Player Matchup

Hun Batz
Hun Batz
AlmightyLoaf45
Hun Batz
Level 15
God Stats
0W - 1L
1,338 SR
Queue Stats
30W - 34L
1,242 Elo+
Party 2
Heimdallr
Heimdallr
Becc6130
Heimdallr
Level 14
God Stats
0W - 1L
1,338 SR
Queue Stats
55W - 79L
1,281 Elo+
Party 2
Ra
Ra
Starlord__007
Ra
Level 43
God Stats
1W - 10L
951 SR
Queue Stats
52W - 90L
1,205 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Zarkino66
Cu Chulainn
Level 27
God Stats
3W - 7L
1,362 SR
Queue Stats
34W - 40L
1,365 Elo+
Solo
Cerberus
Cerberus
robotthirteen
Cerberus
Level 22
God Stats
12W - 7L
1,524 SR
Queue Stats
90W - 114L
1,325 Elo+
Party 2
Team Averages
Level 24
1,303 SR
1,283 Elo+

VS

Team Averages
Level 46
1,513 SR
1,379 Elo+
Hercules
Hercules
 
Hercules
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
LLACU
Zhong Kui
Level 93
God Stats
26W - 10L
1,731 SR
Queue Stats
320W - 329L
1,537 Elo+
Party 3
Sol
Sol
alywewito
Sol
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,259 Elo+
Party 1
Hun Batz
Hun Batz
gogigon
Hun Batz
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 87L
1,419 Elo+
Party 3
Danzaburou
Danzaburou
iJvYo
Danzaburou
Level 27
God Stats
27W - 17L
1,332 SR
Queue Stats
84W - 84L
1,183 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
5
0 / 6 / 0
4,192
419
1,412
7,114
1,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Heimdallr
Becc6130
Heimdallr
7
0 / 6 / 0
4,649
465
2,498
5,792
2,372
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
1 / 3 / 0
5,258
526
2,326
5,414
1,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cu Chulainn
Zarkino66
Cu Chulainn
9
1 / 5 / 0
4,941
494
4,383
9,283
4,375
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cerberus
robotthirteen
Cerberus
6
1 / 4 / 1
5,053
505
2,093
8,467
2,743
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
4 / 0 / 6
6,456
646
4,983
5,801
2,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zhong Kui
LLACU
Zhong Kui
12
7 / 0 / 0
7,146
715
7,215
6,226
3,759
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

7
1 / 1 / 4
4,814
481
1,008
2,466
734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
gogigon
Hun Batz
8
1 / 2 / 2
5,209
521
742
4,641
1,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Danzaburou
iJvYo
Danzaburou
11
11 / 0 / 6
7,402
740
9,936
5,028
1,504
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
42
3
Kills
24
24
Deaths
3
1
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
4
0
6
7
L
Hun Batz
0
6
0
0
L
Heimdallr
Becc6130
Heimdallr
0
6
0
0
W
Zhong Kui
LLACU
Zhong Kui
7
0
0
7
L
1
3
0
0.33
L
Cu Chulainn
Zarkino66
Cu Chulainn
1
5
0
0.2
W
1
1
4
3
W
Hun Batz
gogigon
Hun Batz
1
2
2
1
W
Danzaburou
iJvYo
Danzaburou
11
0
6
14
L
Cerberus
robotthirteen
Cerberus
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,712
Damage
23,884
36,070
Taken
24,162
12,921
Mitigated
9,993
5,883
Healing
8,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
4,983
1,845
0
1,424
5,801
2,682
431
1,373
4,289
0
17,665
L
Hun Batz
1,412
301
0
1,105
7,114
1,767
0
2,048
5,066
0
13,567
L
Heimdallr
Becc6130
Heimdallr
2,498
671
0
350
5,792
2,372
209
0
5,792
0
16,624
W
Zhong Kui
LLACU
Zhong Kui
7,215
1,591
0
3,672
6,226
3,759
28
0
5,851
39,776
0
L
2,326
262
127
1,603
5,414
1,664
354
323
5,091
22,456
0
L
Cu Chulainn
Zarkino66
Cu Chulainn
4,383
1,209
0
2,296
9,283
4,375
140
5,238
4,045
0
20,753
W
1,008
309
0
497
2,466
734
570
853
1,545
4,154
653
W
Hun Batz
gogigon
Hun Batz
742
177
0
250
4,641
1,314
0
931
3,616
0
21,803
W
Danzaburou
iJvYo
Danzaburou
9,936
6,665
0
2,589
5,028
1,504
0
956
4,022
0
32,475
L
Cerberus
robotthirteen
Cerberus
2,093
116
0
402
8,467
2,743
0
551
7,916
10,605
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,093
Gold Earned
31,027
171
Minions Killed
233
0
Camps Cleared
0
919,894
Distance Traveled
968,341
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,456
646
24
2
0
221,256
1
L
Hun Batz
4,192
419
27
3
0
182,317
0
L
Heimdallr
4,649
465
34
3
0
181,135
1
W
Zhong Kui
7,146
715
89
9
0
172,382
0
L
Ra
5,258
526
49
5
0
183,912
1
L
Cu Chulainn
4,941
494
36
4
0
169,654
0
W
Sol
4,814
481
9
1
0
199,924
2
W
Hun Batz
5,209
521
54
5
0
186,331
1
W
Danzaburou
7,402
740
57
6
0
188,448
0
L
Cerberus
5,053
505
25
3
0
202,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role