Player Matchup

Khepri
Khepri
BillyTheKidim
Khepri
Level 47
God Stats
1W - 2L
1,387 SR
Queue Stats
17W - 26L
1,425 Elo+
Party 3
Artemis
Artemis
Daanoninho
Artemis
Level 104
God Stats
11W - 4L
1,681 SR
Queue Stats
159W - 138L
1,535 Elo+
Party 1
Bastet
Bastet
Kazami_Hikari
Bastet
Level 29
God Stats
3W - 1L
1,257 SR
Queue Stats
10W - 18L
1,447 Elo+
Party 3
Tiamat
Tiamat
VGB_Jahblessme
Tiamat
Level 47
God Stats
1W - 2L
1,469 SR
Queue Stats
12W - 15L
1,539 Elo+
Party 3
Nike
Nike
Vinifrreak
Nike
Level 26
God Stats
4W - 3L
1,428 SR
Queue Stats
90W - 73L
1,473 Elo+
Party 1
Team Averages
Level 51
1,445 SR
1,484 Elo+

VS

Team Averages
Level 68
1,467 SR
1,377 Elo+
Sobek
Sobek
EL-CEO_1
Sobek
Level 68
God Stats
0W - 2L
1,300 SR
Queue Stats
150W - 221L
1,333 Elo+
Party 2
Danzaburou
Danzaburou
Guaglito
Danzaburou
Level 49
God Stats
49W - 53L
1,462 SR
Queue Stats
156W - 232L
1,328 Elo+
Party 2
Bellona
Bellona
Moyo-kum
Bellona
Level 69
God Stats
19W - 19L
1,640 SR
Queue Stats
272W - 366L
1,364 Elo+
Party 2
Tiamat
Tiamat
matifacetti02
Tiamat
Level 117
God Stats
2W - 7L
1,392 SR
Queue Stats
296W - 376L
1,380 Elo+
Party 2
Fenrir
Fenrir
miladesoja
Fenrir
Level 37
God Stats
5W - 3L
1,539 SR
Queue Stats
61W - 68L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 15
10,175
463
9,406
14,368
13,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
Daanoninho
Artemis
17
2 / 4 / 13
10,670
485
15,317
11,127
4,729
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
12 / 3 / 6
12,106
550
14,837
17,368
7,194
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 7 / 13
10,367
471
17,024
13,101
9,171
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
3 / 2 / 6
10,897
495
9,600
16,284
10,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
EL-CEO_1
Sobek
14
1 / 4 / 7
9,816
446
3,899
20,556
19,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
Guaglito
Danzaburou
15
2 / 7 / 4
9,863
448
9,145
17,358
5,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
Moyo-kum
Bellona
16
1 / 4 / 0
10,568
480
6,750
16,724
12,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
6 / 5 / 2
12,132
551
15,617
18,226
11,723
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
miladesoja
Fenrir
18
9 / 3 / 5
11,950
543
17,703
19,408
9,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
37
21
Kills
19
19
Deaths
23
53
Assists
18
Player
Kills
Deaths
Assists
KDA
W
1
3
15
2.83
W
Artemis
Daanoninho
Artemis
2
4
13
2.13
L
Sobek
EL-CEO_1
Sobek
1
4
7
1.13
L
Danzaburou
Guaglito
Danzaburou
2
7
4
0.57
W
12
3
6
5
L
Bellona
Moyo-kum
Bellona
1
4
0
0.25
W
3
7
13
1.36
W
3
2
6
3
L
6
5
2
1.4
L
Fenrir
miladesoja
Fenrir
9
3
5
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,184
Damage
53,114
72,248
Taken
92,272
44,989
Mitigated
59,313
10,697
Healing
24,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,406
857
0
792
14,368
13,634
64
4,966
9,402
30,694
0
W
Artemis
Daanoninho
Artemis
15,317
5,166
0
2,872
11,127
4,729
3,108
4,036
7,091
0
74,103
L
Sobek
EL-CEO_1
Sobek
3,899
363
0
5,361
20,556
19,779
344
6,581
13,900
16,623
0
L
Danzaburou
Guaglito
Danzaburou
9,145
3,582
0
4,664
17,358
5,913
1,097
5,779
11,579
0
60,229
W
14,837
4,282
0
587
17,368
7,194
752
3,366
14,002
0
55,251
L
Bellona
Moyo-kum
Bellona
6,750
2,037
0
1,602
16,724
12,051
2,832
2,035
14,239
0
67,456
W
17,024
1,546
268
2,718
13,101
9,171
702
4,830
8,271
56,720
0
W
9,600
1,460
0
3,460
16,284
10,261
412
2,318
13,966
1,491
56,835
L
15,617
1,686
257
6,546
18,226
11,723
1,453
7,966
10,235
88,026
0
L
Fenrir
miladesoja
Fenrir
17,703
4,480
0
5,929
19,408
9,847
350
4,850
14,483
0
89,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,215
Gold Earned
54,329
464
Minions Killed
546
0
Camps Cleared
0
2,051,368
Distance Traveled
1,946,975
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
10,175
463
39
2
0
429,729
5
W
Artemis
10,670
485
133
6
0
361,802
0
L
Sobek
9,816
446
28
1
0
412,549
0
L
Danzaburou
9,863
448
98
4
0
315,803
2
W
Bastet
12,106
550
67
3
0
466,643
4
L
Bellona
10,568
480
119
5
0
384,556
0
W
Tiamat
10,367
471
104
5
0
417,097
4
W
Nike
10,897
495
121
6
0
376,097
0
L
Tiamat
12,132
551
180
8
0
394,808
1
L
Fenrir
11,950
543
121
6
0
439,259
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role