Player Matchup

Pele
Pele
Hoopcrazytr
Pele
Level 25
God Stats
2W - 2L
1,495 SR
Queue Stats
51W - 71L
1,569 Elo+
Party 1
Kuzenbo
Kuzenbo
ItzClapTrap2513
Kuzenbo
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
88W - 104L
1,643 Elo+
Party 1
Vulcan
Vulcan
TripChocDubs
Vulcan
Level 27
God Stats
4W - 4L
1,742 SR
Queue Stats
84W - 89L
1,636 Elo+
Party 1
Olorun
Olorun
YaGirlJuliB
Olorun
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 16L
1,496 Elo+
Party 2
Horus
Horus
crocs boiz
Horus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,722 Elo+
Party 2
Team Averages
Level 25
1,547 SR
1,613 Elo+

VS

Team Averages
Level 19
1,521 SR
1,581 Elo+
Artemis
Artemis
Boka7
Artemis
Level 7
God Stats
0W - 2L
1,299 SR
Queue Stats
17W - 18L
1,532 Elo+
Solo
Apollo
Apollo
Ranked Qs
Apollo
Level 24
God Stats
7W - 6L
1,536 SR
Queue Stats
34W - 13L
1,681 Elo+
Solo
Jormungandr
Jormungandr
XavierFirebird
Jormungandr
Level 27
God Stats
0W - 1L
1,747 SR
Queue Stats
45W - 35L
1,554 Elo+
Solo
Bastet
Bastet
oLd-Jango
Bastet
Level 25
God Stats
10W - 9L
1,524 SR
Queue Stats
97W - 103L
1,570 Elo+
Solo
Scylla
Scylla
silbato_ileso
Scylla
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 3
7,624
586
3,161
8,352
2,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 4 / 8
7,191
553
4,492
9,629
8,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Vulcan
12
5 / 3 / 3
7,394
569
8,217
6,102
2,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
14
7 / 0 / 2
8,777
675
4,960
6,332
2,085
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
13
2 / 2 / 1
7,789
599
5,655
10,705
5,744
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Boka7
Artemis
9
1 / 5 / 2
5,601
431
3,782
6,325
2,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Apollo
Ranked Qs
Apollo
14
3 / 2 / 3
8,352
642
8,524
10,122
3,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
XavierFirebird
Jormungandr
11
3 / 3 / 1
6,194
476
5,100
9,564
4,753
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bastet
oLd-Jango
Bastet
14
5 / 4 / 2
8,081
622
5,260
10,218
3,509
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

8
0 / 6 / 1
5,201
400
1,162
5,671
1,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
21
20
Kills
12
12
Deaths
20
17
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Artemis
Boka7
Artemis
1
5
2
0.4
W
4
3
3
1.83
W
2
4
8
1.5
L
Apollo
Ranked Qs
Apollo
3
2
3
2.25
W
Vulcan
5
3
3
2.17
L
Jormungandr
XavierFirebird
Jormungandr
3
3
1
1.17
W
Olorun
7
0
2
8
W
Horus
2
2
1
1.25
L
Bastet
oLd-Jango
Bastet
5
4
2
1.5
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,485
Damage
23,828
41,120
Taken
41,900
21,210
Mitigated
15,227
15,586
Healing
10,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Boka7
Artemis
3,782
1,282
0
315
6,325
2,128
0
5,123
1,186
0
18,610
W
3,161
1,252
0
2,218
8,352
2,679
848
864
7,488
0
36,095
W
4,492
1,515
675
2,520
9,629
8,278
49
2,334
7,284
24,777
0
L
Apollo
Ranked Qs
Apollo
8,524
4,810
0
4,798
10,122
3,304
1,134
999
9,087
0
58,255
W
Vulcan
8,217
4,210
402
452
6,102
2,424
523
1,624
4,422
40,044
0
L
Jormungandr
XavierFirebird
Jormungandr
5,100
957
216
1,765
9,564
4,753
0
6,150
3,316
24,963
0
W
Olorun
4,960
2,010
378
4,350
6,332
2,085
628
1,245
5,087
57,712
0
W
Horus
5,655
3,309
94
4,497
10,705
5,744
602
128
10,577
0
46,466
L
Bastet
oLd-Jango
Bastet
5,260
1,648
0
3,200
10,218
3,509
0
1,482
8,736
0
49,436
L
1,162
218
0
59
5,671
1,533
0
3,513
1,906
14,885
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,775
Gold Earned
33,429
368
Minions Killed
319
0
Camps Cleared
0
1,277,659
Distance Traveled
1,163,971
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,601
431
27
2
0
241,268
3
W
Pele
7,624
586
66
5
0
291,156
0
W
Kuzenbo
7,191
553
37
3
0
256,910
8
L
Apollo
8,352
642
124
10
0
232,883
0
W
Vulcan
7,394
569
73
6
0
238,423
8
L
Jormungandr
6,194
476
34
3
0
243,562
5
W
Olorun
8,777
675
109
8
0
248,544
3
W
Horus
7,789
599
83
6
0
242,626
0
L
Bastet
8,081
622
99
8
0
271,820
4
L
Scylla
5,201
400
35
3
0
174,438
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role