Player Matchup

Bellona
Bellona
Ballanaar
Bellona
Level 12
God Stats
4W - 0L
1,853 SR
Queue Stats
29W - 25L
1,486 Elo+
Party 2
Danzaburou
Danzaburou
ElesaBanks
Danzaburou
Level 18
God Stats
42W - 59L
1,491 SR
Queue Stats
86W - 157L
1,338 Elo+
Solo
Discordia
Discordia
Lalriel
Discordia
Level 25
God Stats
1W - 2L
1,300 SR
Queue Stats
43W - 42L
1,459 Elo+
Party 2
Fenrir
Fenrir
NarupA
Fenrir
Level 19
God Stats
14W - 7L
1,634 SR
Queue Stats
54W - 50L
1,463 Elo+
Party 2
Poseidon
Poseidon
haladines
Poseidon
Level 27
God Stats
3W - 1L
1,500 SR
Queue Stats
92W - 95L
1,459 Elo+
Party 2
Team Averages
Level 20
1,556 SR
1,441 Elo+

VS

Team Averages
Level 23
1,412 SR
1,246 Elo+
Olorun
Olorun
Fxckxn_Crow
Olorun
Level 17
God Stats
4W - 11L
1,237 SR
Queue Stats
6W - 25L
1,049 Elo+
Party 1
Izanami
Izanami
JuanRegis_
Izanami
Level 27
God Stats
34W - 26L
1,639 SR
Queue Stats
183W - 217L
1,505 Elo+
Solo
Merlin
Merlin
champiMC123
Merlin
Level 27
God Stats
7W - 9L
1,390 SR
Queue Stats
11W - 26L
1,152 Elo+
Party 1
Mercury
Mercury
xSAGT0NYx
Mercury
Level 17
God Stats
3W - 5L
1,525 SR
Queue Stats
81W - 98L
1,438 Elo+
Solo
Cthulhu
Cthulhu
xxtacis
Cthulhu
Level 25
God Stats
0W - 2L
1,270 SR
Queue Stats
6W - 19L
1,085 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Ballanaar
Bellona
17
5 / 1 / 6
10,821
541
6,362
8,614
7,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
ElesaBanks
Danzaburou
16
3 / 2 / 7
10,692
535
5,948
12,362
4,308
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Discordia
Lalriel
Discordia
15
3 / 3 / 14
9,724
486
10,860
6,170
1,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
NarupA
Fenrir
17
5 / 1 / 16
11,281
564
11,404
17,890
8,894
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Poseidon
haladines
Poseidon
18
18 / 2 / 5
12,483
624
17,552
9,691
3,851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
11
1 / 11 / 1
7,705
385
4,417
15,123
4,911
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Izanami
JuanRegis_
Izanami
16
4 / 7 / 1
10,359
518
12,536
16,962
5,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
12
0 / 6 / 1
7,797
390
3,615
10,401
3,408
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
xSAGT0NYx
Mercury
17
2 / 3 / 1
10,238
512
5,018
12,542
4,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
xxtacis
Cthulhu
8
2 / 7 / 2
7,151
358
3,395
11,763
5,561
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
15
34
Kills
9
9
Deaths
34
48
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bellona
Ballanaar
Bellona
5
1
6
8
W
Danzaburou
ElesaBanks
Danzaburou
3
2
7
3.25
L
Olorun
1
11
1
0.14
L
Izanami
JuanRegis_
Izanami
4
7
1
0.64
W
Discordia
Lalriel
Discordia
3
3
14
3.33
W
Fenrir
NarupA
Fenrir
5
1
16
13
L
Merlin
0
6
1
0.08
W
Poseidon
haladines
Poseidon
18
2
5
10.25
L
Mercury
xSAGT0NYx
Mercury
2
3
1
0.83
L
Cthulhu
xxtacis
Cthulhu
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,126
Damage
28,981
54,727
Taken
66,791
26,177
Mitigated
24,245
16,579
Healing
13,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Ballanaar
Bellona
6,362
1,162
0
1,132
8,614
7,274
2,657
2,840
5,774
0
40,311
W
Danzaburou
ElesaBanks
Danzaburou
5,948
1,697
345
4,446
12,362
4,308
5,112
753
11,609
0
55,181
L
Olorun
4,417
1,547
261
2,064
15,123
4,911
264
7,833
6,734
27,818
0
L
Izanami
JuanRegis_
Izanami
12,536
9,782
0
4,290
16,962
5,824
686
5,626
10,836
0
84,663
W
Discordia
Lalriel
Discordia
10,860
1,265
828
783
6,170
1,850
2,768
1,521
4,649
37,310
0
W
Fenrir
NarupA
Fenrir
11,404
2,593
0
7,924
17,890
8,894
2,089
2,501
15,389
0
67,890
L
Merlin
3,615
229
0
2,164
10,401
3,408
0
2,994
7,173
35,175
0
W
Poseidon
haladines
Poseidon
17,552
3,165
0
1,121
9,691
3,851
1,548
3,812
5,879
68,141
0
L
Mercury
xSAGT0NYx
Mercury
5,018
822
0
4,384
12,542
4,541
0
3,606
8,670
0
67,804
L
Cthulhu
xxtacis
Cthulhu
3,395
467
135
246
11,763
5,561
140
6,262
4,966
7,412
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,001
Gold Earned
43,250
432
Minions Killed
428
0
Camps Cleared
0
2,073,930
Distance Traveled
1,583,320
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,821
541
84
4
0
431,372
0
W
Danzaburou
10,692
535
95
5
0
412,826
0
L
Olorun
7,705
385
53
3
0
288,376
0
L
Izanami
10,359
518
162
8
0
290,956
0
W
Discordia
9,724
486
56
3
0
383,812
4
W
Fenrir
11,281
564
82
4
0
423,308
2
L
Merlin
7,797
390
65
3
0
306,217
0
W
Poseidon
12,483
624
115
6
0
422,612
1
L
Mercury
10,238
512
143
7
0
453,744
1
L
Cthulhu
7,151
358
5
0
0
244,027
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role