Player Matchup

Rama
Rama
AlexMattson23
Rama
Level 148
God Stats
5W - 8L
1,363 SR
Queue Stats
205W - 190L
1,452 Elo+
Party 2
Camazotz
Camazotz
Lemtron
Camazotz
Level 149
God Stats
13W - 8L
1,410 SR
Queue Stats
200W - 182L
1,450 Elo+
Party 2
Guan Yu
Guan Yu
Manegoldsr21
Guan Yu
Level 46
God Stats
1W - 2L
1,593 SR
Queue Stats
64W - 57L
1,467 Elo+
Party 2
Fafnir
Fafnir
OrpheusYAWAH
Fafnir
Level 41
God Stats
10W - 18L
1,428 SR
Queue Stats
540W - 553L
1,363 Elo+
Party 3
Eset
Eset
SLIPGHOUL228
Eset
Level 44
God Stats
12W - 27L
1,282 SR
Queue Stats
576W - 621L
1,378 Elo+
Party 3
Team Averages
Level 86
1,415 SR
1,422 Elo+

VS

Team Averages
Level 73
1,439 SR
1,420 Elo+
Anhur
Anhur
Elosidater
Anhur
Level 82
God Stats
1W - 3L
1,348 SR
Queue Stats
203W - 202L
1,444 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Halagator
Tsukuyomi
Level 33
God Stats
4W - 7L
1,465 SR
Queue Stats
205W - 236L
1,456 Elo+
Party 1
Baron Samedi
Baron Samedi
JoelSchizzle
Baron Samedi
Level 41
God Stats
1W - 1L
1,500 SR
Queue Stats
75W - 90L
1,331 Elo+
Solo
Yemoja
Yemoja
Limey2
Yemoja
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
243W - 248L
1,436 Elo+
Party 1
Sun Wukong
Sun Wukong
TheDarkSender
Sun Wukong
Level 119
God Stats
7W - 4L
1,384 SR
Queue Stats
207W - 206L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 1 / 1
14,381
599
12,764
17,838
8,701
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Camazotz
Lemtron
Camazotz
16
3 / 5 / 1
11,069
461
7,006
23,449
10,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
Manegoldsr21
Guan Yu
16
2 / 6 / 2
10,711
446
4,335
13,746
14,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fafnir
13
0 / 4 / 2
9,743
406
8,523
26,244
34,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
0 / 10 / 6
11,045
460
8,642
17,493
8,023
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
20
6 / 2 / 5
13,326
555
15,998
18,795
8,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Tsukuyomi
Halagator
Tsukuyomi
18
7 / 2 / 9
11,773
491
14,011
19,188
7,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
JoelSchizzle
Baron Samedi
16
1 / 2 / 10
10,287
429
10,980
12,185
5,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yemoja
Limey2
Yemoja
16
1 / 1 / 12
10,919
455
7,017
14,613
18,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
TheDarkSender
Sun Wukong
20
11 / 3 / 10
13,386
558
27,172
21,338
18,705
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
72
9
Kills
26
26
Deaths
10
12
Assists
46
Player
Kills
Deaths
Assists
KDA
L
4
1
1
4.5
W
Anhur
6
2
5
4.25
W
Tsukuyomi
Halagator
Tsukuyomi
7
2
9
5.75
W
Baron Samedi
JoelSchizzle
Baron Samedi
1
2
10
3
L
Camazotz
Lemtron
Camazotz
3
5
1
0.7
W
Yemoja
Limey2
Yemoja
1
1
12
7
L
Guan Yu
Manegoldsr21
Guan Yu
2
6
2
0.5
L
Fafnir
0
4
2
0.25
L
0
10
6
0.3
W
Sun Wukong
TheDarkSender
Sun Wukong
11
3
10
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,270
Damage
75,178
98,770
Taken
86,119
75,528
Mitigated
59,074
35,944
Healing
34,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,764
10,177
0
10,775
17,838
8,701
2,974
1,865
15,933
0
127,223
W
Anhur
15,998
6,949
0
8,771
18,795
8,812
3,184
1,449
17,304
0
116,043
W
Tsukuyomi
Halagator
Tsukuyomi
14,011
3,578
0
8,803
19,188
7,692
0
2,983
16,110
0
77,777
W
Baron Samedi
JoelSchizzle
Baron Samedi
10,980
1,414
691
4,103
12,185
5,767
1,601
4,504
7,368
62,419
0
L
Camazotz
Lemtron
Camazotz
7,006
1,138
0
10,718
23,449
10,591
0
2,006
21,381
0
67,126
W
Yemoja
Limey2
Yemoja
7,017
1,620
4,470
3,665
14,613
18,098
560
3,453
11,087
34,748
0
L
Guan Yu
Manegoldsr21
Guan Yu
4,335
683
462
2,276
13,746
14,204
0
522
13,168
0
40,060
L
Fafnir
8,523
3,055
464
7,944
26,244
34,009
81
8,505
17,277
29,745
0
L
8,642
1,781
535
2,770
17,493
8,023
1,883
4,207
13,014
49,708
0
W
Sun Wukong
TheDarkSender
Sun Wukong
27,172
5,442
0
4,357
21,338
18,705
405
4,200
16,760
0
105,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,949
Gold Earned
59,691
551
Minions Killed
631
0
Camps Cleared
0
1,999,964
Distance Traveled
2,310,302
19
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
14,381
599
231
10
0
391,405
8
W
Anhur
13,326
555
188
8
0
414,148
6
W
Tsukuyomi
11,773
491
109
5
0
527,003
3
W
Baron Samedi
10,287
429
104
4
0
412,567
0
L
Camazotz
11,069
461
106
4
0
460,380
2
W
Yemoja
10,919
455
60
3
0
439,853
4
L
Guan Yu
10,711
446
80
3
0
436,209
1
L
Fafnir
9,743
406
31
1
0
401,871
3
L
Eset
11,045
460
103
4
0
310,099
5
W
Sun Wukong
13,386
558
170
7
0
516,731
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role