Player Matchup

Nemesis
Nemesis
Cosmic_Maddox
Nemesis
Level 4
God Stats
2W - 5L
1,202 SR
Queue Stats
3W - 5L
1,228 Elo+
Party 3
Tiamat
Tiamat
GrimReaperinc01
Tiamat
Level 27
God Stats
16W - 29L
1,388 SR
Queue Stats
80W - 104L
1,422 Elo+
Solo
Zeus
Zeus
Jay5thTC
Zeus
Level 26
God Stats
5W - 13L
1,220 SR
Queue Stats
129W - 130L
1,478 Elo+
Party 1
Ares
Ares
Skinner_8-9
Ares
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Pele
Pele
SteepledOcean5
Pele
Level 32
God Stats
9W - 8L
1,769 SR
Queue Stats
146W - 150L
1,502 Elo+
Party 1
Team Averages
Level 21
1,416 SR
1,426 Elo+

VS

Team Averages
Level 14
1,377 SR
1,416 Elo+
Freya
Freya
Agent0Washington
Freya
Level 15
God Stats
67W - 49L
1,520 SR
Queue Stats
67W - 53L
1,496 Elo+
Party 2
Rama
Rama
JuiceDawg91
Rama
Level 14
God Stats
50W - 52L
1,475 SR
Queue Stats
400W - 557L
1,376 Elo+
Party 2
Chaac
Chaac
MarkedSupreme
Chaac
Level 6
God Stats
5W - 3L
1,281 SR
Queue Stats
43W - 32L
1,429 Elo+
Party 4
Medusa
Medusa
TenshiBaru
Medusa
Level 8
God Stats
12W - 7L
1,296 SR
Queue Stats
65W - 49L
1,342 Elo+
Party 4
Ares
Ares
Tg_Od90
Ares
Level 26
God Stats
1W - 4L
1,312 SR
Queue Stats
462W - 611L
1,436 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
14
2 / 10 / 5
9,038
1,004
8,496
17,798
12,959
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
5 / 2 / 4
10,644
1,183
6,153
6,152
4,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zeus
16
0 / 7 / 7
9,224
1,025
12,602
11,109
4,009
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 8 / 6
8,891
988
4,328
12,036
11,265
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
5 / 11 / 4
10,329
1,148
14,662
17,028
6,954
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Team 1 Tickets

129

VS

Team 2 Tickets

247

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
18 / 6 / 12
12,698
1,411
22,789
14,166
6,421
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
2 / 1 / 17
9,756
1,084
6,424
9,770
4,623
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
5 / 1 / 21
10,509
1,168
11,010
9,529
9,179
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Medusa
TenshiBaru
Medusa
17
8 / 2 / 17
11,034
1,226
11,867
7,587
3,949
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ares
Tg_Od90
Ares
17
5 / 3 / 20
10,423
1,158
6,804
10,770
11,112
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
125
13
Kills
38
38
Deaths
13
26
Assists
87
Player
Kills
Deaths
Assists
KDA
W
18
6
12
4
L
Nemesis
2
10
5
0.45
L
5
2
4
3.5
L
Zeus
0
7
7
0.5
W
2
1
17
10.5
W
5
1
21
15.5
L
1
8
6
0.5
L
5
11
4
0.64
W
Medusa
TenshiBaru
Medusa
8
2
17
8.25
W
Ares
Tg_Od90
Ares
5
3
20
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,241
Damage
58,894
64,123
Taken
51,822
39,742
Mitigated
35,284
3,441
Healing
10,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,789
7,101
0
4,829
14,166
6,421
0
6,671
7,359
40,505
0
L
Nemesis
8,496
3,326
0
1,463
17,798
12,959
0
8,310
9,488
0
13,447
L
6,153
845
0
973
6,152
4,555
0
2,087
4,065
26,388
0
L
Zeus
12,602
1,813
0
0
11,109
4,009
0
6,522
4,587
37,005
0
W
6,424
4,374
946
864
9,770
4,623
0
4,121
5,577
0
28,643
W
11,010
2,024
0
2,797
9,529
9,179
0
4,236
4,796
0
27,659
L
4,328
621
0
0
12,036
11,265
0
5,743
6,293
9,861
0
L
14,662
3,597
0
1,005
17,028
6,954
0
6,931
10,097
0
32,267
W
Medusa
TenshiBaru
Medusa
11,867
7,341
0
1,549
7,587
3,949
0
2,848
4,685
0
21,774
W
Ares
Tg_Od90
Ares
6,804
1,057
0
0
10,770
11,112
0
4,654
5,995
9,006
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,126
Gold Earned
54,420
145
Minions Killed
161
5
Camps Cleared
6
720,469
Distance Traveled
772,169
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
12,698
1,411
46
5
1
132,220
0
L
Nemesis
9,038
1,004
8
1
0
112,351
1
L
Tiamat
10,644
1,183
48
5
1
167,994
0
L
Zeus
9,224
1,025
51
6
1
148,763
0
W
Rama
9,756
1,084
44
5
2
143,057
1
W
Chaac
10,509
1,168
34
4
0
176,930
0
L
Ares
8,891
988
2
0
1
128,358
0
L
Pele
10,329
1,148
36
4
2
163,003
0
W
Medusa
11,034
1,226
29
3
1
165,404
0
W
Ares
10,423
1,158
8
1
2
154,558
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role