Player Matchup

Ares
Ares
ProMain
Ares
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Scylla
Scylla
ProjetoZeta
Scylla
Level 26
God Stats
8W - 6L
1,457 SR
Queue Stats
75W - 53L
1,461 Elo+
Solo
Cupid
Cupid
Victoris
Cupid
Level 47
God Stats
16W - 9L
1,612 SR
Queue Stats
107W - 110L
1,439 Elo+
Party 1
Bellona
Bellona
ZeNegao
Bellona
Level 41
God Stats
3W - 1L
1,682 SR
Queue Stats
85W - 87L
1,433 Elo+
Party 1
Nemesis
Nemesis
shirohige240
Nemesis
Level 15
God Stats
4W - 1L
1,500 SR
Queue Stats
188W - 200L
1,309 Elo+
Solo
Team Averages
Level 26
1,550 SR
1,428 Elo+

VS

Team Averages
Level 16
1,452 SR
1,277 Elo+
Loki
Loki
AgBritto
Loki
Level 8
God Stats
1W - 3L
1,329 SR
Queue Stats
2W - 10L
1,164 Elo+
Party 2
Yemoja
Yemoja
Bayeri
Yemoja
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,264 Elo+
Solo
Thor
Thor
ColetorNosferatu
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,213 Elo+
Party 2
Olorun
Olorun
RodsBBWolf
Olorun
Level 28
God Stats
2W - 3L
1,465 SR
Queue Stats
82W - 100L
1,385 Elo+
Solo
Hun Batz
Hun Batz
荔湾区热
Hun Batz
Level 22
God Stats
3W - 4L
1,463 SR
Queue Stats
30W - 43L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
ProMain
Ares
14
3 / 5 / 10
10,291
542
5,555
13,356
11,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
18
14 / 2 / 6
12,255
645
15,541
8,746
3,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cupid
Victoris
Cupid
17
9 / 1 / 7
10,983
578
17,777
10,459
4,422
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
ZeNegao
Bellona
17
10 / 0 / 5
11,138
586
11,048
12,739
10,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
shirohige240
Nemesis
12
1 / 1 / 1
8,503
448
863
6,768
2,544
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
10
1 / 10 / 1
6,845
360
2,504
16,300
4,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Yemoja
Bayeri
Yemoja
10
1 / 2 / 3
7,637
402
4,081
8,780
5,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

9
0 / 15 / 1
6,353
334
2,509
15,792
4,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Olorun
RodsBBWolf
Olorun
10
4 / 4 / 1
7,548
397
5,247
10,386
3,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hun Batz
荔湾区热
Hun Batz
15
2 / 7 / 1
8,861
466
6,396
15,176
5,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
15
37
Kills
8
9
Deaths
38
29
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Loki
1
10
1
0.15
L
Yemoja
Bayeri
Yemoja
1
2
3
1.25
L
0
15
1
0.03
W
Ares
ProMain
Ares
3
5
10
1.6
W
Scylla
14
2
6
8.5
L
Olorun
RodsBBWolf
Olorun
4
4
1
1.13
W
Cupid
Victoris
Cupid
9
1
7
12.5
W
Bellona
ZeNegao
Bellona
10
0
5
12.5
W
Nemesis
shirohige240
Nemesis
1
1
1
1.5
L
Hun Batz
荔湾区热
Hun Batz
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,784
Damage
20,737
52,068
Taken
66,434
32,195
Mitigated
23,139
15,508
Healing
5,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
2,504
603
0
465
16,300
4,556
84
4,911
11,098
0
19,769
L
Yemoja
Bayeri
Yemoja
4,081
1,234
460
565
8,780
5,340
112
2,231
6,476
29,894
0
L
2,509
952
0
0
15,792
4,558
38
5,835
9,627
0
16,163
W
Ares
ProMain
Ares
5,555
268
0
1,450
13,356
11,265
1,928
3,275
10,081
21,800
0
W
Scylla
15,541
1,984
0
1,486
8,746
3,345
2,974
112
8,634
76,896
0
L
Olorun
RodsBBWolf
Olorun
5,247
2,504
104
2,809
10,386
3,626
135
795
9,491
27,327
0
W
Cupid
Victoris
Cupid
17,777
11,758
490
6,456
10,459
4,422
8,093
3,193
7,266
0
75,923
W
Bellona
ZeNegao
Bellona
11,048
1,611
0
5,626
12,739
10,619
2,279
2,652
9,427
0
54,959
W
Nemesis
shirohige240
Nemesis
863
226
0
0
6,768
2,544
659
96
6,672
0
41,692
L
Hun Batz
荔湾区热
Hun Batz
6,396
725
0
1,501
15,176
5,059
0
6,723
8,023
0
51,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,170
Gold Earned
37,244
467
Minions Killed
255
0
Camps Cleared
0
1,645,996
Distance Traveled
1,503,148
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,845
360
42
2
0
299,922
2
L
Yemoja
7,637
402
40
2
0
317,564
6
L
Thor
6,353
334
27
1
0
281,260
3
W
Ares
10,291
542
25
1
0
381,864
1
W
Scylla
12,255
645
140
7
0
342,965
1
L
Olorun
7,548
397
44
2
0
249,295
3
W
Cupid
10,983
578
125
7
0
320,636
1
W
Bellona
11,138
586
115
6
0
387,862
1
W
Nemesis
8,503
448
62
3
0
212,669
0
L
Hun Batz
8,861
466
102
5
0
355,107
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role