Player Matchup

Scylla
Scylla
Daxuz
Scylla
Level 106
God Stats
0W - 1L
1,275 SR
Queue Stats
17W - 20L
1,450 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
JokerLe
Ah Muzen Cab
Level 100
God Stats
1W - 3L
1,527 SR
Queue Stats
90W - 135L
1,415 Elo+
Party 1
Cthulhu
Cthulhu
UFV-Frank
Cthulhu
Level 65
God Stats
10W - 7L
1,515 SR
Queue Stats
157W - 237L
1,350 Elo+
Party 1
Team Averages
Level 90
1,439 SR
1,405 Elo+

VS

Team Averages
Level 32
1,733 SR
1,561 Elo+
Eset
Eset
MosheShekelblatt
Eset
Level 25
God Stats
66W - 34L
1,772 SR
Queue Stats
182W - 144L
1,636 Elo+
Solo
Chaac
Chaac
S8RRYM8
Chaac
Level 44
God Stats
4W - 1L
1,516 SR
Queue Stats
46W - 30L
1,524 Elo+
Party 2
Fenrir
Fenrir
yeanwoo
Fenrir
Level 26
God Stats
15W - 3L
1,912 SR
Queue Stats
56W - 48L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Daxuz
Scylla
16
3 / 10 / 1
13,485
539
16,575
20,121
5,419
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ah Muzen Cab
JokerLe
Ah Muzen Cab
16
2 / 12 / 4
13,485
539
8,759
21,336
7,452
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
UFV-Frank
Cthulhu
17
4 / 7 / 5
14,485
579
18,546
34,356
31,517
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 3 / 14
16,449
658
28,172
18,301
7,291
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
S8RRYM8
Chaac
20
10 / 3 / 14
16,514
661
17,403
26,150
23,718
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fenrir
yeanwoo
Fenrir
18
9 / 3 / 16
16,135
645
20,288
22,301
17,235
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
72
9
Kills
28
29
Deaths
9
10
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Scylla
Daxuz
Scylla
3
10
1
0.35
L
Ah Muzen Cab
JokerLe
Ah Muzen Cab
2
12
4
0.33
W
9
3
14
5.33
W
Chaac
S8RRYM8
Chaac
10
3
14
5.67
L
Cthulhu
UFV-Frank
Cthulhu
4
7
5
0.93
W
Fenrir
yeanwoo
Fenrir
9
3
16
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,880
Damage
65,863
75,813
Taken
66,752
44,388
Mitigated
48,244
13,749
Healing
29,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Daxuz
Scylla
16,575
1,417
0
418
20,121
5,419
0
7,089
13,032
56,206
0
L
Ah Muzen Cab
JokerLe
Ah Muzen Cab
8,759
4,612
0
3,003
21,336
7,452
132
7,121
14,215
0
54,304
W
28,172
1,715
2,058
7,432
18,301
7,291
727
9,104
9,125
121,670
0
W
Chaac
S8RRYM8
Chaac
17,403
2,137
1,930
13,113
26,150
23,718
518
14,153
11,895
0
76,889
L
Cthulhu
UFV-Frank
Cthulhu
18,546
762
306
10,022
34,356
31,517
84
14,501
19,855
65,320
0
W
Fenrir
yeanwoo
Fenrir
20,288
4,901
1,044
4,378
22,301
17,235
1,504
11,719
9,872
0
46,183

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,455
Gold Earned
49,098
183
Minions Killed
295
0
Camps Cleared
0
1,304,411
Distance Traveled
1,308,537
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
13,485
539
57
2
0
463,418
8
L
Ah Muzen Cab
13,485
539
68
3
0
392,246
2
W
Eset
16,449
658
180
7
0
424,512
9
W
Chaac
16,514
661
69
3
0
416,878
2
L
Cthulhu
14,485
579
58
2
0
448,747
1
W
Fenrir
16,135
645
46
2
0
467,147
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role