Player Matchup

Danzaburou
Danzaburou
Anothertrashgamr
Danzaburou
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
bart4bowling2
Apollo
Level 24
God Stats
8W - 2L
1,927 SR
Queue Stats
73W - 34L
1,732 Elo+
Party 2
Cerberus
Cerberus
chris4curling2
Cerberus
Level 22
God Stats
3W - 1L
1,500 SR
Queue Stats
58W - 27L
1,731 Elo+
Party 2
Tiamat
Tiamat
esrgry
Tiamat
Level 14
God Stats
1W - 2L
1,311 SR
Queue Stats
125W - 118L
1,632 Elo+
Solo
Bellona
Bellona
w3dn3sdaii
Bellona
Level 24
God Stats
19W - 7L
1,935 SR
Queue Stats
129W - 101L
1,657 Elo+
Solo
Team Averages
Level 22
1,635 SR
1,651 Elo+

VS

Team Averages
Level 35
1,701 SR
1,688 Elo+
Aphrodite
Aphrodite
ColonelPants
Aphrodite
Level 22
God Stats
7W - 17L
1,537 SR
Queue Stats
74W - 74L
1,613 Elo+
Solo
Ra
Ra
TheHerkyJerky
Ra
Level 102
God Stats
1W - 1L
1,767 SR
Queue Stats
9W - 5L
1,697 Elo+
Party 1
Anhur
Anhur
TheLordGerki
Anhur
Level 13
God Stats
1W - 1L
1,805 SR
Queue Stats
12W - 8L
1,667 Elo+
Party 1
Bacchus
Bacchus
aceofmace
Bacchus
Level 23
God Stats
3W - 1L
1,896 SR
Queue Stats
10W - 5L
1,748 Elo+
Party 1
Bastet
Bastet
iplayfordalolz
Bastet
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 6L
1,718 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Anothertrashgamr
Danzaburou
16
2 / 3 / 2
9,409
553
4,036
7,866
2,207
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
6 / 2 / 5
10,029
590
10,545
11,444
4,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
14
4 / 2 / 6
9,297
547
4,978
13,892
9,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
esrgry
Tiamat
15
4 / 0 / 6
9,405
553
5,566
6,354
4,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
w3dn3sdaii
Bellona
16
1 / 0 / 2
9,865
580
7,802
12,606
8,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
ColonelPants
Aphrodite
15
0 / 2 / 0
8,235
484
5,874
11,599
6,062
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

13
1 / 7 / 0
7,765
457
5,550
9,111
2,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 3 / 1
8,457
497
6,494
7,690
2,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
aceofmace
Bacchus
10
2 / 3 / 3
7,327
431
2,335
6,275
4,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 2 / 2
7,731
455
7,438
11,955
3,923
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
13
17
Kills
7
7
Deaths
17
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Anothertrashgamr
Danzaburou
2
3
2
1
L
Aphrodite
ColonelPants
Aphrodite
0
2
0
0
L
1
7
0
0.14
L
3
3
1
1.17
L
Bacchus
aceofmace
Bacchus
2
3
3
1.17
W
6
2
5
4.25
W
Cerberus
4
2
6
3.5
W
Tiamat
esrgry
Tiamat
4
0
6
7
L
1
2
2
1
W
Bellona
w3dn3sdaii
Bellona
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,927
Damage
27,691
52,162
Taken
46,630
29,391
Mitigated
19,413
22,819
Healing
15,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Anothertrashgamr
Danzaburou
4,036
2,163
0
2,813
7,866
2,207
332
1,332
6,534
0
68,682
L
Aphrodite
ColonelPants
Aphrodite
5,874
1,171
0
5,911
11,599
6,062
0
1,036
10,501
53,878
0
L
5,550
330
113
1,721
9,111
2,929
62
3,481
5,396
42,785
0
L
6,494
3,826
0
2,171
7,690
2,201
846
1,415
6,275
0
56,855
L
Bacchus
aceofmace
Bacchus
2,335
213
0
1,091
6,275
4,298
0
1,997
4,278
9,673
0
W
10,545
6,610
0
5,468
11,444
4,561
0
2,942
8,312
0
69,957
W
Cerberus
4,978
258
0
4,721
13,892
9,446
247
2,188
11,612
33,377
0
W
Tiamat
esrgry
Tiamat
5,566
749
0
2,847
6,354
4,679
949
1,324
4,784
46,863
0
L
7,438
1,679
0
4,097
11,955
3,923
0
2,143
9,636
0
52,450
W
Bellona
w3dn3sdaii
Bellona
7,802
2,624
0
6,970
12,606
8,498
1,780
5,401
7,161
0
60,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,005
Gold Earned
39,515
562
Minions Killed
462
0
Camps Cleared
0
1,740,394
Distance Traveled
1,547,357
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,409
553
125
7
0
301,741
2
L
Aphrodite
8,235
484
121
7
0
282,770
4
L
Ra
7,765
457
112
7
0
302,189
3
L
Anhur
8,457
497
124
7
0
302,070
3
L
Bacchus
7,327
431
14
1
0
297,359
3
W
Apollo
10,029
590
133
8
0
373,001
4
W
Cerberus
9,297
547
57
3
0
356,033
7
W
Tiamat
9,405
553
118
7
0
350,977
5
L
Bastet
7,731
455
91
5
0
362,969
4
W
Bellona
9,865
580
129
8
0
358,642
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role