Player Matchup

Ares
Ares
HxnchoK
Ares
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 25L
1,533 Elo+
Party 2
Heimdallr
Heimdallr
Kravedbutato
Heimdallr
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 40L
1,515 Elo+
Party 2
Anubis
Anubis
KØEVIPER
Anubis
Level 87
God Stats
1W - 1L
1,685 SR
Queue Stats
39W - 43L
1,488 Elo+
Party 2
Mercury
Mercury
Medicius
Mercury
Level 107
God Stats
14W - 11L
1,475 SR
Queue Stats
449W - 512L
1,445 Elo+
Solo
Chaac
Chaac
oneshoturdead
Chaac
Level 120
God Stats
8W - 4L
1,525 SR
Queue Stats
53W - 55L
1,590 Elo+
Party 2
Team Averages
Level 104
1,537 SR
1,514 Elo+

VS

Team Averages
Level 114
1,525 SR
1,549 Elo+
Osiris
Osiris
ChiefChapin
Osiris
Level 101
God Stats
5W - 7L
1,450 SR
Queue Stats
117W - 120L
1,519 Elo+
Solo
Ao Kuang
Ao Kuang
Crazy4Acid
Ao Kuang
Level 107
God Stats
6W - 8L
1,477 SR
Queue Stats
497W - 449L
1,592 Elo+
Party 1
Khepri
Khepri
Geraldino93
Khepri
Level 86
God Stats
281W - 186L
1,606 SR
Queue Stats
621W - 517L
1,532 Elo+
Party 1
Medusa
Medusa
MentallySauced
Medusa
Level 128
God Stats
4W - 0L
1,500 SR
Queue Stats
380W - 321L
1,552 Elo+
Party 1
Agni
Agni
TheBarOfSoap
Agni
Level 146
God Stats
11W - 13L
1,593 SR
Queue Stats
615W - 546L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
HxnchoK
Ares
13
1 / 5 / 6
8,902
445
8,772
18,463
14,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heimdallr
Kravedbutato
Heimdallr
15
3 / 4 / 1
9,662
483
13,704
16,779
6,619
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
KØEVIPER
Anubis
14
4 / 6 / 2
9,306
465
10,095
15,360
8,127
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
Medicius
Mercury
16
4 / 5 / 4
10,499
525
7,028
14,711
5,909
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
6 / 3 / 3
10,316
516
12,551
16,629
12,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
16
1 / 6 / 3
9,954
498
5,570
15,647
10,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ao Kuang
Crazy4Acid
Ao Kuang
19
12 / 2 / 5
12,201
610
16,074
21,585
9,506
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Khepri
14
2 / 2 / 9
9,542
477
6,551
13,179
10,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
3 / 4 / 4
10,519
526
14,812
12,055
4,849
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
5 / 4 / 5
11,267
563
15,873
12,184
3,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
49
18
Kills
23
23
Deaths
18
16
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Osiris
1
6
3
0.42
W
Ao Kuang
Crazy4Acid
Ao Kuang
12
2
5
7.25
W
Khepri
2
2
9
3.25
L
Ares
HxnchoK
Ares
1
5
6
0.8
L
Heimdallr
Kravedbutato
Heimdallr
3
4
1
0.88
L
Anubis
KØEVIPER
Anubis
4
6
2
0.83
L
Mercury
Medicius
Mercury
4
5
4
1.2
W
3
4
4
1.25
W
5
4
5
1.88
L
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,150
Damage
58,880
81,942
Taken
74,650
47,274
Mitigated
38,672
24,822
Healing
20,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
5,570
3,119
0
3,688
15,647
10,578
1,022
1,212
14,002
0
54,041
W
Ao Kuang
Crazy4Acid
Ao Kuang
16,074
5,541
0
10,094
21,585
9,506
0
2,722
18,738
92,406
0
W
Khepri
6,551
1,034
0
1,992
13,179
10,020
0
6,225
6,854
26,018
0
L
Ares
HxnchoK
Ares
8,772
1,463
894
3,548
18,463
14,252
162
7,845
10,464
24,898
0
L
Heimdallr
Kravedbutato
Heimdallr
13,704
7,751
0
6,832
16,779
6,619
656
3,615
13,120
0
71,052
L
Anubis
KØEVIPER
Anubis
10,095
234
0
6,482
15,360
8,127
862
11,762
3,050
56,695
0
L
Mercury
Medicius
Mercury
7,028
3,299
0
1,118
14,711
5,909
686
5,334
9,325
0
59,286
W
14,812
7,112
0
399
12,055
4,849
1,302
2,327
9,728
0
74,854
W
15,873
905
528
3,617
12,184
3,719
0
6,381
5,803
69,753
0
L
12,551
2,870
0
5,948
16,629
12,367
214
9,024
7,485
0
56,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,685
Gold Earned
53,483
456
Minions Killed
492
0
Camps Cleared
0
1,724,342
Distance Traveled
2,008,452
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,954
498
105
5
0
395,639
2
W
Ao Kuang
12,201
610
103
5
0
411,403
0
W
Khepri
9,542
477
25
1
0
409,733
4
L
Ares
8,902
445
26
1
0
382,754
0
L
Heimdallr
9,662
483
119
6
0
347,990
2
L
Anubis
9,306
465
95
5
0
274,492
7
L
Mercury
10,499
525
112
6
0
383,184
4
W
Medusa
10,519
526
125
6
0
402,111
3
W
Agni
11,267
563
134
7
0
389,566
0
L
Chaac
10,316
516
104
5
0
335,922
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role