptGrimm
Sobek
8
2 / 0 / 2
5,547
616
1,855
5,204
3,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

8
1 / 0 / 1
4,667
519
834
2,483
841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Anhur
ItsJhelo
Anhur
9
1 / 0 / 0
5,216
580
760
1,640
408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Vamana
Lgzus92
Vamana
8
0 / 0 / 2
4,773
530
1,650
3,552
1,211
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Anubis
10
1 / 2 / 1
5,678
631
2,351
5,038
2,690
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ItsMeChamoy
Cthulhu
1
0 / 0 / 0
3,138
349
0
0
0
Jing Wei
Ke210nny
Jing Wei
8
0 / 0 / 0
4,379
487
122
2,388
415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Medusa
MrFoxPlays
Medusa
8
2 / 2 / 0
5,029
559
2,848
4,776
1,047
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tsukuyomi
PapaJoeyScum
Tsukuyomi
7
0 / 2 / 0
4,363
485
2,823
5,449
1,531
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
iCarM1n3
King Arthur
8
0 / 1 / 0
4,478
498
1,282
4,571
2,023
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
2
5
Kills
2
2
Deaths
5
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sobek
CaptGrimm
Sobek
2
0
2
3
W
1
0
1
1.5
W
Anhur
ItsJhelo
Anhur
1
0
0
1
L
Cthulhu
ItsMeChamoy
Cthulhu
0
0
0
0
L
Jing Wei
Ke210nny
Jing Wei
0
0
0
0
W
Vamana
Lgzus92
Vamana
0
0
2
1
L
Medusa
MrFoxPlays
Medusa
2
2
0
1
L
Tsukuyomi
PapaJoeyScum
Tsukuyomi
0
2
0
0
W
Anubis
1
2
1
0.75
L
King Arthur
iCarM1n3
King Arthur
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,450
Damage
7,075
17,917
Taken
17,184
8,422
Mitigated
5,016
7,510
Healing
2,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
CaptGrimm
Sobek
1,855
117
0
2,447
5,204
3,272
0
0
5,204
14,063
0
W
834
726
0
517
2,483
841
75
0
2,483
0
16,868
W
Anhur
ItsJhelo
Anhur
760
678
0
1,081
1,640
408
793
0
1,640
0
25,390
L
Cthulhu
ItsMeChamoy
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
L
Jing Wei
Ke210nny
Jing Wei
122
122
0
689
2,388
415
0
0
2,388
0
16,309
W
Vamana
Lgzus92
Vamana
1,650
919
0
1,509
3,552
1,211
784
0
3,552
0
16,920
L
Medusa
MrFoxPlays
Medusa
2,848
1,236
0
703
4,776
1,047
0
2,492
2,284
0
18,222
L
Tsukuyomi
PapaJoeyScum
Tsukuyomi
2,823
554
0
1,570
5,449
1,531
0
1,391
4,058
0
20,469
W
Anubis
2,351
314
0
1,956
5,038
2,690
821
0
5,038
33,532
0
L
King Arthur
iCarM1n3
King Arthur
1,282
237
0
0
4,571
2,023
242
323
4,248
0
14,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,881
Gold Earned
21,387
203
Minions Killed
162
0
Camps Cleared
0
826,711
Distance Traveled
690,230
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,547
616
18
2
0
174,954
3
W
Arachne
4,667
519
35
4
0
200,789
1
W
Anhur
5,216
580
58
6
0
151,920
2
L
Cthulhu
3,138
349
0
0
0
0
0
L
Jing Wei
4,379
487
39
4
0
154,315
0
W
Vamana
4,773
530
26
3
0
159,814
1
L
Medusa
5,029
559
42
5
0
155,933
0
L
Tsukuyomi
4,363
485
50
6
0
203,558
1
W
Anubis
5,678
631
66
7
0
139,234
3
L
King Arthur
4,478
498
31
3
0
176,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role