Player Matchup

Fenrir
Fenrir
Arclander
Fenrir
Level 54
God Stats
21W - 13L
1,798 SR
Queue Stats
402W - 206L
1,734 Elo+
Party 2
Cupid
Cupid
Julie206
Cupid
Level 29
God Stats
63W - 28L
1,642 SR
Queue Stats
189W - 95L
1,618 Elo+
Party 2
Scylla
Scylla
SonnicMuffen
Scylla
Level 88
God Stats
4W - 6L
1,500 SR
Queue Stats
807W - 547L
1,693 Elo+
Party 2
Bellona
Bellona
itshimagainsir
Bellona
Level 47
God Stats
0W - 2L
1,311 SR
Queue Stats
152W - 144L
1,584 Elo+
Party 3
Kuzenbo
Kuzenbo
nastrodamis
Kuzenbo
Level 66
God Stats
2W - 4L
1,527 SR
Queue Stats
250W - 233L
1,554 Elo+
Party 3
Team Averages
Level 57
1,556 SR
1,637 Elo+

VS

Team Averages
Level 68
1,712 SR
1,623 Elo+
Guan Yu
Guan Yu
CoziWuzi
Guan Yu
Level 37
God Stats
30W - 14L
1,853 SR
Queue Stats
380W - 246L
1,732 Elo+
Party 4
Kali
Kali
IwishthiswasICQ
Kali
Level 65
God Stats
4W - 0L
1,906 SR
Queue Stats
61W - 57L
1,493 Elo+
Party 1
Jormungandr
Jormungandr
Lt Carrion
Jormungandr
Level 88
God Stats
13W - 9L
1,642 SR
Queue Stats
243W - 233L
1,471 Elo+
Solo
Danzaburou
Danzaburou
RoyalxDemon
Danzaburou
Level 123
God Stats
22W - 12L
1,658 SR
Queue Stats
355W - 236L
1,733 Elo+
Party 4
Zeus
Zeus
Yopie
Zeus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,688 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Arclander
Fenrir
12
4 / 4 / 0
7,534
538
3,865
10,638
3,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cupid
Julie206
Cupid
11
0 / 3 / 0
6,102
436
2,694
7,842
1,844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
14
3 / 3 / 4
8,332
595
7,180
8,767
2,688
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 7 / 2
6,743
482
5,467
10,509
9,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
nastrodamis
Kuzenbo
8
1 / 7 / 3
5,517
394
4,143
10,669
8,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
CoziWuzi
Guan Yu
14
7 / 3 / 1
8,571
612
7,677
8,996
9,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
6 / 1 / 4
7,989
571
4,402
9,923
6,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
Lt Carrion
Jormungandr
12
1 / 0 / 6
7,686
549
4,722
8,362
8,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
RoyalxDemon
Danzaburou
16
7 / 0 / 3
10,130
724
10,978
9,590
3,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zeus
Yopie
Zeus
13
3 / 5 / 1
7,606
543
7,831
6,898
2,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
39
9
Kills
24
24
Deaths
9
9
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Arclander
Fenrir
4
4
0
1
W
Guan Yu
CoziWuzi
Guan Yu
7
3
1
2.5
W
6
1
4
8
L
Cupid
Julie206
Cupid
0
3
0
0
W
Jormungandr
Lt Carrion
Jormungandr
1
0
6
4
W
Danzaburou
RoyalxDemon
Danzaburou
7
0
3
8.5
L
Scylla
3
3
4
1.67
W
Zeus
Yopie
Zeus
3
5
1
0.7
L
1
7
2
0.29
L
Kuzenbo
nastrodamis
Kuzenbo
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,349
Damage
35,610
48,425
Taken
43,769
26,159
Mitigated
30,103
10,958
Healing
18,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Arclander
Fenrir
3,865
398
0
3,638
10,638
3,474
0
2,824
7,620
0
38,068
W
Guan Yu
CoziWuzi
Guan Yu
7,677
788
0
2,345
8,996
9,287
0
311
8,685
0
47,474
W
4,402
2,378
0
5,678
9,923
6,966
434
2,690
7,183
0
40,770
L
Cupid
Julie206
Cupid
2,694
1,952
23
2,575
7,842
1,844
0
155
7,687
0
32,062
W
Jormungandr
Lt Carrion
Jormungandr
4,722
1,176
0
1,052
8,362
8,164
15
2,200
6,087
31,161
0
W
Danzaburou
RoyalxDemon
Danzaburou
10,978
6,361
0
7,995
9,590
3,581
1,900
1,752
7,613
0
77,098
L
Scylla
7,180
1,413
0
2,196
8,767
2,688
0
4,759
3,720
49,685
0
W
Zeus
Yopie
Zeus
7,831
1,534
0
1,095
6,898
2,105
360
3,945
2,878
37,951
0
L
5,467
2,394
0
824
10,509
9,220
0
920
9,264
0
25,562
L
Kuzenbo
nastrodamis
Kuzenbo
4,143
1,433
0
1,702
10,669
8,933
0
3,441
7,206
10,783
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,228
Gold Earned
41,982
308
Minions Killed
459
0
Camps Cleared
0
1,323,836
Distance Traveled
1,296,398
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,534
538
65
5
0
291,535
3
W
Guan Yu
8,571
612
109
8
0
263,842
2
W
Kali
7,989
571
62
4
0
300,657
3
L
Cupid
6,102
436
70
5
0
241,605
2
W
Jormungandr
7,686
549
55
4
0
259,909
6
W
Danzaburou
10,130
724
144
10
0
244,917
6
L
Scylla
8,332
595
113
8
0
268,929
1
W
Zeus
7,606
543
89
6
0
227,073
1
L
Bellona
6,743
482
49
4
0
267,808
2
L
Kuzenbo
5,517
394
11
1
0
253,959
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role