Player Matchup

Hera
Hera
CoyClient551191
Hera
Level 112
God Stats
9W - 10L
1,539 SR
Queue Stats
253W - 227L
1,532 Elo+
Solo
Neith
Neith
Fredxsoul
Neith
Level 49
God Stats
21W - 12L
1,628 SR
Queue Stats
115W - 94L
1,513 Elo+
Party 1
Cthulhu
Cthulhu
JoHnA0310
Cthulhu
Level 100
God Stats
1W - 0L
1,950 SR
Queue Stats
150W - 128L
1,522 Elo+
Party 1
Thanatos
Thanatos
LegendBukJerry
Thanatos
Level 89
God Stats
10W - 13L
1,435 SR
Queue Stats
316W - 294L
1,540 Elo+
Party 1
Guan Yu
Guan Yu
TooMuchBuddha420
Guan Yu
Level 88
God Stats
67W - 52L
1,644 SR
Queue Stats
504W - 444L
1,557 Elo+
Party 1
Team Averages
Level 88
1,639 SR
1,533 Elo+

VS

Team Averages
Level 93
1,530 SR
1,531 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Persephone
Persephone
AG Anbu
Persephone
Level 104
God Stats
5W - 2L
1,455 SR
Queue Stats
184W - 190L
1,513 Elo+
Party 3
Danzaburou
Danzaburou
Berserkerbot21
Danzaburou
Level 94
God Stats
24W - 36L
1,522 SR
Queue Stats
350W - 304L
1,558 Elo+
Solo
Bacchus
Bacchus
KittySorcerer
Bacchus
Level 89
God Stats
1W - 2L
1,462 SR
Queue Stats
119W - 109L
1,572 Elo+
Party 2
Nemesis
Nemesis
TTV-Franddly
Nemesis
Level 52
God Stats
2W - 3L
1,711 SR
Queue Stats
231W - 216L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 4
8,216
548
4,217
6,498
2,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
Fredxsoul
Neith
15
5 / 1 / 2
8,969
598
7,307
10,027
4,159
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
JoHnA0310
Cthulhu
11
3 / 4 / 8
6,974
465
8,181
13,621
6,113
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
15
7 / 1 / 6
8,825
588
9,689
14,775
5,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

14
3 / 3 / 8
8,285
552
8,999
14,728
13,444
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
12
0 / 5 / 4
7,127
475
7,132
14,222
5,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Persephone
AG Anbu
Persephone
14
4 / 3 / 1
8,618
575
5,745
7,473
2,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
Berserkerbot21
Danzaburou
14
3 / 5 / 3
8,315
554
8,071
11,695
3,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bacchus
10
4 / 5 / 4
7,288
486
6,622
13,798
7,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
TTV-Franddly
Nemesis
11
1 / 2 / 5
6,677
445
5,688
9,448
3,118
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
29
20
Kills
12
12
Deaths
20
28
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
0
5
4
0.4
L
Persephone
AG Anbu
Persephone
4
3
1
1.5
L
Danzaburou
Berserkerbot21
Danzaburou
3
5
3
0.9
W
2
3
4
1.33
W
Neith
Fredxsoul
Neith
5
1
2
6
W
Cthulhu
JoHnA0310
Cthulhu
3
4
8
1.75
L
Bacchus
4
5
4
1.2
W
Thanatos
7
1
6
10
L
Nemesis
TTV-Franddly
Nemesis
1
2
5
1.75
W
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,393
Damage
33,258
59,649
Taken
56,636
31,448
Mitigated
22,372
32,732
Healing
16,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
7,132
288
0
5,350
14,222
5,584
31
1,646
12,536
41,144
0
L
Persephone
AG Anbu
Persephone
5,745
461
0
1,538
7,473
2,671
177
2,743
4,528
57,377
0
L
Danzaburou
Berserkerbot21
Danzaburou
8,071
3,299
0
3,344
11,695
3,611
0
1,162
10,533
0
51,953
W
4,217
1,214
0
1,255
6,498
2,270
167
3,004
3,494
45,673
0
W
Neith
Fredxsoul
Neith
7,307
3,081
47
4,092
10,027
4,159
2,612
1,116
8,911
0
59,048
W
Cthulhu
JoHnA0310
Cthulhu
8,181
1,156
793
4,085
13,621
6,113
86
4,301
9,320
26,242
0
L
Bacchus
6,622
1,318
0
2,878
13,798
7,388
0
4,565
9,224
16,927
0
W
Thanatos
9,689
3,395
0
13,621
14,775
5,462
276
4,587
10,188
0
44,061
L
Nemesis
TTV-Franddly
Nemesis
5,688
2,472
0
3,240
9,448
3,118
0
2,012
7,416
0
32,349
W
8,999
1,357
1,971
6,868
14,728
13,444
97
6,491
8,237
0
43,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,269
Gold Earned
38,025
427
Minions Killed
345
0
Camps Cleared
0
1,479,066
Distance Traveled
1,457,935
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
7,127
475
72
5
0
263,890
2
L
Persephone
8,618
575
99
7
0
287,463
2
L
Danzaburou
8,315
554
89
6
0
272,463
3
W
Hera
8,216
548
105
7
0
306,626
4
W
Neith
8,969
598
112
7
0
268,465
0
W
Cthulhu
6,974
465
37
2
0
312,022
6
L
Bacchus
7,288
486
24
2
0
307,250
9
W
Thanatos
8,825
588
79
5
0
291,418
4
L
Nemesis
6,677
445
61
4
0
326,869
2
W
Guan Yu
8,285
552
94
6
0
300,535
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role