Player Matchup

Cupid
Cupid
Coil Vivid
Cupid
Level 88
God Stats
18W - 17L
1,326 SR
Queue Stats
535W - 513L
1,441 Elo+
Party 2
Awilix
Awilix
LaMigra2631
Awilix
Level 59
God Stats
2W - 4L
1,738 SR
Queue Stats
114W - 116L
1,423 Elo+
Party 2
Scylla
Scylla
Wos l MW l
Scylla
Level 87
God Stats
10W - 9L
1,609 SR
Queue Stats
112W - 113L
1,489 Elo+
Party 3
Bellona
Bellona
iNGHTMREz
Bellona
Level 66
God Stats
4W - 2L
1,638 SR
Queue Stats
135W - 123L
1,471 Elo+
Solo
Bacchus
Bacchus
kevinflick
Bacchus
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,647 Elo+
Party 3
Team Averages
Level 85
1,562 SR
1,494 Elo+

VS

Team Averages
Level 81
1,556 SR
1,568 Elo+
Geb
Geb
FratDad
Geb
Level 56
God Stats
3W - 1L
1,747 SR
Queue Stats
5W - 1L
1,783 Elo+
Party 1
Tsukuyomi
Tsukuyomi
JimLayhee
Tsukuyomi
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
Renzel Raviolli
Cernunnos
Level 105
God Stats
2W - 2L
1,686 SR
Queue Stats
18W - 18L
1,479 Elo+
Party 1
Aphrodite
Aphrodite
Waycide
Aphrodite
Level 61
God Stats
0W - 3L
1,395 SR
Queue Stats
12W - 10L
1,618 Elo+
Solo
Heimdallr
Heimdallr
menacing-cupola
Heimdallr
Level 79
God Stats
0W - 2L
1,450 SR
Queue Stats
193W - 193L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
20
7 / 3 / 8
11,985
545
11,109
16,951
6,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Awilix
17
4 / 6 / 5
10,613
482
9,117
17,105
6,398
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Scylla
Wos l MW l
Scylla
19
8 / 5 / 6
12,554
571
17,708
17,402
6,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
iNGHTMREz
Bellona
17
3 / 6 / 4
10,542
479
10,646
18,785
15,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bacchus
kevinflick
Bacchus
16
4 / 0 / 12
10,669
485
6,892
17,008
17,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
13
0 / 4 / 2
8,816
401
8,002
14,310
4,842
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tsukuyomi
JimLayhee
Tsukuyomi
20
9 / 5 / 5
12,895
586
17,583
17,588
7,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
Renzel Raviolli
Cernunnos
16
0 / 7 / 0
9,874
449
7,659
13,743
6,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Aphrodite
Waycide
Aphrodite
15
4 / 5 / 2
10,480
476
9,204
14,955
7,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
menacing-cupola
Heimdallr
20
7 / 5 / 2
13,285
604
18,206
18,102
10,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
31
26
Kills
20
20
Deaths
26
35
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cupid
7
3
8
3.67
L
Geb
0
4
2
0.25
L
Tsukuyomi
JimLayhee
Tsukuyomi
9
5
5
2.3
W
Awilix
4
6
5
1.08
L
Cernunnos
Renzel Raviolli
Cernunnos
0
7
0
0
L
Aphrodite
Waycide
Aphrodite
4
5
2
1
W
Scylla
Wos l MW l
Scylla
8
5
6
2.2
W
Bellona
iNGHTMREz
Bellona
3
6
4
0.83
W
Bacchus
kevinflick
Bacchus
4
0
12
10
L
Heimdallr
menacing-cupola
Heimdallr
7
5
2
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,472
Damage
60,654
87,251
Taken
78,698
52,414
Mitigated
37,497
31,900
Healing
19,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
11,109
6,304
268
9,566
16,951
6,696
583
5,321
11,554
0
85,324
L
Geb
8,002
319
697
1,764
14,310
4,842
0
5,047
9,125
32,086
0
L
Tsukuyomi
JimLayhee
Tsukuyomi
17,583
5,603
0
4,926
17,588
7,675
0
5,633
11,665
0
97,625
W
Awilix
9,117
5,090
0
5,989
17,105
6,398
103
1,429
15,594
0
53,637
L
Cernunnos
Renzel Raviolli
Cernunnos
7,659
2,681
0
1,213
13,743
6,196
0
3,479
10,186
0
63,367
L
Aphrodite
Waycide
Aphrodite
9,204
1,143
1,326
6,358
14,955
7,870
1,225
8,231
6,222
51,760
0
W
Scylla
Wos l MW l
Scylla
17,708
765
231
6,403
17,402
6,396
516
4,946
12,079
73,014
0
W
Bellona
iNGHTMREz
Bellona
10,646
1,422
0
3,954
18,785
15,238
0
1,061
17,639
0
63,300
W
Bacchus
kevinflick
Bacchus
6,892
525
0
5,489
17,008
17,686
454
3,683
13,178
36,545
0
L
Heimdallr
menacing-cupola
Heimdallr
18,206
7,382
0
3,510
18,102
10,914
2,683
1,162
16,900
0
94,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,363
Gold Earned
55,350
527
Minions Killed
577
0
Camps Cleared
0
2,222,175
Distance Traveled
1,973,339
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
11,985
545
160
7
0
398,983
2
L
Geb
8,816
401
45
2
0
425,621
2
L
Tsukuyomi
12,895
586
150
7
0
455,280
5
W
Awilix
10,613
482
85
4
0
426,220
0
L
Cernunnos
9,874
449
111
5
0
377,885
2
L
Aphrodite
10,480
476
106
5
0
369,173
4
W
Scylla
12,554
571
122
6
0
406,782
4
W
Bellona
10,542
479
116
5
0
527,834
1
W
Bacchus
10,669
485
44
2
0
462,356
2
L
Heimdallr
13,285
604
165
8
0
345,380
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role