Player Matchup

Jing Wei
Jing Wei
FrozenMaIIet
Jing Wei
Level 71
God Stats
5W - 2L
1,484 SR
Queue Stats
27W - 28L
1,482 Elo+
Party 1
Erlang Shen
Erlang Shen
Grothnar
Erlang Shen
Level 109
God Stats
4W - 2L
1,219 SR
Queue Stats
190W - 173L
1,518 Elo+
Party 1
Serqet
Serqet
MelloToasty
Serqet
Level 126
God Stats
1W - 0L
1,736 SR
Queue Stats
310W - 303L
1,507 Elo+
Party 1
Sylvanus
Sylvanus
SlickSnipes789
Sylvanus
Level 44
God Stats
12W - 2L
1,798 SR
Queue Stats
23W - 10L
1,674 Elo+
Party 1
Chang'e
Chang'e
TeamIgnis2010
Chang'e
Level 121
God Stats
3W - 1L
1,231 SR
Queue Stats
32W - 33L
1,353 Elo+
Party 1
Team Averages
Level 94
1,493 SR
1,507 Elo+

VS

Team Averages
Level 64
1,498 SR
1,496 Elo+
Sol
Sol
FluffyCreeperzZ
Sol
Level 28
God Stats
21W - 20L
1,568 SR
Queue Stats
41W - 41L
1,475 Elo+
Party 3
Sobek
Sobek
YA BOII BIGD
Sobek
Level 114
God Stats
1W - 1L
1,422 SR
Queue Stats
33W - 31L
1,514 Elo+
Party 3
Thanatos
Thanatos
insanityheals99
Thanatos
Level 109
God Stats
3W - 7L
1,455 SR
Queue Stats
56W - 59L
1,498 Elo+
Party 3
Olorun
Olorun
vCal-2k
Olorun
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,534 Elo+
Party 2
Ares
Ares
wolfclanboy
Ares
Level 53
God Stats
12W - 6L
1,544 SR
Queue Stats
116W - 95L
1,460 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
FrozenMaIIet
Jing Wei
13
2 / 1 / 0
7,888
526
3,331
5,857
2,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Erlang Shen
Grothnar
Erlang Shen
15
12 / 1 / 2
9,627
642
14,600
11,505
4,787
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Serqet
12
1 / 3 / 5
7,759
517
6,412
9,667
5,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sylvanus
12
1 / 2 / 2
7,808
521
5,386
9,794
4,387
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Chang'e
14
3 / 1 / 5
8,353
557
8,312
8,100
2,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
6,284
419
3,723
5,071
1,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 1 / 2
6,739
449
3,388
12,164
9,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
13
4 / 3 / 0
7,660
511
7,596
12,904
4,881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Olorun
vCal-2k
Olorun
9
0 / 8 / 1
5,618
375
2,547
10,361
3,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
3 / 5 / 1
6,739
449
4,903
13,958
9,225
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
13
19
Kills
8
8
Deaths
19
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
Jing Wei
FrozenMaIIet
Jing Wei
2
1
0
2
W
Erlang Shen
Grothnar
Erlang Shen
12
1
2
13
W
Serqet
1
3
5
1.17
W
Sylvanus
1
2
2
1
W
Chang'e
3
1
5
5.5
L
1
1
2
2
L
Thanatos
4
3
0
1.33
L
Olorun
vCal-2k
Olorun
0
8
1
0.06
L
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,041
Damage
22,157
44,923
Taken
54,458
18,969
Mitigated
27,543
17,364
Healing
20,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,723
367
0
1,763
5,071
1,313
0
1,174
3,885
35,541
0
W
Jing Wei
FrozenMaIIet
Jing Wei
3,331
2,299
318
2,980
5,857
2,007
1,992
1,276
4,433
0
42,177
W
Erlang Shen
Grothnar
Erlang Shen
14,600
9,137
0
1,118
11,505
4,787
0
2,752
8,575
0
61,189
W
Serqet
6,412
993
0
2,655
9,667
5,042
1,683
3,011
6,616
0
28,366
W
Sylvanus
5,386
793
1,511
3,432
9,794
4,387
319
3,735
5,747
27,308
0
W
Chang'e
8,312
618
1,531
3,819
8,100
2,746
1,274
3,035
4,991
47,058
0
L
3,388
529
0
6,133
12,164
9,004
0
2,982
8,862
21,069
0
L
Thanatos
7,596
3,220
0
9,462
12,904
4,881
0
2,030
10,307
0
46,534
L
Olorun
vCal-2k
Olorun
2,547
1,323
54
806
10,361
3,120
84
2,844
6,782
20,865
0
L
4,903
236
366
2,342
13,958
9,225
0
4,172
8,410
21,045
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,435
Gold Earned
33,040
349
Minions Killed
275
0
Camps Cleared
0
1,346,368
Distance Traveled
1,339,782
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,284
419
88
6
0
287,237
6
W
Jing Wei
7,888
526
97
6
0
240,407
1
W
Erlang Shen
9,627
642
90
6
0
317,730
5
W
Serqet
7,759
517
59
4
0
264,927
5
W
Sylvanus
7,808
521
41
3
0
239,620
3
W
Chang'e
8,353
557
62
4
0
283,684
6
L
Sobek
6,739
449
29
2
0
314,039
1
L
Thanatos
7,660
511
86
6
0
302,857
4
L
Olorun
5,618
375
36
2
0
176,468
0
L
Ares
6,739
449
36
2
0
259,181
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role