Player Matchup

Cthulhu
Cthulhu
LateNightLAVA
Cthulhu
Level 63
God Stats
2W - 2L
1,626 SR
Queue Stats
279W - 392L
1,222 Elo+
Party 4
Cernunnos
Cernunnos
Miss206CS
Cernunnos
Level 29
God Stats
3W - 9L
1,223 SR
Queue Stats
144W - 261L
1,260 Elo+
Party 4
Hades
Hades
OGwest_c0ast1020
Hades
Level 40
God Stats
4W - 3L
1,454 SR
Queue Stats
51W - 81L
1,282 Elo+
Party 3
Chaac
Chaac
Wolf8051
Chaac
Level 41
God Stats
27W - 39L
1,440 SR
Queue Stats
297W - 432L
1,354 Elo+
Party 4
Fenrir
Fenrir
just_drew7
Fenrir
Level 36
God Stats
8W - 13L
1,421 SR
Queue Stats
118W - 137L
1,362 Elo+
Party 3
Team Averages
Level 42
1,433 SR
1,296 Elo+

VS

Team Averages
Level 40
1,620 SR
1,430 Elo+
Cu Chulainn
Cu Chulainn
KingRhymos
Cu Chulainn
Level 26
God Stats
9W - 8L
1,407 SR
Queue Stats
69W - 71L
1,392 Elo+
Party 2
Skadi
Skadi
Living ghost885
Skadi
Level 25
God Stats
4W - 0L
1,657 SR
Queue Stats
7W - 4L
1,390 Elo+
Party 1
Ganesha
Ganesha
MashiroKunaMae
Ganesha
Level 55
God Stats
26W - 4L
1,964 SR
Queue Stats
71W - 68L
1,394 Elo+
Party 1
Arachne
Arachne
millertime17
Arachne
Level 68
God Stats
9W - 8L
1,467 SR
Queue Stats
280W - 294L
1,475 Elo+
Party 2
Tiamat
Tiamat
rifler1321
Tiamat
Level 27
God Stats
16W - 13L
1,606 SR
Queue Stats
148W - 148L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
15
1 / 2 / 4
8,813
401
9,256
13,741
6,723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cernunnos
Miss206CS
Cernunnos
15
1 / 3 / 3
8,432
383
5,826
7,852
2,094
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
1 / 3 / 2
9,692
441
3,233
11,909
4,847
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chaac
Wolf8051
Chaac
19
0 / 1 / 0
10,511
478
18,002
23,682
24,625
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
just_drew7
Fenrir
16
6 / 5 / 2
9,791
445
7,806
19,464
7,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
KingRhymos
Cu Chulainn
18
0 / 0 / 1
10,888
495
16,020
23,829
20,137
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

15
2 / 3 / 5
9,745
443
8,479
9,561
4,210
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
0 / 2 / 8
9,858
448
6,177
13,214
12,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Arachne
millertime17
Arachne
18
8 / 4 / 2
11,728
533
13,859
20,825
9,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
rifler1321
Tiamat
20
4 / 0 / 1
13,130
597
11,254
8,143
5,350
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
31
9
Kills
14
14
Deaths
9
11
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
KingRhymos
Cu Chulainn
0
0
1
0.5
L
Cthulhu
1
2
4
1.5
W
2
3
5
1.5
W
0
2
8
2
L
Cernunnos
Miss206CS
Cernunnos
1
3
3
0.83
L
1
3
2
0.67
L
Chaac
Wolf8051
Chaac
0
1
0
0
L
Fenrir
just_drew7
Fenrir
6
5
2
1.4
W
Arachne
millertime17
Arachne
8
4
2
2.25
W
Tiamat
rifler1321
Tiamat
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,123
Damage
55,789
76,648
Taken
75,572
45,479
Mitigated
51,323
28,653
Healing
33,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
KingRhymos
Cu Chulainn
16,020
6,182
0
12,116
23,829
20,137
631
0
22,617
0
72,844
L
Cthulhu
9,256
838
261
2,068
13,741
6,723
234
4,168
9,573
49,528
0
W
8,479
4,480
231
2,285
9,561
4,210
935
3,158
6,178
0
55,975
W
6,177
580
0
2,599
13,214
12,521
318
2,721
10,243
31,299
0
L
Cernunnos
Miss206CS
Cernunnos
5,826
1,593
0
983
7,852
2,094
572
1,592
6,260
0
43,105
L
3,233
546
460
5,985
11,909
4,847
832
5,813
6,096
49,180
0
L
Chaac
Wolf8051
Chaac
18,002
4,212
0
12,642
23,682
24,625
75
2,529
19,853
90
80,687
L
Fenrir
just_drew7
Fenrir
7,806
2,260
0
6,254
19,464
7,190
528
3,329
16,135
0
58,204
W
Arachne
millertime17
Arachne
13,859
10,580
0
10,947
20,825
9,105
110
4,938
15,793
0
86,653
W
Tiamat
rifler1321
Tiamat
11,254
2,055
162
5,209
8,143
5,350
3,538
1,078
6,990
110,968
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,239
Gold Earned
55,349
559
Minions Killed
575
0
Camps Cleared
0
1,960,964
Distance Traveled
1,931,698
17
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
10,888
495
116
5
0
347,836
6
L
Cthulhu
8,813
401
84
4
0
436,574
8
W
Skadi
9,745
443
121
6
0
337,678
5
W
Ganesha
9,858
448
9
0
0
382,153
9
L
Cernunnos
8,432
383
79
4
0
381,604
4
L
Hades
9,692
441
131
6
0
296,484
3
L
Chaac
10,511
478
141
6
0
451,642
1
L
Fenrir
9,791
445
124
6
0
394,660
1
W
Arachne
11,728
533
122
6
0
444,057
7
W
Tiamat
13,130
597
207
9
0
419,974
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role