Player Matchup

Thanatos
Thanatos
IAmJHam
Thanatos
Level 27
God Stats
9W - 5L
1,613 SR
Queue Stats
81W - 70L
1,623 Elo+
Solo
Aphrodite
Aphrodite
Kelkius
Aphrodite
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
WarlordOlaf
Cerberus
Level 9
God Stats
0W - 1L
1,775 SR
Queue Stats
3W - 2L
1,752 Elo+
Party 2
Neith
Neith
jcjavierll
Neith
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 42L
1,529 Elo+
Solo
Danzaburou
Danzaburou
mrfishdot
Danzaburou
Level 129
God Stats
0W - 2L
1,910 SR
Queue Stats
45W - 35L
1,701 Elo+
Party 2
Team Averages
Level 42
1,660 SR
1,621 Elo+

VS

Team Averages
Level 41
1,603 SR
1,735 Elo+
Cerberus
Cerberus
CHEESEBOII
Cerberus
Level 25
God Stats
5W - 2L
1,500 SR
Queue Stats
497W - 396L
1,674 Elo+
Party 1
Athena
Athena
FENGCRUSH
Athena
Level 26
God Stats
34W - 19L
1,730 SR
Queue Stats
97W - 73L
1,673 Elo+
Solo
Aphrodite
Aphrodite
FrostyFirebird
Aphrodite
Level 129
God Stats
2W - 0L
1,785 SR
Queue Stats
391W - 301L
1,672 Elo+
Party 1
Apollo
Apollo
Møñkey
Apollo
Level 11
God Stats
2W - 0L
1,277 SR
Queue Stats
11W - 3L
1,952 Elo+
Solo
Skadi
Skadi
XxL1N3RxX
Skadi
Level 14
God Stats
54W - 27L
1,723 SR
Queue Stats
325W - 259L
1,705 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
IAmJHam
Thanatos
17
3 / 6 / 12
11,553
502
7,320
20,361
8,075
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Aphrodite
Kelkius
Aphrodite
17
5 / 4 / 8
11,342
493
10,073
15,128
6,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
WarlordOlaf
Cerberus
15
3 / 5 / 14
11,086
482
8,194
18,399
16,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
19
2 / 4 / 1
12,226
532
13,258
16,766
7,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Danzaburou
mrfishdot
Danzaburou
19
16 / 3 / 6
14,300
622
24,887
22,533
9,581
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CHEESEBOII
Cerberus
16
0 / 10 / 11
10,894
474
7,026
21,518
16,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Athena
FENGCRUSH
Athena
20
11 / 6 / 5
14,232
619
13,860
20,211
12,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Aphrodite
FrostyFirebird
Aphrodite
19
4 / 4 / 9
13,299
578
13,414
15,070
6,429
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
Møñkey
Apollo
20
6 / 4 / 9
14,465
629
22,407
21,468
10,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Skadi
XxL1N3RxX
Skadi
18
1 / 5 / 0
11,331
493
3,747
10,649
3,649
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
56
29
Kills
22
22
Deaths
29
41
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Cerberus
CHEESEBOII
Cerberus
0
10
11
0.55
W
Athena
FENGCRUSH
Athena
11
6
5
2.25
W
Aphrodite
FrostyFirebird
Aphrodite
4
4
9
2.13
L
Thanatos
IAmJHam
Thanatos
3
6
12
1.5
L
Aphrodite
Kelkius
Aphrodite
5
4
8
2.25
W
Apollo
Møñkey
Apollo
6
4
9
2.63
L
Cerberus
WarlordOlaf
Cerberus
3
5
14
2
W
Skadi
XxL1N3RxX
Skadi
1
5
0
0.2
L
Neith
2
4
1
0.63
L
Danzaburou
mrfishdot
Danzaburou
16
3
6
6.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,732
Damage
60,454
93,187
Taken
88,916
48,129
Mitigated
49,069
47,768
Healing
28,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
CHEESEBOII
Cerberus
7,026
671
0
3,640
21,518
16,113
113
5,827
15,489
31,593
0
W
Athena
FENGCRUSH
Athena
13,860
3,834
0
3,911
20,211
12,026
607
5,091
14,992
69,891
0
W
Aphrodite
FrostyFirebird
Aphrodite
13,414
2,315
5,540
8,208
15,070
6,429
887
4,008
10,936
93,301
0
L
Thanatos
IAmJHam
Thanatos
7,320
878
0
14,118
20,361
8,075
0
6,065
14,296
0
56,424
L
Aphrodite
Kelkius
Aphrodite
10,073
1,958
5,491
7,763
15,128
6,250
288
8,383
6,745
61,075
0
W
Apollo
Møñkey
Apollo
22,407
13,285
0
6,452
21,468
10,852
3,429
2,078
19,368
0
113,401
L
Cerberus
WarlordOlaf
Cerberus
8,194
1,140
0
3,349
18,399
16,790
364
8,842
9,557
25,172
0
W
Skadi
XxL1N3RxX
Skadi
3,747
1,446
0
1,095
10,649
3,649
1,338
1,216
9,393
0
86,777
L
Neith
13,258
6,477
0
6,018
16,766
7,433
758
4,475
12,291
0
92,618
L
Danzaburou
mrfishdot
Danzaburou
24,887
14,570
0
11,029
22,533
9,581
6,684
8,681
13,852
0
116,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,507
Gold Earned
64,221
554
Minions Killed
609
0
Camps Cleared
0
1,896,254
Distance Traveled
2,205,180
23
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,894
474
76
3
0
457,817
4
W
Athena
14,232
619
109
5
0
453,029
7
W
Aphrodite
13,299
578
154
7
0
435,926
9
L
Thanatos
11,553
502
83
4
0
389,903
7
L
Aphrodite
11,342
493
109
5
0
353,458
3
W
Apollo
14,465
629
153
7
0
420,540
5
L
Cerberus
11,086
482
45
2
0
413,906
4
W
Skadi
11,331
493
117
5
0
437,868
8
L
Neith
12,226
532
174
8
0
334,831
6
L
Danzaburou
14,300
622
143
6
0
404,156
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role